Summary
A couple of different Mk12s
Description
Here is the third phase of my Mk12 mod. It includes four separate versions of the rifle, the USMC version, a camo version, a camo version with the SOPMOD stock, the new MOD 0 and a shorter version of the MOD 0. It has been rigged to work with other mods (primarily RHS).
Fully textured and animated.
Uses vanilla suppressor and magazines.
Comes with custom scope (vanilla reticle for now, use of modded scopes is recommended).
Has been set up to be compatible with any modded sights that use picatinny mounts.
Can mount attachments to all 4 sides of the rails (compatible with the RHS bipod).
Planned content:
Inclusion of bipod and foregrip (just trying to figure out how to animate it).
Custom sight reticle.
New textures for different environments.
Mk12 MOD 0 correct handguard
Mk12 MOD H
Known issues:
I need to reanimate the safety switch as safe points to the rear.
Bipod does not work properly on the Short version (Remake from the ground up coming soon)
If you like my work and would like to help support me, here is a link to my Ko-fi. It's not required but it would help me afford more models for future projects.
https://ko-fi.com/drumbeast7
License
Arma Public License No Derivatives (APL-ND)