Summary
Triple Lock is a fast, tactical Conflict mode with 4 points—hold 3 to win. Jungle warfare, USMC vs PLA, optimized for future updates. Clean setup, custom mods, and intense squad combat
Description
MID: TRIPLE LOCK is a custom-built Conflict scenario designed for intense, focused gameplay in a dense jungle warzone. With a refined 4-point system and updated mechanics, this mission throws out the drawn-out 11-point grind in favor of fast-paced tactical pressure.
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⚔️ THE OBJECTIVE
There are four total control points on the battlefield — but to win, your team must capture and hold three simultaneously to trigger a lockdown.
This simple twist completely reshapes the dynamic:
Every point matters
Losing one can shift the tide
Stalemates are rare — coordination and momentum win battles.
This isn’t about outlasting. It’s about outmaneuvering.
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🌴 THE SETTING
Set deep in the jungles of Saigon, the terrain is claustrophobic, vertical, and relentless. The map features:
Hilltop firebases
Dense underbrush for flanking
Makeshift FOBs and river crossings
Built-in fog and atmospheric lighting
Whether you’re pushing through brush or defending a bunker, visibility is limited — and threats are everywhere.
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🪖 THE FACTIONS
United States Marine Corps (USMC)
People’s Liberation Army (PLA)
A classic showdown returns. Weapons, vehicles, uniforms, and loadouts are styled and balanced to reflect asymmetric tactics — heavy firepower vs. entrenched resistance.
Both sides have tools. Victory comes from how you use them.
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🔧 CUSTOM FEATURES & MODS
MID: TRIPLE LOCK has been built from the ground up with stability and futureproofing in mind.
Custom mission setup — optimized for Reforger 1.3+
Clean mod loadout with minimal conflicts
Streamlined spawn logic and base layout
Modular mission scripting for easy expansion
Runs lean for better performance in multiplayer
The goal: a tactical experience that survives updates, works on servers, and avoids the pain of rebuilds every patch.
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🔒 THE LAST CONFLICT
This mission is part of our final wave of traditional Conflict modes under MID Studios. After TRIPLE LOCK and the upcoming Chernarus Conflict, we’ll be moving forward with the Scenario Framework for our future missions.
Why? Because the Scenario Framework unlocks so much more:
Custom objectives
Dynamic gameplay
AI expansion
Role-based systems
Cleaner server-side control
Grom has been COOKING, and our next projects are going way beyond what Conflict mode was ever designed to do.
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🔥 ARE YOU READY?
Shorter rounds.
Higher stakes.
Smarter battles.
If you’re not holding three, you’re not winning.
This is TRIPLE LOCK.
License
Arma Public License (APL)