Summary
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Description
A custom co-op PvE scenario set on the Mussalo map by Pukke. Players fight to capture 66 objectives across a persistent Finnish coastal battlefield:
• 37 Base Objectives
• 29 Radio Relays
Players deploy from one of 2 randomized Main Operating Bases (MOBs)—one becomes the active HQ for the session, while the other can be captured later. Enemy presence, patrol routes, and counterattack intensity change from match to match, offering an evolving and unpredictable combat experience across Mussalo’s ports, industrial districts, pine forests, and suburban housing areas.
Zones behind the front stabilize once captured to maintain forward momentum and minimize backtracking. Supply logistics are vital:
• 5 Supply Depots positioned across the map
• Forward bases must be resupplied from MOBs or depots to develop
• Radio tents must be constructed to extend operational range and unlock objectives
Counterattack behavior and ambient patrols are already implemented, with additional AI activity planned in future updates.
This scenario utilizesConflictPVERemixedVanilla2.0 and is designed for flexible customization of factions, gear, and balancing.
Work in Progress:
• Expansion of ambient infantry and vehicle patrol networks
• Continued tuning of counterattack systems and AI scaling
• Balancing and adjustments based on live feedback
Credit to Pukke for the Mussalo map
Credit to Gramps303 for ConflictPVERemixedVanilla2.0License
Arma Public License (APL)