Bergamo PvE

by TheOwlIsWhite

Contributors

TheOwlIsWhite

Bergamo PvE

Summary

Join The Tundra_TFU Discord for mod support, server updates, and community engagement: https://discord.gg/9Y29J8sgX4

Suggested to run alongside LinearConflictPVE by Gramps303 for the time being

Description

A custom co-op PVE scenario set on the Bergamo map. Players capture 26 unique base objectives and 11 radio relay towers across a persistent battlefield, starting from one of several randomized Main Operating Bases (MOBs).

Enemy presence, patrols, and counterattack strength vary from objective to objective, creating an unpredictable and evolving combat experience. Once objectives are secured, zones behind the front stabilize to keep gameplay focused forward and reduce backtracking.

Supply logistics play a key role: FOBs resupply slowly over time, but players can accelerate their growth by delivering supplies from MOBs or nearby depots. Radio tents must be built at forward bases to unlock new objectives and extend operational range.

The scenario is fully modular to support your own custom factions, loadouts, and gear setups.

Work in Progress:

  -Additional AI spawn points and waypoint networks
  -More dynamic and reactive counterattack behavior
  -Progression scaling and balancing based on live feedback

Credit to Heine.CRV for the Bergamo map
Credit to Gramps303 for ConflictPVERemixedVanilla2.0

License

Arma Public License (APL)

Rating
100%
Version
0.0.41
Game Version
1.8.0.13
Version size
35.49 KB
Downloads
2
Created
13.06.2025
Last Modified
21.10.2026
ID
65993C131C7D265E

Dependencies