Melee Combat Extended
by Sanxisan
1.4.5
1. Shields can now be saved in loadouts They will be properly loaded along with other weapons 2. Vaulting over obstacles now works with melee weapons unsheathed
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Mar 2026 20:32:29 GMT
- Last Modified
- Fri, 13 Mar 2026 20:32:59 GMT
1.4.4
This is a compatibility update meant to improve the long-term usability of MCE: - animation graphs and player_main workspace now override vanilla Arma Reforger files instead of being fully separate duplicates - SCR_MeleeComponent and SCR_MeleeCommandHandler are no longer fully replaced by custom scripts in the base character prefab, instead they are now using "modded class" pattern These 2 changes should improve: - compatibility of MCE with Arma Reforger updates - compatibility of MCE with other animation mods
- Game Version
- 1.6.0.119
- Created
- Wed, 04 Feb 2026 08:08:35 GMT
- Last Modified
- Wed, 04 Feb 2026 08:09:12 GMT
1.4.3
Fixed the crash caused by January 29 Arma Reforger update
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Feb 2026 18:24:08 GMT
- Last Modified
- Tue, 03 Feb 2026 18:24:42 GMT
1.4.2
Reduced the thickness of Ballistic Shield SE - it CAN now be pierced by 7.62 AP rounds - it still CANNOT be pierced by 7.62 FMJ rounds
- Game Version
- 1.6.0.95
- Created
- Sun, 28 Dec 2025 20:27:18 GMT
- Last Modified
- Sun, 28 Dec 2025 20:27:53 GMT
1.4.1
Tweaked shields armor thickness and weight to more realisitc values
- Game Version
- 1.6.0.54
- Created
- Sun, 09 Nov 2025 20:42:59 GMT
- Last Modified
- Sun, 09 Nov 2025 20:43:27 GMT
1.4.0
Added fully functional shields: - Shields use the backpack equipment slot - Block projectiles and melee attacks - Can be used with one-handed melee weapons and pistols - When there is no compatible weapon held in hand, shield rests on the back of the character - Custom animation and inventory logic to support shields
- Game Version
- 1.6.0.54
- Created
- Sun, 09 Nov 2025 20:16:40 GMT
- Last Modified
- Sun, 09 Nov 2025 20:17:10 GMT
1.3.3
Fixed issues related to Arma Reforger update 1.6
- Game Version
- 1.6.0.54
- Created
- Sun, 02 Nov 2025 20:40:00 GMT
- Last Modified
- Sun, 02 Nov 2025 20:40:26 GMT
1.3.2
Fixed a bug with firearms not shooting
- Game Version
- 1.4.0.55
- Created
- Thu, 18 Sep 2025 05:17:29 GMT
- Last Modified
- Thu, 18 Sep 2025 05:17:50 GMT
1.3.1
1. Added 2-handed melee weapons - Every stance/action is properly animated - Different animations from one-handed 2. Improved the server replication of light attack (reliable hit registration) 3. Melee weapons now have custom attachment positions when sheathed (can be configured via a custom component) - One-handed at the belt - Two-handed on the back 4. Reworked one-handed sheathing animation 5. Cut attacks with certain weapons can now be configured to deal very high damage to trees - Axe type weapons now chop down big trees in 10 hits 6. Light attacks with one-handed melee weapons now work when a gadget is being held in left hand
- Game Version
- 1.4.0.55
- Created
- Sun, 14 Sep 2025 16:24:06 GMT
- Last Modified
- Sun, 14 Sep 2025 16:24:23 GMT
1.3.0
- Game Version
- 1.4.0.55
- Created
- Sun, 14 Sep 2025 16:02:12 GMT
- Last Modified
- Sun, 14 Sep 2025 16:02:34 GMT
1.2.2
- Light attack (Left Mouse Button) is now fully replicated and functional in Multiplayer just like the heavy melee attack (Middle Mouse Button) - Increased the hitbox size for all MCE melee weapons (doubled the radius from 0.1 to 0.2), it is now easier to hit enemies in multiplayer during lags - Fixed bayonet lootable items not having physics - when the character holding a bayonet in the right hand gets killed, the item is no longer stuck in the air - it now properly falls to the ground
