Summary
How Can Arma: Health
Description
Secondary/optional part for HCA_MANW modular modification
How Can Arma: Health changes
Health / medical system changes.
Blood pool is removed, bleeding now affects main health.
Health is the main health pool.
(there is also resilience (consciousness)) health pool.
Function
* override health stuff
* make morphine temporairly cancel low limb condition
* taking a morphine allows players to run full speed, even with damaged feet
* blood bags now heal health
* bleeding now removes health
* add bleeding particle effects to clearly identify bleeding
* make character skin/clothes bloodier based on health
* players can determine if other characters are damaged based on visuals
* torniquettes can be applied a lot faster now
+ add black throbbing vignette to display the current resilience health
* indicates to player when they are about to go unconscious
* add unconscious damage protection
* when a character goes unconscious, damage is reduced
* unconscious state prolongs character life
* add vehicle damage reduction
* getting hit by vehicles at low speed does less damage now (infantry being rammed by cars)
* being hit by car now mainly causes resilience damage (unconsciousness)
* resilience regains faster if damaged by vehicles (wake up faster if hit by cars)
* fix for instantly dying when hit by vehicles at low speeds
* team damage reduction
* automatic faction based damage reduction
* shooting at friendles does 50% less damage
+ add explosvie damage reduction when player is prone
* when prone, explosive damage is reduced
+ resilience (unconscious changes)
* makes unconscious times more varied based on amount of damage taken
* different weapons / damages may cause character to go unconscious for longer/shorter now
* this provides bigger difference from high damage / low daamge unconcsiousness (variable uncon time)
Aka HCA_H
Update 0.9.73:License
Arma Public License Share Alike (APL-SA)