Summary
How Can Arma: Graphics
HDR and weather configurations, disabled eye adaption (autoexposure)
Description
Secondary/optional part for HCA_MANW modular modification
https://youtu.be/J1FRdndDmvQ
How Can Arma: Graphics
Eye adaption / auto exposure is a feature of digital cameras.
In real life there is no such thing, only cameras experience this in real ife.
In arma, we play as humans, not as cameras, therefor we find the autoexposure effect distracting and immersion breaking.
The main function is to disable eye adaption aka auto exposure.
This mod makes the brightness of the day/screen static.
The sky will always be the same brightness, no matter if the player is inside a house or outside.
Because various lighting features in reforger
are built on auto exposure and rely on it, a bunch of other edits to the weather and HDR had to be made.
Function
* disable eye adaption (dynamic camera exposure)
* edit HDR
* weather edits
Aka HCA_GFX
Update 0.9.80:
* update
Update 0.9.79:
* improve transition between weather types (clouds when clear weather)
* reduce bloom
* fix red dot sight
Update 0.9.78:
* shape clouds better
* adjust brightness more uniform between weathers
Update 0.9.77:
* cloud update more cloudy Clouds
* night time imrpove flashlight effect
* night time darken darkness in moonless scenarios
* Update split mod
Update 0.9.76:
update weather presets:
* lower Sun lighting from 10 to 7 for most variants
* makes flashlights more visible in undferground dungeons during day time (issue beacuse eye adaption disabled)
* reduce overall brightness slightly
Update 0.9.75:
* add new images from in-game testing
Update 0.9.74:
* return to vanilla HDR
* refresh weather changes from vanilla
* test brightness changes for lack of eye adaption
* test fix for brightness issues caused by lack of eye adaption effect (DirectionalIntensity at night)License
Arma Public License Share Alike (APL-SA)