- Game Version
- 1.4.0.48
- Created
- Sun, 17 Aug 2025 15:11:20 GMT
- Last Modified
- Sun, 17 Aug 2025 15:16:06 GMT
1.2.1
- Added modern melee weapons to US & USSR arsenals in Conflict and Game Master modes - Added armor that protects VS melee damage to US & USSR arsenals in Conflict and Game Master modes - Further improved the stab attack animation - Fixed MCE bayonets being assigned to empty primary weapon quickslot from player inventory storage on spawn - Fixed LMB (light) attack inputs trigerring attacks by other characters not controlled by the player
- Game Version
- 1.4.0.48
- Created
- Sat, 16 Aug 2025 04:28:41 GMT
- Last Modified
- Sat, 16 Aug 2025 04:30:50 GMT
1.2.0
- Improved melee stab animation - 3 base game bayonets can now be used as melee weapons (M9, 6Kh4, Sa-58) - Fixed incorrect Sa-58 bayonet attachment requirements - it can now be attached to Sa-58 rifle without flashhider (this rifle does not even have a compatible flashhider) - Extended inventory scripts that handle attachment actions to support bayonets with weapon components
- Game Version
- 1.4.0.48
- Created
- Tue, 12 Aug 2025 17:22:13 GMT
- Last Modified
- Tue, 12 Aug 2025 17:26:10 GMT
1.1.0
1. Armor can now protect against melee damage - It also supports multiple layers of protection - for example, jacket and vest will both reduce damage dealt to the chest area (if configured properly) - Requires a custom SCR_MCE_ArmorHItZone component to be used (see the tutorial on GitHub) 2. Added 4 sample armor pieces that showcase the melee damage protection pipeline (they use base game armor models): - Kevlar reinforced brown jacket (suit) - Kevlar reinforced brown pants (suit) - Plated PASGT vest - Padded PASGT helmet 3. All custom weapons and armors now use the localization keys for names, descriptions and tooltip text 4. Added new features to the custom FFA map: - Players spawn equipped with 4 sample armor pieces which are configured to work against melee damage: jacket, pants, armored vest and helmet - Static NPCs act as target dummies - when hitting them with a melee weapon, all damage calculations will be displayed in the console log (while playing in Enfusion Workbench) 5. Updated GitHub repository with new weapon and armor prefab configuration tutorials
- Game Version
- 1.4.0.48
- Created
- Mon, 28 Jul 2025 16:43:42 GMT
- Last Modified
- Mon, 28 Jul 2025 16:47:44 GMT
1.0.9
- Game Version
- 1.4.0.48
- Created
- Fri, 18 Jul 2025 07:32:31 GMT
- Last Modified
- Fri, 18 Jul 2025 07:32:56 GMT
1.0.8
- Game Version
- 1.4.0.48
- Created
- Tue, 15 Jul 2025 09:08:39 GMT
- Last Modified
- Tue, 15 Jul 2025 09:08:50 GMT
1.0.7
- Game Version
- 1.4.0.48
- Created
- Tue, 15 Jul 2025 08:59:25 GMT
- Last Modified
- Tue, 15 Jul 2025 08:59:37 GMT
1.0.6
- Game Version
- 1.4.0.48
- Created
- Tue, 15 Jul 2025 08:16:53 GMT
- Last Modified
- Tue, 15 Jul 2025 08:17:14 GMT
1.0.5
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 22:38:41 GMT
- Last Modified
- Mon, 14 Jul 2025 22:38:55 GMT
1.0.4
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 22:25:37 GMT
- Last Modified
- Mon, 14 Jul 2025 22:25:49 GMT
1.0.3
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 22:13:53 GMT
- Last Modified
- Mon, 14 Jul 2025 22:14:16 GMT
1.0.2
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 21:07:28 GMT
- Last Modified
- Mon, 14 Jul 2025 21:07:57 GMT
1.0.1
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 16:28:40 GMT
- Last Modified
- Mon, 14 Jul 2025 16:28:54 GMT
1.0.0
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 13:59:07 GMT
- Last Modified
- Mon, 14 Jul 2025 13:59:23 GMT
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