24 Hours on Everon - Convoy

by The_Scoundrel_M

Contributors

The_Scoundrel_M

24 Hours on Everon - Convoy

Summary

My four faction, fixed length, asymmetrical, convoy and checkpoint based, large scale multiplayer, event scenario.

Description

Currently under testing. You can try it out but it might spoil it.
If you have any questions contact me via my discord (QR code in Screenshots) "@The_Scoundrel_M"

The scenario runs from midnight to midnight once started, it is set to run for 3 hours real time. It has four asymmetrical factions, the two military factions (USA and USSR) are intended for players more interested in tactical milsim type play and their goals revolve around a soviet transport convoy. While the FIA and Civillian factions are intended for players more interested in RP gameplay and non-combat interactions in addition to the pew pew. Their goals revolve around checkpoints and contraband smuggling. All the factions have reasons to interact with each other but their focus will mainly be on one other faction. At the end of the scenario each faction is given different performance rankings from S to F based on their faction criteria. The US and USSR will have a winner between the two of them based on the number of barrels they have secured (this still requires testing and calibration). For a more detailed briefing, there are further details on the faction maps (they require more work but cover most necessary stuff).

License

Arma Public License (APL)

Rating
100%
Version
1.0.49
Game Version
1.6.0.119
Version size
137.57 MB
Downloads
51
Created
12.07.2025
Last Modified
25.02.2026
ID
657EC760BFC54A55