Mikes I&A Framework - Alpha

by Mike_00000

0.7.2

Game Version
1.4.0.48
Created
Wed, 23 Jul 2025 04:21:52 GMT
Last Modified
Wed, 23 Jul 2025 04:22:04 GMT

0.7.1

Game Version
1.4.0.48
Created
Tue, 22 Jul 2025 22:18:50 GMT
Last Modified
Tue, 22 Jul 2025 22:18:58 GMT

0.7.0

Brand new statistics and leaderboard systems are now live!

Player Statistics Tracking
Player kills and deaths are now tracked automatically during gameplay
Stats are recorded per-server and also aggregated globally across all I&A servers
Stats are sent in real-time and persist across server restarts

Leaderboards
Added a new Statistics menu, accessible from the pause menu
Three leaderboard tabs:
 • Global Player Leaderboard – Top players across all servers
 • Server Leaderboard – Top players on your current server
 • Global Server Leaderboard – See which servers have the most total kills
Leaderboards show player/server rank, name, kills, and deaths
Data updates automatically while you view the menu
Many more statistics are planned, this is just the first of many updates.

Backend & Infrastructure
Custom Azure Functions API and Supabase backend for stat storage and retrieval
Automatic server registration and validation
Rate limiting and anti-abuse measures in place
Stats and leaderboards update in real time

This is just the first release of the stats system, so let me know if you spot any issues or have suggestions for new statistics you would like to see! I'll be continuing to add functionality to this system now that I have the core mechanics in place.
Game Version
1.4.0.48
Created
Tue, 22 Jul 2025 21:49:19 GMT
Last Modified
Tue, 22 Jul 2025 21:49:25 GMT

0.6.7

Changed Civilians needed to be killed before revolting from 16% to 11% now that we are handling the "Instigator" from the interaction.
Game Version
1.4.0.48
Created
Mon, 14 Jul 2025 23:28:02 GMT
Last Modified
Mon, 14 Jul 2025 23:28:18 GMT

0.6.6

Game Version
1.4.0.48
Created
Mon, 14 Jul 2025 23:19:50 GMT
Last Modified
Mon, 14 Jul 2025 23:20:01 GMT

0.6.5

Game Version
1.4.0.48
Created
Mon, 14 Jul 2025 23:04:20 GMT
Last Modified
Mon, 14 Jul 2025 23:04:34 GMT

0.6.4

Made Role system optional
Game Version
1.4.0.48
Created
Mon, 14 Jul 2025 17:26:47 GMT
Last Modified
Mon, 14 Jul 2025 17:27:09 GMT

0.6.3

Nametag Hotfix Attempt
Game Version
1.4.0.48
Created
Fri, 11 Jul 2025 02:31:35 GMT
Last Modified
Fri, 11 Jul 2025 02:31:45 GMT

0.6.2

Game Version
1.4.0.45
Created
Wed, 09 Jul 2025 23:54:51 GMT
Last Modified
Wed, 09 Jul 2025 23:54:57 GMT

0.6.1

Game Version
1.4.0.45
Created
Wed, 09 Jul 2025 23:04:06 GMT
Last Modified
Wed, 09 Jul 2025 23:04:21 GMT

0.6.0

Artillery Update

Enemy units now have the ability to call in artillery strikes on your positions, based upon player sightings and locating gunshots.

You will see red smoke popped on your position, and then around 1 min later the artillery strike will begin on that area, get your people out quick!

Completing a side objective will now create a 30 minute window where no artillery can be called in by the enemy.
Game Version
1.4.0.45
Created
Wed, 09 Jul 2025 23:00:51 GMT
Last Modified
Wed, 09 Jul 2025 23:00:58 GMT

0.5.2

Fix for HVT having too large of a defend order
Game Version
1.4.0.45
Created
Mon, 07 Jul 2025 03:40:17 GMT
Last Modified
Mon, 07 Jul 2025 03:40:22 GMT

0.5.1

Fixed Side Objective Cooldown from 1.5 minutes to 15 minutes
Game Version
1.4.0.45
Created
Mon, 07 Jul 2025 03:18:35 GMT
Last Modified
Mon, 07 Jul 2025 03:18:39 GMT

0.5.0

0.5.0 Alpha - Side Objective Update 1 - Assassination Update 1 

There are now separate Side Objectives along with the main objectives

Currently, there is only a single Side Obj type: "Assassinate HVT".


Assassination Side Objective:

Core Objective: 
       HVT can spawn at a few designated places around the side objective area. They are surrounded by units protecting that specific spot. 
       There are also a significant amount of AI in the general area keeping the entire area secure.
       Eliminating the HVT will complete the Side Objective.


The Generator -  A generator is spawned in the general area, destroying the generator will prevent Reinforcement waves from continuously spawning in.


The Escape Plan - I was planning to implement this in a future update, but instead I decided to implement this in the initial release:
   After a random period of time (after first contact), the HVT will attempt an escape to a (random) designated location. If they make it to this location and they are there for 30 seconds, they will succeed in escaping, and the side objective will fail. (More escape options planned for the future; Escaping with a vehicle, escaping to a nearby military base, etc.)

Currently the side objectives are not integrated with the main objective, so there is no effect on completion. This will be changed in an upcoming update.
Game Version
1.4.0.45
Created
Mon, 07 Jul 2025 01:17:52 GMT
Last Modified
Mon, 07 Jul 2025 01:17:56 GMT

0.4.0

Capture Logic Rework and AI Spawn Location Logic Rework

Implemented new AI spawning logic. Instead of placing the AI Group on the road, we are manually spawning in each AI Character to make sure they also spawn on a road. This will prevent AI from spawning inside of walls/objects.


Capture Logic Rework - 

Capture system is now timer based. Currently, you need to have a simple majority for 2 minutes to capture an objective.

There are now notifications to alert you when you are capturing an OBJ and when you are 50% captured.

The top 3 players that spent the most time capturing each objective will be announced in the notifications.
Game Version
1.4.0.45
Created
Sun, 22 Jun 2025 21:36:47 GMT
Last Modified
Sun, 22 Jun 2025 21:36:50 GMT

0.3.2

Game Version
1.4.0.38
Created
Sat, 14 Jun 2025 07:13:47 GMT
Last Modified
Sat, 14 Jun 2025 07:13:57 GMT

0.3.1

Game Version
1.4.0.38
Created
Sat, 14 Jun 2025 07:03:10 GMT
Last Modified
Sat, 14 Jun 2025 07:03:16 GMT

0.3.0

Civilian Revolts

Civilians will now take up arms and turn on US forces if too many civilians are killed.

A few minutes after the Civilian Revolt starts, a more heavily armed civilian militia force will reinforce the objective areas.
Game Version
1.4.0.38
Created
Sat, 14 Jun 2025 06:57:16 GMT
Last Modified
Sat, 14 Jun 2025 06:57:27 GMT

0.2.4

Civilian Revolts

Civilians will now take up arms and turn on US forces if too many civilians are killed.

A few minutes after the Civilian Revolt starts, a more heavily armed civilian militia force will reinforce the objective areas.
Game Version
1.4.0.38
Created
Sat, 14 Jun 2025 06:56:10 GMT
Last Modified
Sat, 14 Jun 2025 06:56:14 GMT

0.2.3

Increased resiliency for AI spawn locations. Should be more likely to find a clear spawn point instead of falling back to the area center point.

Distributed spawn location finder system across multiple frames to prevent server hitching.
Game Version
1.4.0.38
Created
Sat, 14 Jun 2025 01:24:27 GMT
Last Modified
Sat, 14 Jun 2025 01:24:36 GMT

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