Conflict Everon 7 Bases

by ConflictEnjoyer

Contributors

ConflictEnjoyer

Conflict Everon 7 Bases

Summary

Vanilla conflict game mode with tweaks to increase game end base cap trigger to 7 from 5 and increase timer from 5 mins to 15 mins to allow longer gameplay.

Description

By raising the capture threshold to seven bases, teams must distribute forces across a wider front, encouraging dynamic flanking maneuvers and more thoughtful resource allocation rather than steamrolling through a short five-point match.

Extending the victory hold timer to 15 minutes gives defenders a larger window to mount counterattacks, resulting in high-stakes endgame firefights instead of brief, one-sided finales.

Supply regeneration rates have been increased, reducing the logistics grind of ferrying supplies across two additional main bases and ensuring front-line units can sustain longer offensives without long downtime

Ideal for both clan-run and public servers, these tweaks support varied playstyles - from balanced, methodical assaults to intense, fast-paced skirmishes.

Montfort Castle and a few other southern bases added as main capture points.

Installation:

1. Subscribe to this Workshop entry and note the new Scenario ID.
2. In your serverConfig.json (or hosting panel), replace the default scenario ID with the one provided here.
3. Restart your server to immediately begin playing.

Enjoy!

License

Arma Public License (APL)

Rating
100%
Version
2.2.0
Game Version
1.4.0.22
Version size
58.13 KB
Downloads
720
Created
23.04.2025
Last Modified
28.05.2025
ID
652F1C1AE590D62B