Summary
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Description
A custom co-op PVE scenario set on the Novka map by Kaffeina-. Players capture 23 total objectives across a persistent snow-covered battlefield:
16 Base Objectives
7 Radio Relays
Players deploy from one of 4 randomized Main Operating Bases (MOBs)—one is chosen as the active MOB each session, while the others become capture points for that match. Enemy presence, patrol patterns, and counterattack strength vary from objective to objective, creating an unpredictable and evolving combat experience across frozen mountains, icy plains, and rugged tundra forests.
Once objectives are secured, zones behind the front stabilize to maintain forward gameplay flow and minimize backtracking. Supply logistics play a key role:
4 Supply Depots scattered across the map.
Forward bases must be supplied from MOBs or depots to grow.
Radio tents must be built to extend operational range and unlock new objectives.
This scenario utilizes IPCAutonomousCapture by IronPotStewingMaster and is modular in design, allowing server hosts to customize factions, loadouts, and gear setups as needed.
Work in Progress:
Ambient infantry and vehicle patrol networks
Counterattack behavior tuning and scaling
Balancing based on live feedback and continued playtesting
Credit to Kaffeina- for the Novka map
Credit to IronPotStewingMaster IPCAutonomousCaptureLicense
Arma Public License (APL)