ACS - Advanced Combat System

by AquilaNera92
ACS - Advanced Combat System

Summary

ACS is a Reforger Mod to create missions based on dynamism and replayability.

Description

Documentation: https://drive.google.com/file/d/1v1rZZxfDEwTJ4QFucZ3jRzTywSTMVleD/view?usp=sharing

ACS is a Arma Reforger Mod to create missions based on dynamism and replayability. 
The main goal of ACS is to create a system to help the mission makers to create dynamic missions with a few easy steps based on replayability and MilSim. 
The system is still under active development and will get more features in time. 
The concept of ACS is based on “Modules” each one having a dedicated function. 
The ACS Manager Module is responsible for the main settings of the whole system, here you can activate or deactivate options, set the general difficulty and configure general system settings. 
The ACS Sector Module is the module dedicate to create and handle the ACS sectors, these sectors are “places” in the map where the mission editor wants to create a “capture point” or just simply a point where there is enemy presence. Based on the module settings like the sector type (checkpoint, resources, small city, etc.)  and the overall ACS difficulty the module will find some points in the area where, once the player is close enough, to spawn enemies (some static, some patrolling the area). 
The Sector Module also handles all the spawning and de-spawning of all the entities in the sector, once the player cleared the area the sector becomes completed. The mission maker can also decide if this sectors automatically create a task to clear them, if to show them only with a marker to the player or if to keep them “invisible” on the map. 
The ACS Sector is completely dynamic and randomized so each game will be unique for groups positions, enemy numbers, etc. 
The ACS Patrol Module is similar to the Sector Module, but it is not visible on the map, once the player enters the area the system will automatically spawn a random patrol in a random position and with random waypoints. Once the patrol is cleared the module will not spawn another patrol. 

**In development stage** 
The ACS Needs Module (can be activated or not from the ACS Manager) is a module responsible for the player needs such as water, food and sleep. The module can be deactivated completely or just some parts of can be activated. 

**In development stage – not yet included**
The ACS Logistics Module is responsible for all the logistics actions, such as cargo, moving items, saving and handling all the resources, etc. 

**Planed – not yet included** 
Modules with the ability to save and load objects positions, inventory, etc. so every mission can be saved in the current state and played again from that point in the future.

License

Arma Public License (APL)

Rating
95%
Version
1.0.12
Game Version
1.4.0.22
Version size
4.62 MB
Downloads
4,849
Created
13.05.2025
Last Modified
26.05.2025
ID
654D04218B87B4F7