DZ Restored
by Greasy_Randingo
1.3.6
- Game Version
- 1.4.0.55
- Created
- Fri, 26 Sep 2025 03:34:46 GMT
- Last Modified
- Fri, 26 Sep 2025 03:40:05 GMT
1.3.5
- Big overhaul to eating/drinking sound script - Adjusted sound attenuation for eating/drinking sounds - Reduced chopper crash particle effects for better performance - Fixed wild mushrooms not spawning
- Game Version
- 1.4.0.55
- Created
- Fri, 26 Sep 2025 00:57:37 GMT
- Last Modified
- Fri, 26 Sep 2025 01:03:25 GMT
1.3.4
- Removed ServerAdminTools from dependencies
- Game Version
- 1.4.0.55
- Created
- Tue, 23 Sep 2025 03:41:57 GMT
- Last Modified
- Tue, 23 Sep 2025 03:46:45 GMT
1.3.3
- Added some missing RPL components
- Game Version
- 1.4.0.55
- Created
- Tue, 23 Sep 2025 03:20:12 GMT
- Last Modified
- Tue, 23 Sep 2025 03:25:03 GMT
1.3.2
- Added 11 new weapon variants to rare military loot spawns - Added police zombie spawns to long camo police barracks - Increased chance of plate carriers in military loot - Slightly increased chance of deployable military tents in military loot - Reduced overall Police loot - Tweaked all loot tables - Rebalanced the Welrod volume & weight to make it easier to fit into clothing/backpacks - Implemented potential fix for eating/drinking sound bug - Tried another fix for chopper crashes - Deduced brightness of soda cans - Fixed weapons spawning with alternate mags that are not in the loot pools - Fixed bug with compact MP5 going onto back sling - Fixed spawn loadout (should spawn with bandage and flare again) - Fixed doors on rusty brown UAZ469 not matching body colour - Fixed unfolded Ushanka showing wrong textures while on ground - Fixed some loot spawns
- Game Version
- 1.4.0.55
- Created
- Tue, 23 Sep 2025 02:28:59 GMT
- Last Modified
- Tue, 23 Sep 2025 02:34:18 GMT
1.3.1
- Added drinking/eating noises (TravelingMan did this with AI until I can find time to do it legit lmao but I think it's working) - Greatly improved all food/drink inventory icons - Greatly improved all food/drink tooltips - Greatly improved custom food/drink materials - Greatly improved all melee weapon tooltips - Added 2 kinds of wild mushrooms that can be foraged from mossy logs, mossy tree stumps, and hotbeds all over the map! (Huge thank you to RebornSaga for the models!) - Added 1 new civ food item - Added 8 new civilian Ushanka variants - Added some new interesting prefabs to the world - Added some new loot spawn locations - Added visibility for holstered pistol-slot weapons (can now see them on your character) - Made the compact police MP5 a pistol-slot weapon to make it more interesting/viable - Rebalanced max storage volumes of all backpacks - Rebalanced the compact police MP5 volume & weight to make it easier to fit into clothing/backpacks - Rebalanced small melee weapons to make each tier of knife noticeably better - Tweaked loot pool distributions - Some fire barrels now spawn lit - Increased dead zombie body lifetime to 20 minutes - Removed flare countermeasures off civilian helicopters - Possibly fixed chopper crashes (fingers crossed lol) - Optimized some prefabs - Fixed surgery kits not working - Fixed the weight & volume of matchboxes - Fixed fire barrel bug - Fixed t-shirts spawning in weird areas/far away when dropped - Fixed zombies spawning ontop of military vehicle wrecks - Fixed zombies spawning under hospitals - Fixed zombies spawning under supermarket - Fixed zombies spawning under police office building - Fixed hobo zombie spawning naked - Fixed bug where all melee weapons were referred to as "Machete" when swapping weapons from the ground - Fixed some weapons that were stackable
- Game Version
- 1.4.0.55
- Created
