Summary
Conflict RAAS System is a standalone systems mod crafted to enhance the Conflict game mode with a dynamic radio connectivity solution so that Randomized Advance & Secure scenarios can be created.
Description
Submitted for the Make Arma Not War 2025 competition in the Wildcard category, this mod empowers scenario creators to craft Randomized Advance & Secure scenarios, or to simply randomize Conflict bases so that each match is a fresh experience, with different map flows, every time.
Accompanied by two example scenarios on Everon requiring the capture of all 8 control points, which delivers long, strategic matches for milsim enthusiasts.
Key Features
- Dynamic Radio Range System: Automatically sets radio antenna service ranges to connect randomized bases, ensuring no base is isolated. The system pairs parent and child bases, maintaining communication networks regardless of base location, enhancing tactical depth and replayability.
- Configurable Antenna Service Ranges: Provides scenario creators with the ability to manually set the antenna service range of individual bases for fine-tuned control of map layout.
- Grouped Bases: Randomize a specific group of bases, where one random base from that group will spawn, allowing you to create linear and non-linear locations within the same scenario.
- Example Scenarios: Pre-configured scenarios on Everon where players must capture all 8 control points to win, designed for extended, high-stakes matches. Randomized base locations keep gameplay unpredictable and engaging.
- Fog of War: Supports hiding bases outside radio range, reinforcing strategic uncertainty and encouraging exploration and recon, a hallmark of RAAS gameplay.
Why Use The Conflict RAAS System?
This mod addresses a core challenge for Conflict scenarios: ensuring randomized bases remain tactically viable without fixed radio ranges.
By dynamically linking bases, it enables scenario creators to craft diverse, linear or semi-linear maps while preserving communication systems critical to the Conflict game mode. Without it, bases may become isolated if they are outside fixed antenna service ranges.
The included Everon scenarios showcases the system’s potential, offering players a challenging 8-point conquest that demands coordination and adaptability.
Instructions
1. Use the provided game mode prefab in your scenario (“GameMode_Campaign_RAAS.et”), or overwrite/configure the default Campaign Game Mode prefab.
2. Configure randomization options under “Conflict RAAS System.” Enable “Randomize Bases” to use the system, which will randomize all non-excluded bases. The “Randomize Threshold” is a dice roll between 1-10. Bases must roll this number or higher to be included in spawn. The higher the number, the less bases will spawn. Antenna Radio Range Buffer is an additional range added to the antenna service to ensure connectivity. “Hide Bases Outside Radio Range” will make sure bases that are outside of your HQ radio network are hidden on the map.
3. Configure each base prefab (“ConflictMilitaryBase.et”) under “SCR_CampaignMilitaryBaseComponent.” Set Radio Antenna Service Range for fine tuned control. If Randomization is turned on, it will override this range if it is too short to reach its parent base. “Exclude From Randomization” will exclude the base from the randomization system; usually, you want to do this for starting HQ bases or Control Points that aren’t part of a group. “Has Group” and “Group Name” are to be configured if you have two or more bases in an area but only want one of them to spawn. Group Name for these bases must be identical to be in the same group.
License
Arma Public License (APL)