Summary
Syncs game time with real UTC every minute. Supports timezone offset, date, and location. Runs server-side only. Configuration via JSON file. Enables accurate 1:1 real-time progression.
Description
The RealTimeSync mod synchronizes the in-game time and optionally the date, latitude, and longitude with the real-world UTC time and system settings. This allows for a persistent, real-time environment on your server.
Features:
- Synchronizes in-game time with real UTC time
- Supports optional timezone offset (e.g., UTC+2)
- Optionally synchronizes the current date
- Optionally sets latitude and longitude based on config values
Forces 24-hour day duration for 1:1 real-time progression
Drift tolerance logic to avoid unnecessary time corrections
Upon first launch, the following config file will be created in your profile folder:
DEH_RealTimeSyncConfig.json
Example content:
{
"timezoneOffset": 2,
"syncDate": true,
"latitude": 51.2562,
"longitude": 7.1508,
"useLongLat": true
}
timezoneOffset: applies an offset to UTC (e.g., 2 = UTC+2)
syncDate: whether to sync the real-world date (true/false)
latitude / longitude: used if useLongLat is set to true
useLongLat: enables or disables manual location sync
Technical Details
Sync interval: every 60 seconds
Time corrections only apply if drift exceeds 10 seconds
The mod runs server-side only and does not affect clients directlyLicense
Arma Public License (APL)