SHOOTHOUSE_CQB
by General Kenobi
Contributors
General Kenobi
1.8.5
- AI mods: targets now work with CRX and other AI overhaul mods. - Controller support: settings and records panels can be used with a gamepad, so console players can use the switch. - Redesigned panels: settings, records and the session clock have a cleaner layout. - Line-up preview (experimental): a top-down view of where players will stand. Click to place the line-up. - Auto scan (optional): the switch picks up AI added or removed near it, for example from Game Master. - Fixed: Starting a run now waits until all targets have spawned. - Fixed: "Offset left / right" was mirrored. Houses with a saved offset need it set again. - Removed: "Max players" from the settings panel.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 12:03:36 GMT
- Last Modified
- Wed, 14 Oct 2026 12:04:57 GMT
1.8.4
New kill houses - Barracks USSR 03: the three-floor brick barracks, with targets in its rooms and corridor. Easy / Medium / Hard (24 / 48 / 80 targets). The switch is by the north entrance. - Military Hospital: the two-floor military hospital, with targets in the front rooms, lobby, back wards and central corridor, and three ways in. Easy / Medium / Hard (18 / 36 / 60 targets). The switch is beside the main entrance. Performance - Targets are now spawned a few per frame on scan and reset instead of all at once, so big houses no longer cause a hitch. Mission makers can change the rate with "Spawns Per Frame" on the switch (default 2). - If you press start while targets are still spawning, you'll see "Spawning targets..." and the run starts as soon as the last one is in.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 14:03:53 GMT
- Last Modified
- Sat, 03 Oct 2026 14:04:07 GMT
1.8.3
New settings (switch → Settings) - AI skill: choose the skill level of the targets, from Rookie up to the highest level the game has. "Default" keeps each character's normal skill. It's applied when the clock starts. - Chance a locked target can move: with "Lock targets in place" on, each target has this chance (in steps of 10%) to be left free to move for the run. It's re-rolled every run and Off by default. - Both settings are saved per house like the others. Houses play exactly as before until you change them. Records - New AI skill column showing the difficulty each record was set on. Older records show "Default". - Team names are listed one per line, with a line separating each entry. - Records and Recent Runs now scroll, so long boards and big teams fit. - Rows you took part in are highlighted, and the status line shows your best time and rank. - The end-of-run banner shows how far your time was from the record for your team size.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 15:04:31 GMT
- Last Modified
- Thu, 01 Oct 2026 15:04:53 GMT
1.8.2
Records per team size • Records are now ranked separately for each team size: Solo, 2, 3 and so on up to 7, then 8+. Existing records are sorted into the right board automatically. • New tabbed records panel, with a Recent Runs tab showing the last 15 attempts, whatever the result • New "Heal players after run" setting, on by default • Returning to the start and auto reset after a run are now on by default • Leave Session works from any switch, not just the one you joined at • End-of-run messages and the Start Session label name the team-size board you're on Record feedback • The end-of-run banner and message show how far your time was from the record for your team size • The records panel highlights runs you took part in and shows your best rank Cleanup • Removed the Japan Lantern, Culture Chamber and Silly Pack 01/02 props • Removed unused textures and models • Mod size reduced significantly
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 20:31:23 GMT
- Last Modified
- Mon, 28 Sep 2026 20:32:33 GMT
1.8.1
New: ready-made kill houses (World Editor) - 30 kill-house prefabs: 10 vanilla buildings, each in Easy, Medium and Hard. The buildings are Barracks, Clothes Store, Village House, Village House (L), Town House, Office, Farm House, Village Pub, Municipal Office and Modern Shop. - Each has a CQB switch at the main entrance and FIA soldiers placed room by room, on every usable floor, facing the doorways. - Hard puts 2–4 enemies in each room; Easy and Medium use fewer, still spread across the whole house. - Kill houses can be placed close together: each switch only handles its own building's targets and doors. - Every placed kill house keeps its own records and settings, even when the same prefab is placed more than once. Changes - The switch is now called "CQB Switch" in Game Master (was "Reset Switch"). - AI placed from Game Master are still picked up by the switch. Place them before scanning, or press Scan again afterwards. Fixes - The Japan Torii now sits on the ground when placed from Game Master instead of sinking halfway in. Removed - Game Master kill-house prefabs. Buildings spawned at runtime in multiplayer have broken doors. This is an engine limitation that affects plain vanilla buildings too. Place kill houses in the World Editor instead.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 18:15:42 GMT
- Last Modified
- Fri, 25 Sep 2026 18:16:48 GMT
1.8.0
Add a new revision of the CQB switch
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 06:40:05 GMT
- Last Modified
- Fri, 25 Sep 2026 06:40:56 GMT
1.0.13
hotfix: some things were not being replicated properly to client for session state model Verified in peer tool to be in minimal working state
- Game Version
- 1.4.0.55
- Created
- Thu, 11 Sep 2025 00:23:58 GMT
- Last Modified
- Thu, 11 Sep 2025 00:24:31 GMT
1.0.12
Added support for timed sessions (works but still WIP)
- Game Version
- 1.4.0.55
- Created
- Wed, 10 Sep 2025 00:27:05 GMT
- Last Modified
- Wed, 10 Sep 2025 00:27:33 GMT
1.0.11
- Game Version
- 1.4.0.55
- Created
- Sat, 06 Sep 2025 13:13:38 GMT
- Last Modified
- Sat, 06 Sep 2025 13:14:08 GMT
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