Summary
Both factions spawn at opposite N/S ends of the map clashing in the centre to contest Provin and push further into enemy territory.
Description
Control Radio Towers to attack Provins negating back capping.
MCU range limited to 1km.
Symetrical-ish objective placement to try and give a balanced map layout.
Respawning AI at key objective points (Towers and Supply Depots)
Bunkers with caches of AI weaponry and supplies, tactical area to stage a MCU FOB.
2x XP rates to compensate for less bases and to get everyone into the late game.
Further changes will be made such as AI checkpoints, prop placement and adjustments based on feedback.
License
Arma Public License (APL)