Zimnitrita PVE

by TheOwlIsWhite

Contributors

TheOwlIsWhite

Zimnitrita PVE

Summary

Join The Tundra_TFU Discord for mod support, server updates, and community engagement: https://discord.gg/9Y29J8sgX4

Description

A custom co-op PVE scenario set on the Zimnitrita map by Casseburne. Players capture 113 total objectives across a persistent battlefield:

    92 Base Objectives

    21 Radio Relays

Players deploy from one of 8 randomized Main Operating Bases (MOBs)—one is chosen as the active MOB each session, while the others become capture points for that match. Enemy presence, patrol patterns, and counterattack strength vary from objective to objective, creating an unpredictable and evolving combat experience across forests, wheat fields, villages, and urban areas inspired by eastern Ukraine.

Once objectives are secured, zones behind the front stabilize to maintain forward gameplay flow and minimize backtracking. Supply logistics play a key role:

    19 Supply Depots scattered across the map.

    Forward bases must be supplied from MOBs or depots to grow.

    Radio tents must be built to extend operational range and unlock new objectives.

The scenario is modular in design, allowing server hosts to customize factions, loadouts, and gear setups as needed.

Work in Progress:

    Ambient infantry and vehicle patrol networks

    Counterattack behavior tuning and scaling

    Balancing based on live feedback and continued playtesting

    Note: Only the east side of Zimnitrita is currently complete—playable area remains massive. Future updates will expand as Casseburne continues work on the western regions.

Credit to Casseburne for the Zimnitrita map
Credit to Gramps303 for ConflictPVERemixedVanilla2.0

License

Arma Public License (APL)

Rating
100%
Version
0.0.17
Game Version
1.4.0.48
Version size
34.08 KB
Downloads
1,090
Created
15.07.2025
Last Modified
11.08.2025
ID
65D832030B1DEFC6

Dependencies