- Sun, 21 Sep 2025 03:34:42 GMT
- Last Modified
- Sun, 21 Sep 2025 03:39:40 GMT
1.3.0
- UI update - Big rework to Levie military base (now a police-focused base as an intermediate looting area before heading north to military areas) - Many more map tweaks and additions - Lots of loot pool balance changes - Added AH6M Littlebird helicopter (8 variants) - Added 6 new guns + respective mags/attachments - Added 5 new handwear items - Added 2 new footwear items - Added 7 new headwear items (Including some immersive end-game helmets!) - Added 8 new facewear items - Added 11 new vest items (Including some immersive plate carriers!) - Added 2 new food items - Added blood bags - Added surgery kits (civ, hunting, and mil variants) - Overhauled health system. Should be able to fully regen HP from near-0 now. Let me know if you encounter any situations where your HP will not regen past a certain % - Increased nighttime time acceleration (cringe) - Increased player dead body lifetime to 1 hour - Increased brightness of all flashlights - Slightly desaturated camping tent colours and increased dirtiness so they don't stand out as much - Removed a scope that was too modern and tacticool - Slight increased spawn chance of civ and mil saline - Tweaked canned food/drink textures - Tweaked some vehicle spawn locations - Cleaned up quite a few prefabs (possible performance boost) - Fixed brake light bug on vehicles - Fixed firepit bug in Arma 2 industrial building - Fixed(?) some physics bugs with fire wood item - Removed some redundant variants of some clothing - Removed bugged floating military helmet
- Game Version
- 1.4.0.55
- Created
- Mon, 15 Sep 2025 15:51:09 GMT
- Last Modified
- Mon, 15 Sep 2025 15:56:02 GMT
1.2.91
- Tweaked some loot spawns
- Game Version
- 1.4.0.55
- Created
- Wed, 10 Sep 2025 18:30:59 GMT
- Last Modified
- Wed, 10 Sep 2025 18:36:51 GMT
1.2.90
- Huge update to loot spawn locations. Many new locations added. Many more rare military and civ loot spawnpoints added. Pay attention to the little details, lot's of hidden loot! - Added fruit spawn points around their respective trees/bushes (apples, plums, rowan berries) - Added new loot spawn table for supermarket cooler bunks (MEAT) - Added fire barrels all around the map (light them with matches!) - Added more zombies spawns to some military buildings/props - Increased overall civ + hunting tool spawns (compass, map, flashlights, matches, etc) - Increased civ long rifle + ammo spawn chance - Increased overall military helmet spawns - Increased spawn rate of GPS across all relevant loot tables - Added rag bandages to industrial loot spawns - Rebalanced all bandages apply speed - Removed health recovery threshholds (now should be able to fully regen HP) - Reduced player food/water consumption - Updated health/blood/thirst/hunger UI to be more subtle and immersive (some of you may notice something special about it!) - Fixed butchering player/zombie giant meat pile bug - Fixed sunken med tent at St. Pierre hospital
- Game Version
- 1.4.0.55
- Created
- Wed, 10 Sep 2025 07:38:02 GMT
- Last Modified
- Wed, 10 Sep 2025 07:42:24 GMT
1.2.80
