WCS_Invasion

by Cyborgmatt

Contributors

AkiraSeki, YouAreBamboozled , FailNot

WCS_Invasion

Summary

Invasion is an attack-and-defend mode where attackers capture objectives in order. Lost ground is permanent. Teams manage tickets, time, and supplies to win.

Description

Invasion is a structured attack-and-defend game mode where defenders start with full control of the map. Attackers must advance by capturing objectives in a set order, permanently locking them once secured, defenders cannot recapture lost ground. Both teams have their own pool of tickets representing reinforcements, and attackers must also race against the clock. Capturing objectives rewards attackers with additional tickets and time, while defenders must hold the line, run supplies, and build fortifications to resist the assault. Teamwork, resource management, and positioning are key to victory.

License

This content is made available exclusively for non-commercial, end-use in ARMA games. Monetization in any form is strictly prohibited.

This content may not be shared, redistributed, modified, or adapted in any way without the express written permission of the original author.

Any exceptions to these terms must be explicitly granted in writing by the author.

By using this content, you acknowledge and agree to these terms.

Unauthorized redistribution or modification may result in takedown actions and/or legal consequences.

Rating
100%
Version
1.0.13
Game Version
1.4.0.45
Version size
171.25 KB
Downloads
12,129
Created
20.06.2025
Last Modified
29.06.2025
ID
65A2E354D73C22E1

Dependencies