TFU PvE Scenario Framework
by TheOwlIsWhite
Contributors
TheOwlIsWhite
0.0.34
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 18:06:21 GMT
- Last Modified
- Wed, 21 Oct 2026 18:06:33 GMT
0.0.33
Fixed a campaign startup exception affecting scenarios with more locations than the available base callsigns. Added callsign capacity expansion for larger scenarios, preserving unique base identifiers and distinct display labels. Fixed duplicate friendly soldiers caused by native personnel services and automatic group expansion populating the same group. Preserved native personnel supply costs, reinforcement, rally movement, proximity activation, and cleanup. Verified that ordinary AI groups still spawn their requested member counts without duplicate population.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 17:47:45 GMT
- Last Modified
- Wed, 21 Oct 2026 17:47:59 GMT
0.0.32
Fixed two FIA-aligned groups containing unintended USSR soldiers while preserving group sizes and roles. Fixed distant enemy gunfire incorrectly blocking teammate spawning; nearby incoming fire still applies the existing safety delay. Added shared Gramps compatibility for oversized AI groups, partial spawning and dormant-group restoration. Removed unused logo metadata while preserving the current TFU logo.
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 02:30:24 GMT
- Last Modified
- Wed, 21 Oct 2026 02:30:37 GMT
0.0.31
- Game Version
- 1.8.0.13
- Created
- Wed, 21 Oct 2026 01:41:01 GMT
- Last Modified
- Wed, 21 Oct 2026 01:41:12 GMT
0.0.30
• Added optional teammate-spawning compatibility with TFU Core and standalone TFU Player Map Markers. • When either provider is loaded, it manages teammate spawning, allowances and cooldowns. Framework continues working independently when neither is present. • Prevented duplicate spawn options and double charging. • Added safe cancellation of outdated spawn requests while protecting existing player characters. • Disabled redundant Framework spawn tracking when another provider manages spawning. • No new required dependencies.
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 21:58:45 GMT
- Last Modified
- Tue, 20 Oct 2026 21:59:04 GMT
0.0.29
Removed floating capture-objective markers from normal play and Game Master views.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 18:49:30 GMT
- Last Modified
- Sun, 18 Oct 2026 18:50:19 GMT
0.0.28
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 16:46:26 GMT
- Last Modified
- Sun, 18 Oct 2026 16:47:14 GMT
0.0.27
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 02:36:40 GMT
- Last Modified
- Thu, 15 Oct 2026 02:36:53 GMT
0.0.26
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 03:20:49 GMT
- Last Modified
- Wed, 14 Oct 2026 03:21:04 GMT
0.0.25
Updated Base Capture Timings
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 03:17:20 GMT
- Last Modified
- Wed, 14 Oct 2026 03:17:31 GMT
0.0.24
Friendly AI at MOBs now receives objective orders when the first player joins. AI groups split between two active objectives when available and follow new objectives as the campaign progresses. Captured bases prepare a friendly fireteam after 60 seconds, then assign objective orders 120 seconds after capture. Friendly patrols remain dormant until players are nearby and retain their orders through dormancy. AI holds its last objective while waiting for the next one. Manual orders are preserved, and additional player joins do not duplicate groups. Pending reinforcements are canceled if their base is lost. Fixed a queued-spawn error affecting managed friendly personnel groups.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 02:10:04 GMT
- Last Modified
- Wed, 14 Oct 2026 02:10:18 GMT
0.0.23
• Added six player deployment choices: Rifleman, Machine Gunner, Grenadier, Medic, Light AT and Sniper. • Updated squad loadout permissions so all six roles are available across US squad types. • Preserved the saved-arsenal loadout option. • Supports the updated modern player equipment when TFU Modern Factions is loaded. • Validated role availability and squad filtering in Mussalo PvE.
- Game Version
- 1.8.0.13
- Created
- Wed, 14 Oct 2026 00:33:08 GMT
- Last Modified
- Wed, 14 Oct 2026 00:34:40 GMT
0.0.22
Fixed the campaign startup exception associated with disabled base construction. Restored squad selection for affected legacy loadouts. Removed overlapping cleanup and starting-rank overrides, plus redundant console texture-compression settings. Added restricted spawning on living, conscious squadmates who are on foot and stationary for 10 seconds. Requires 120-metre enemy clearance around both the squadmate and spawn location. Incoming fire blocks spawning. Added a 75-second death wait, 10-minute cooldown and three personal squad-spawn uses. Returning alive to a friendly base restores uses. Failed attempts consume no uses or cooldown. Added deployment-menu messages explaining unavailable squadmate spawns.
- Game Version
- 1.8.0.13
- Created
- Tue, 13 Oct 2026 12:49:20 GMT
- Last Modified
- Tue, 13 Oct 2026 12:49:30 GMT
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