- Added rag bandages, - Added the ability to tear clothing (just civilian tops for now as they make the most sense) into rags, - Added can of beans, - Added can of peaches, - Tweaked heli crashes AGAIN. Please let us know if you see them, they do not currently spawn loot while testing. Once I know they are working in the live server, I'll add loot back to them ASAP., - Tweaked zombie spawn locations around vehicles (Zombies hopefully shouldn't spawn inside of vehicles and damage them anymore), - Possibly fixed issue where health would not recover once below a certain threshhold, - Disabled zombie clumsiness (Not working), - Tweaked zombie head hitzone again to try to deal with bad hit reg, - Tweaked flashlights to hopefully resolve light sync issues for other players, - Tweaked vehicle spawning script to hopefully further prevent duplicate vehicles spawning on the same spawn point, - Significantly lowered time it takes for food/drink to satiate you, - Increased stomach capacity so you can drink more from wells before being full, - Slightly reduced hunger/thrist rate while running, - Buffed amount of thirst recovered from canned drinks, - Map item is no longer stackable, - Added 30 round MP5 mags to police loot, - Re-disabled shoulder tapping action on zombies & players
- Game Version
- 1.4.0.55
- Created
- Tue, 09 Sep 2025 03:18:27 GMT
- Last Modified
- Tue, 09 Sep 2025 03:23:08 GMT
1.2.73
- Game Version
- 1.4.0.55
- Created
- Sun, 07 Sep 2025 08:18:23 GMT
- Last Modified
- Sun, 07 Sep 2025 08:22:29 GMT
1.2.72
- Game Version
- 1.4.0.55
- Created
- Sun, 07 Sep 2025 07:48:21 GMT
- Last Modified
- Sun, 07 Sep 2025 07:52:46 GMT
1.2.71
- Game Version
- 1.4.0.55
- Created
- Sun, 07 Sep 2025 06:03:56 GMT
- Last Modified
- Sun, 07 Sep 2025 06:09:08 GMT
1.2.7
- Swapped EO's Ambient Weather Fog mod for his main Atmospheric Weather mod (contains fog and more) - Completely remade chopper crashes in hopes that they will now be fixed. Please note they will not spawn loot currently while testing to ensure they work. Once I know they work, I'll add loot ASAP. - Added 20 more player spawn locations - Added pile of bloody remains after butchering players/zombies - Tweaked player persistence (hopefully will fix character wipe bug) - Tweaked with gamemode settings to hopefully no longer display all players as Gamemasters (which should hopefully disable the killfeed) - Lowered maximum walk speed slowdown from being injured (you will move a bit faster with broken legs) - Increased crippled threshold for leg damage - Lowered fall damage - Slightly increased overall tool spawns (flashlights, maps, compasses, etc) - Lowered M16 GL variant spawn rates - Lowered M27 spawn rates - Fixed display name on Red M5 Civilian backpack - Added missing persistence component to the deployable bike boxes (they should now save in your inventory) - Disabled radio on boats - Hopefully fixed butcher action on zombies saying "Unknown" instead of the meat item name - Fixed naming issue with Rotten Meat - Disabled shoulder tapping action - Fixed military loot spawning in hospitals (should all be civ meds now)
- Game Version
- 1.4.0.55
- Created
- Sat, 06 Sep 2025 03:42:37 GMT
- Last Modified
- Sat, 06 Sep 2025 03:47:13 GMT
1.2.6
- Game Version
- 1.4.0.53
- Created
- Wed, 03 Sep 2025 18:01:08 GMT
- Last Modified
- Wed, 03 Sep 2025 18:06:05 GMT
1.2.5
- Game Version
- 1.4.0.53
- Created
- Wed, 03 Sep 2025 08:26:29 GMT
- Last Modified
- Wed, 03 Sep 2025 08:30:57 GMT
1.2.4
- Not related to the mod itself but the server hardware has been significantly upgraded! Should hopefully notice better performance all around. Server was not wiped, all progress should still be saved. - Lowered mod download size by ~1.2gb - Removed passive leakage from jerrycans (yes that's a thing in base Reforger.... lol) - Chopper crash spawns should be fixed and spawning normally - Added 16 new variants of chopper crashes - Added 16 new military backpacks - Added 7 new civilian backpacks - Added emotes/gestures mod mainly for the surrender emote for robberies 🙂 ( tilde (~) key on PC or RB + Right stick click on controller) - Improved some house and prop prefabs to look more decrepit and run-down - Lowered broken bottle melee weapon spawns because players now spawn with them - Potentially disabled zombies from opening doors (experimental) - Tweaked zombie head hitbox to try to make headshots feel shots more consistent (experimental) - Added clumsiness to zombies. They can now trip and stumble while chasing after you (experimental) - Made zombies less buoyant so they should now sink and drown. No more shark zombies - Tweaked vehicle spawning script to hopefully prevent duplicate vehicles spawning on the same spawn point - Fixed LODs on storage tents - Fixed a shipping container rigidbody bug - Fixed a bug with military morphine animation - Fixed a texture bug on the black leather shoulder bag - Fixed small civ med tent overlapping bed bug
- Game Version
- 1.4.0.53
- Created
- Wed, 03 Sep 2025 07:46:20 GMT
- Last Modified
- Wed, 03 Sep 2025 07:50:55 GMT
1.2.3
- Disabled the ear-destroying siren played for server restart warnings. Should only see a text notification now. - Potentially fixed bug where you could see your own character, - Lowered damage and range of broken bottle melee weapon to encourage finding new/better melee weapons, - Swapped out 1P87 holo sight model for an older looking version
- Game Version
- 1.4.0.53
- Created
- Mon, 01 Sep 2025 18:57:45 GMT
- Last Modified
- Mon, 01 Sep 2025 19:03:56 GMT
1.2.2
- Added broken bottle melee weapon to spawn loadout - Fixed bugged/overlapping loot spawns in civ medical loot areas - Increased amount of thirst recovered from drinking at wells (Also please note that since the last update - you can now see water wells on maps, indicated by a blue square) - Increased overall civ food/drink food spawns - Increased overall supermarket spawns - Increased the overall weight of spawning specifically drink items in civ and supermarket loot tables - Slightly reduced overall ammo spawns - Slightly increase the chance for civ rifles to spawn - Added missing Lee Enfield rifle scope to civ and hunting loot tables - Increased player resilience (should lead to less zombies knocking you out)
- Game Version
- 1.4.0.53
- Created
- Sun, 31 Aug 2025 19:54:32 GMT
- Last Modified
- Sun, 31 Aug 2025 20:00:10 GMT
1.2.1
- Game Version
- 1.4.0.53
- Created
- Sun, 31 Aug 2025 08:46:58 GMT
- Last Modified
- Sun, 31 Aug 2025 08:53:26 GMT
1.2.0
- Arland island expansion added to our current Evernarus map - Fixed blue map bug - New icons and labels added to map for water pumps, police stations, hospitals, firestations, stores, and hotels - New buildings with new loot locations added - Added several more loot spawn points to existing buildings/areas - Added G3 rifle and variants + mags & attachments (8 new guns total) - Added 3 new secret vehicles! (1 land, 1 air, and 1 water!) - Enhanced existing areas of Evernarus - Increased variety of medical loot - Increased overall medical loot spawn chance - Removed civilian medical loot from military medical areas (more military medical loot will now spawn) - Increased 5.56 ammo spawn chance - Tweaked industrial loot spawn ratios - Increased overall industrial loot spawn chance - Started decluttering shelves in buildings where items spawn - Phone booth floating light should now be gone - Removed sound component on airfield generators - Removed random ammo box containers placed by Bohemia from some sheds - Retextured several colourful and vibrant props to a more washed-out/dreary texture - Swapped out some prop models for the damaged/destroyed versions - M4A1 now spawns with it's ironsights flipped up - Increased chance of chopper crash spawns
- Game Version
- 1.4.0.53
- Created
- Sun, 31 Aug 2025 08:19:21 GMT
- Last Modified
