UAB Move Terrain Objects MANW

by Shelestov

Contributors

Shelestov

UAB Move Terrain Objects MANW

Summary

This mod allows you to move most vanilla terrain objects of reasonable size.
MANW entry.

Description

How to use:
- The character must be empty-handed to access the "Move %Object%" actions (default bind: "TAB+Z" for PC, "D-pad Right + Cross" for PS, "D-pad Right + A" for XBox).
- There are two categories of objects: handheld and heavy. Handheld are carried in the hands, heavy are mostly dragged along the floor/ground. The category of the object is displayed in the "Move %Object%" action text.
- It is only possible to move objects, spawned from "ArmaReforger/Prefabs/Props" or inherited prefabs.

Known issues:
- Compatibility with other mods is not guaranteed.
- While being active, other movable objects are pushed too easily upon collision with a handheld object.
- Collisions with doors only work when objects are active.
- Objects do not produce any sound upon collisions, except when being destroyed.
- Several potentially movable props use the SCR_DestructibleEntity class, which is not supported by this mod — these objects cannot be moved. They will float if object underneath is moved.
- Object rotation speed depends on framerate (FPS).
- The object masses are not yet set up properly.
- Moving only allowed for loadtime objects (not those spawned at runtime).
- Saving/loading scenarios is not supported — objects will reset to their original positions.
- Movable objects placed inside other object's collider (e.g. inside a rack) may get stuck when picked up (currently picking objects from racks is disabled).
- Scaled objects (handheld) move slower than normal.
- Some trees and walls may break when hit by a thrown/dropped object.
- *The center of mass is incorrect for several objects.
- *Few vanilla props are not spawned from "ArmaReforger/Prefabs/Props" prefabs, it's not possible to move them. They will float if object underneath is moved.
- *Some objects are missing colliders.
- *Certain houses have solid window colliders, preventing thrown objects from passing through.
- *Various random physics-related issues, such as objects clipping through each other, getting stuck, or wobbling while active.

* Engine or vanilla asset setup issues which can be properly fixed only by BIS.

Contact/feedback/report bug:
https://discord.com/channels/105462288051380224/1362903053195411626

License

Arma Public License No Derivatives (APL-ND)

Rating
100%
Version
1.0.1
Game Version
1.6.0.54
Version size
484.09 KB
Downloads
4,933
Created
22.04.2025
Last Modified
30.10.2025
ID
652C5A060DE977D6