TFU PvE Scenario Framework
by TheOwlIsWhite
Contributors
TheOwlIsWhite
0.0.27
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 02:36:40 GMT
- Last Modified
- Thu, 15 Oct 2026 02:36:53 GMT
0.0.26
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 03:20:49 GMT
- Last Modified
- Wed, 14 Oct 2026 03:21:04 GMT
0.0.25
Updated Base Capture Timings
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 03:17:20 GMT
- Last Modified
- Wed, 14 Oct 2026 03:17:31 GMT
0.0.24
Friendly AI at MOBs now receives objective orders when the first player joins. AI groups split between two active objectives when available and follow new objectives as the campaign progresses. Captured bases prepare a friendly fireteam after 60 seconds, then assign objective orders 120 seconds after capture. Friendly patrols remain dormant until players are nearby and retain their orders through dormancy. AI holds its last objective while waiting for the next one. Manual orders are preserved, and additional player joins do not duplicate groups. Pending reinforcements are canceled if their base is lost. Fixed a queued-spawn error affecting managed friendly personnel groups.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 02:10:04 GMT
- Last Modified
- Wed, 14 Oct 2026 02:10:18 GMT
0.0.23
• Added six player deployment choices: Rifleman, Machine Gunner, Grenadier, Medic, Light AT and Sniper. • Updated squad loadout permissions so all six roles are available across US squad types. • Preserved the saved-arsenal loadout option. • Supports the updated modern player equipment when TFU Modern Factions is loaded. • Validated role availability and squad filtering in Mussalo PvE.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 00:33:08 GMT
- Last Modified
- Wed, 14 Oct 2026 00:34:40 GMT
0.0.22
Fixed the campaign startup exception associated with disabled base construction. Restored squad selection for affected legacy loadouts. Removed overlapping cleanup and starting-rank overrides, plus redundant console texture-compression settings. Added restricted spawning on living, conscious squadmates who are on foot and stationary for 10 seconds. Requires 120-metre enemy clearance around both the squadmate and spawn location. Incoming fire blocks spawning. Added a 75-second death wait, 10-minute cooldown and three personal squad-spawn uses. Returning alive to a friendly base restores uses. Failed attempts consume no uses or cooldown. Added deployment-menu messages explaining unavailable squadmate spawns.
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 12:49:20 GMT
- Last Modified
- Tue, 13 Oct 2026 12:49:30 GMT
Showing 1 to 6 of 6 results
Rows per page
Showing 1 to 6 of 6 results
Rows per page