- Sun, 31 Aug 2025 08:26:52 GMT
1.1.15
- Increased med civ and mil med spawns - Slightly increased industrial loot spawns - Tweaked vehicle spawn formula (Vehicles shouldn't spawn blown up/duplicate anymore) - Fixed deployable bikes not deploying - Fixed some duplicate zombie spawns on some buildings - Made GPS more obtainable - Increased drink spawns - Lowered food/water threshold required for natural health regeneration from 50% to 33% - Made some tweaks to civ gun spawns - Slightly increased the range of all melee weapons, making them safer to use to take out zombies - Increased zombie respawn time - Jerrycan fuel level should now be persistent - Tweaked some zombie spawns so they don't spawn under buildings - Tweaked ambient music player
- Game Version
- 1.4.0.53
- Created
- Fri, 29 Aug 2025 06:57:25 GMT
- Last Modified
- Fri, 29 Aug 2025 07:02:08 GMT
1.1.14
- Hotfix for loot table tweaks - A few minor bug fixes
- Game Version
- 1.4.0.48
- Created
- Thu, 28 Aug 2025 07:09:29 GMT
- Last Modified
- Thu, 28 Aug 2025 07:14:25 GMT
1.1.13
- Rewrote lootspawning logic (much better now) - Huge overhaul to loot balance (Should find more mags than guns now + better variety) - Added legs as a bleedable hitzone for zombies (quite uncommon to get hit) - Added more zombie spawns - Tweaked zombie damage - Rotated all item spawners so items *should* look a lot better when spawned on shelves, etc - Helicopter crashes should be spawning properly now - Fixed a bug where every rare military item spawn point would spawn a mosin
- Game Version
- 1.4.0.48
- Created
- Thu, 28 Aug 2025 04:27:21 GMT
- Last Modified
- Thu, 28 Aug 2025 04:32:31 GMT
1.1.12
- Changed jerrycan spawn logic to fill the jerrycan between -50% to 50% instead of 0% to 100%. This adds more weight to the jerrycan spawning empty. - Changed gun magazine spawn logic to fill the mag between 25% to 100% instead of 1% to 100% - Reduced civ + police primary gun spawn amount - Rebalanced weapons in loot tables to have more even distribution ratios irrespective of number of variants so you should see more overall weapon variety - Rebalanced military clothing loot tables to spawn less helmets (there was a lot lol) - Increased supermarket item spawns - Added a new loot pool called Civ Bathroom for basic meds. This incentivises going to hospitals/higher tier medical loot areas for specialized meds instead of getting everything from civ house bathrooms - Increased hunger/thirst starvation damage - Rebalanced food item weight and size as some were extremely heavy/large - Rebalanced zombie damage - Players no longer spawn inside of vehicles if they disconnect while in them - Added loot spawns back to buildings that accidentally lost them - Possibly fixed server restart messages not showing for non-admin players - Possibly fixed disconnect message saying "Gamemaster ___ left" for non-gamemaster players - Added some extra secret things you'll have to discover
- Game Version
- 1.4.0.48
- Created
- Wed, 27 Aug 2025 06:19:49 GMT
- Last Modified
- Wed, 27 Aug 2025 06:24:58 GMT
1.1.11
- Game Version
- 1.4.0.48
- Created
- Tue, 26 Aug 2025 06:08:56 GMT
- Last Modified
- Tue, 26 Aug 2025 06:13:48 GMT
1.1.10
- Game Version
- 1.4.0.48
- Created
- Tue, 26 Aug 2025 00:40:14 GMT
- Last Modified
- Tue, 26 Aug 2025 00:45:26 GMT
1.1.9
- Game Version
- 1.4.0.48
- Created
- Fri, 22 Aug 2025 07:08:51 GMT
- Last Modified
- Fri, 22 Aug 2025 07:15:14 GMT
1.1.8
- Game Version
- 1.4.0.48
- Created
- Fri, 22 Aug 2025 03:59:27 GMT
- Last Modified
- Fri, 22 Aug 2025 04:04:16 GMT
1.1.7
- Game Version
- 1.4.0.48
- Created
- Thu, 21 Aug 2025 23:11:13 GMT
- Last Modified
- Thu, 21 Aug 2025 23:15:55 GMT




