Summary
This mod allows you to move most vanilla terrain objects of reasonable size.
MANW entry. This version is identical to the regular one and will be updated until the MANW competition deadline.
Description
Changelog 0.2.6:
1. Hotfix.
Changelog 0.2.5:
1. Objects are now moved using physics.
2. Handheld objects can now be rotated on all three axes, dropped and thrown.
3. Scaled objects can now be moved.
4. Added control hints.
5. Added a cursor for heavy objects.
6. Fixed a bug that caused characters to drop personal belongings when hit or killed.
Using the mod:
- The character must be empty-handed to access the "Move %object%" actions (default key: "TAB+Z").
- There are two categories of objects: handheld and heavy.
Handheld are carried in the hands, heavy are mostly dragged along the floor/ground.
The category of the object is displayed in the "Move %object%" action text.
Known issues:
- Destructible moveable objects are extremely fragile — even slight contact may destroy the carried or contacted object
- Vehicle collisions may glitch (teleport/stutter) on clients.
- While being active, other characters, vehicles and objects are pushed too easily when contacted with a handheld object.
- Collisions with doors only work when objects are active.
- Objects do not produce any sound upon collision, except when being destroyed.
- With high ping, picking up or releasing objects may be delayed (most noticeable with handheld objects). Thrown or dropped objects may stutter during movement.
- The "Move %object%" action may be visible through walls.
- Several props use the SCR_DestructibleEntity class, which is not supported by this mod — these objects cannot be moved.
- Object rotation speed is inconsistent and depends on framerate (FPS).
- All objects currently have the same mass.
- The mod only works with loadtime entities (not those spawned at runtime).
- Saving/loading scenarios is not supported — objects will reset to their original positions.
- There is no control scheme for consoles.
- Movable objects placed inside another object's collider (e.g. inside a rack) may get stuck when picked up.
- *The center of mass is incorrect for several objects.
- Some objects are missing colliders.
- There are workarounds for certain issues, such as auto-releasing an object when it touches the carrier's character, to prevent pushing oneself with the object (common with long objects like ladders or umbrellas).
- *Certain houses have solid window colliders, preventing objects from passing through.
* These are vanilla asset setup/issues and can only be fixed by BIS.
Misc notes:
- Various random physics-related issues may occur, such as objects clipping through each other, getting stuck, or wobbling while active.
These issues originate from the engine, and there is little to no control over them on our side — at least with our current capabilities and understanding.
- Some scaled objects (handheld) may move slower than normal.
Contact/feedback/report bug:
https://discord.com/channels/105462288051380224/1362903053195411626
License
Arma Public License No Derivatives (APL-ND)