Summary
This mod allows you to move most vanilla terrain objects of reasonable size.
MANW entry.
Description
How to use:
- The character must be empty-handed to access the "Move %Object%" actions (default bind: "TAB+Z" for PC, "D-pad Right + Cross" for PS, "D-pad Right + A" for XBox).
- There are two categories of objects: handheld and heavy. Handheld are carried in the hands, heavy are mostly dragged along the floor/ground. The category of the object is displayed in the "Move %Object%" action text.
- It is only possible to move objects, spawned from "ArmaReforger/Prefabs/Props" or inherited prefabs.
Known issues:
- Compatibility with other mods is not guaranteed.
- While being active, other movable objects are pushed too easily upon collision with a handheld object.
- Collisions with doors only work when objects are active.
- Objects do not produce any sound upon collisions, except when being destroyed.
- Several potentially movable props use the SCR_DestructibleEntity class, which is not supported by this mod — these objects cannot be moved. They will float if object underneath is moved.
- Object rotation speed depends on framerate (FPS).
- The object masses are not yet set up properly.
- Moving only allowed for loadtime objects (not those spawned at runtime).
- Saving/loading scenarios is not supported — objects will reset to their original positions.
- Movable objects placed inside other object's collider (e.g. inside a rack) may get stuck when picked up (currently picking objects from racks is disabled).
- Scaled objects (handheld) move slower than normal.
- Some trees and walls may break when hit by a thrown/dropped object.
- *The center of mass is incorrect for several objects.
- *Few vanilla props are not spawned from "ArmaReforger/Prefabs/Props" prefabs, it's not possible to move them. They will float if object underneath is moved.
- *Some objects are missing colliders.
- *Certain houses have solid window colliders, preventing thrown objects from passing through.
- *Various random physics-related issues, such as objects clipping through each other, getting stuck, or wobbling while active.
* Engine or vanilla asset setup issues which can be properly fixed only by BIS.
Contact/feedback/report bug:
https://discord.com/channels/105462288051380224/1362903053195411626
License
Arma Public License No Derivatives (APL-ND)