NV-System
by Tonic
Contributors
McTiddies4Lunch3
1.0.14
Added Persistence component to slotted NVG's since they were made from scratch.
- Game Version
- 1.6.0.68
- Created
- Tue, 18 Nov 2025 23:55:34 GMT
- Last Modified
- Tue, 18 Nov 2025 23:55:57 GMT
1.0.13
- Potentially fixed issue with night noise forcefully being enabled - Added two new HDR materials as an example for more realistic night vision effect. (PVS31_XXXX.emat) - Added new material and setting called signal blemish which will create white specs based on light intensity, sort of like real ones.
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 13:33:20 GMT
- Last Modified
- Fri, 07 Nov 2025 13:33:44 GMT
1.0.12
- Fixed missing film grain on certain NVG prefabs - Added new film grain material - Disable night noise when NV is enabled so the grain effect is not doubled, night noise is a new thing added in patch 1.6 - Moved Film grain layer id down from 18->9 - Reduced IR Illuminator LV intensity from 1.0 -> 0.05 so its not blinding
- Game Version
- 1.6.0.54
- Created
- Sat, 01 Nov 2025 10:41:47 GMT
- Last Modified
- Sat, 01 Nov 2025 10:42:01 GMT
1.0.11
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 12:13:54 GMT
- Last Modified
- Thu, 30 Oct 2025 12:14:26 GMT
1.0.10
Removed experimental thermal stuff to see if its causing an issue with some mod configurations?
- Game Version
- 1.4.0.48
- Created
- Sun, 27 Jul 2025 23:10:41 GMT
- Last Modified
- Sun, 27 Jul 2025 23:10:57 GMT
1.0.9
Fixed a bug where nvg's were staying on when swapping or throwing an error because of the new addition of adding a slotted configuration. Added a "TAN" variant of the GPNVG-18
- Game Version
- 1.4.0.48
- Created
- Sat, 26 Jul 2025 09:56:21 GMT
- Last Modified
- Sat, 26 Jul 2025 09:56:46 GMT
1.0.8
Removed some debug code
- Game Version
- 1.4.0.48
- Created
- Thu, 24 Jul 2025 07:49:21 GMT
- Last Modified
- Thu, 24 Jul 2025 07:49:42 GMT
1.0.7
Added headstrap, this headstrap will hold nvgs and will be hidden when wearing a helmet. Added new slotted type that will go in the headstrap and will animate their rotation depending on state Added IR illuminater functionality to AFW PEQ's and Flashlights. Basically all changes synced with MANW version.
- Game Version
- 1.4.0.48
- Created
- Thu, 24 Jul 2025 04:51:57 GMT
- Last Modified
- Thu, 24 Jul 2025 04:52:14 GMT
1.0.6
Removed keybind for IR lasers, functionality moved to new Radial Wheel in AFW
- Game Version
- 1.4.0.45
- Created
- Wed, 25 Jun 2025 17:34:11 GMT
- Last Modified
- Wed, 25 Jun 2025 17:34:16 GMT
1.0.5
Originally NV-System was just a base framework with no equipable NVG's, other mods were suppose to build upon it (like Wasteland-Gear-Pack). Now that is no longer the case and NVG's will have a special loadout slot: NVS_ItemSlot Added a equipable and functional pair of GPNVG-18's, Might add other types if needed. Fixed bug where IR lasers wouldn't turn off due to certain states (in a vehicle, unequipped, etc) Fixed bug where NVG's would not turn back on when closing a menu due to having multiple NVG's in inventory Updated overrides of Attachment-Framework attachments (Added LA-5B, PEQ-1 and updated PEQ-15)
- Game Version
- 1.4.0.31
- Created
- Sun, 08 Jun 2025 17:53:18 GMT
- Last Modified
- Sun, 08 Jun 2025 17:53:24 GMT
1.0.4
- Game Version
- 1.3.0.157
- Created
- Fri, 18 Apr 2025 12:42:33 GMT
- Last Modified
- Fri, 18 Apr 2025 12:42:40 GMT
1.0.3
- Game Version
- 1.2.1.202
- Created
- Sat, 01 Mar 2025 09:40:50 GMT
- Last Modified
- Sat, 01 Mar 2025 09:41:00 GMT
1.0.2
- Game Version
- 1.2.1.202
- Created
- Sat, 01 Mar 2025 06:52:49 GMT
- Last Modified
- Sat, 01 Mar 2025 06:52:59 GMT
1.0.1
- Game Version
- 1.2.1.202
- Created
- Thu, 27 Feb 2025 17:06:43 GMT
- Last Modified
- Thu, 27 Feb 2025 17:06:50 GMT
1.0.0
- Game Version
- 1.2.1.202
- Created
- Thu, 27 Feb 2025 15:36:17 GMT
- Last Modified
- Thu, 27 Feb 2025 15:36:31 GMT
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