Modded Conflict Base
by Sm1g00ll
0.0.9
feat: Capture Point ControlTower(HQ Campaign Compatible) fix: BoilerHouse, a door with "hierarchy" disabled prevent replication
- Game Version
- 1.6.0.119
- Created
- Mon, 27 Apr 2026 23:13:54 GMT
- Last Modified
- Mon, 27 Apr 2026 23:13:59 GMT
0.0.8
fix: working after peer tool test - Boiler_House and GuardHouse Editables variations - Capture Point working in "PrefablesEditable" for both points
- Game Version
- 1.6.0.119
- Created
- Mon, 27 Apr 2026 20:33:27 GMT
- Last Modified
- Mon, 27 Apr 2026 20:33:34 GMT
0.0.7
Second point(boiler_house) fix
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 02:42:31 GMT
- Last Modified
- Sun, 26 Apr 2026 02:42:34 GMT
0.0.6
Second House
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 02:22:53 GMT
- Last Modified
- Sun, 26 Apr 2026 02:22:57 GMT
0.0.5
An working example prevent duplicate spawn building for no know reason by now
- Game Version
- 1.6.0.119
- Created
- Sat, 25 Apr 2026 23:50:37 GMT
- Last Modified
- Sat, 25 Apr 2026 23:50:41 GMT
0.0.4
Updating to a last working state, 1.6
- Game Version
- 1.6.0.119
- Created
- Sat, 25 Apr 2026 18:28:50 GMT
- Last Modified
- Sat, 25 Apr 2026 18:28:53 GMT
0.0.3
- Game Version
- 1.6.0.95
- Created
- Fri, 02 Jan 2026 23:29:04 GMT
- Last Modified
- Fri, 02 Jan 2026 23:29:07 GMT
0.0.2
hotfix 1.6 the modded conflict base has change since the HQC isnt specify and dont pre-generate conflict bases when GameModeStart() runs, this mean we need specify when his already are inside the "world" when game begun
- Game Version
- 1.6.0.87
- Created
- Mon, 08 Dec 2025 19:38:00 GMT
- Last Modified
- Mon, 08 Dec 2025 19:38:02 GMT
0.0.1
- Game Version
- 1.3.0.130
- Created
- Tue, 01 Apr 2025 17:12:15 GMT
- Last Modified
- Tue, 01 Apr 2025 17:12:22 GMT
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