Modded Conflict Base

by Sm1g00ll

0.0.9

feat: Capture Point ControlTower(HQ Campaign Compatible)
fix: BoilerHouse, a door with "hierarchy" disabled prevent replication
Game Version
1.6.0.119
Created
Mon, 27 Apr 2026 23:13:54 GMT
Last Modified
Mon, 27 Apr 2026 23:13:59 GMT

0.0.8

fix: working after peer tool test
- Boiler_House and GuardHouse Editables variations
- Capture Point working in "PrefablesEditable" for both points
Game Version
1.6.0.119
Created
Mon, 27 Apr 2026 20:33:27 GMT
Last Modified
Mon, 27 Apr 2026 20:33:34 GMT

0.0.7

Second point(boiler_house) fix
Game Version
1.6.0.119
Created
Sun, 26 Apr 2026 02:42:31 GMT
Last Modified
Sun, 26 Apr 2026 02:42:34 GMT

0.0.6

Second House
Game Version
1.6.0.119
Created
Sun, 26 Apr 2026 02:22:53 GMT
Last Modified
Sun, 26 Apr 2026 02:22:57 GMT

0.0.5

An working example prevent duplicate spawn building for no know reason by now
Game Version
1.6.0.119
Created
Sat, 25 Apr 2026 23:50:37 GMT
Last Modified
Sat, 25 Apr 2026 23:50:41 GMT

0.0.4

Updating to a last working state, 1.6
Game Version
1.6.0.119
Created
Sat, 25 Apr 2026 18:28:50 GMT
Last Modified
Sat, 25 Apr 2026 18:28:53 GMT

0.0.3

Game Version
1.6.0.95
Created
Fri, 02 Jan 2026 23:29:04 GMT
Last Modified
Fri, 02 Jan 2026 23:29:07 GMT

0.0.2

hotfix 1.6 the modded conflict base has change since the HQC isnt specify and dont pre-generate conflict bases when GameModeStart() runs, this mean we need specify when his already are inside the "world" when game begun
Game Version
1.6.0.87
Created
Mon, 08 Dec 2025 19:38:00 GMT
Last Modified
Mon, 08 Dec 2025 19:38:02 GMT

0.0.1

Game Version
1.3.0.130
Created
Tue, 01 Apr 2025 17:12:15 GMT
Last Modified
Tue, 01 Apr 2025 17:12:22 GMT

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