Back to Workshop

EOD Hand Entry

by WitchKraft
EOD Hand Entry

Summary

EOD: Hand Entry is an immersive mod for Arma Reforger that puts players in the role of an Explosive Ordnance Disposal (EOD) specialist.

IMPORTANT:
MUST HAVE EOD CLIPPERS IN INVENTORY

Description

Take on the nerve-wracking role of an Explosive Ordnance Disposal (EOD) specialist in Arma Reforger with the EOD: Hand Entry mod. This immersive and challenging mod introduces realistic tools, custom 3D models, and dynamic bomb-defusal mechanics that test your decision-making and precision under pressure.

Key Features
Custom Tools and Models:
Wire Cutters Tool: A highly detailed 3D model of wire cutters, the essential tool for disarming bombs.
IED Models:
IED Jug: A custom 3D model of a makeshift explosive device.
IED Shell: Another detailed variation, adding diversity and realism to explosive scenarios.
Realistic Bomb Defusal Gameplay:
Dynamic Wire Systems: Every bomb has four wires (Red, Blue, Yellow, and Black) with unique conditions such as being frayed, loose, scorched, or in good condition.
Randomized Rules: One of 17 unique rule sets is assigned to each bomb, determining the wire conditions and the correct wire to cut. No two bomb scenarios are the same!

Rules
Rule 1: If the red wire is frayed and the yellow wire is loose, cut the black wire.
Rule 2: If at least two wires are in good condition, cut the red wire, unless the red wire is loose.
Rule 3: If the blue wire is scorched and the yellow wire is in good condition, cut the yellow wire.
Rule 4: If the black wire is loose and at least two wires are frayed, cut the blue wire.
Rule 5: If the red wire is frayed, the blue wire is loose, the yellow wire is in good condition, and the black wire is scorched, cut the red wire.
Rule 6: If the red wire is loose and the black wire is in good condition, cut the blue wire.
Rule 7: If exactly three wires are scorched, cut the yellow wire.
Rule 8: If the Red wire is loose, the Yellow wire is frayed, the Blue wire is in good condition, and the Black wire is scorched, cut the Black wire.
Rule 9: If no wires are in good condition, cut the black wire.
Rule 10: If the red wire is scorched and exactly one wire is loose, cut the blue wire.
Rule 11: If the yellow wire is scorched and the red wire is in good condition, cut the black wire.
Rule 12: If the blue wire is frayed and the black wire is scorched, cut the red wire.
Rule 13: If the red wire is loose and at least two wires are scorched, AND the black wire is NOT frayed, cut the yellow wire.
Rule 14: If the Red wire is in good condition, the Black wire is loose, and the Yellow wire is frayed, and the Blue wire is NOT in good condition, cut the Blue wire.
Rule 15: If the yellow wire is in good condition, the blue wire is loose, AND the red wire is NOT frayed, cut the red wire.
Rule 16: If the red wire is frayed, the blue wire is loose, and the yellow wire is scorched, cut the yellow wire.
Rule 17: If all wires are in good condition, cut a random wire.

Defusal Procedure
Inspect the Bomb:
Approach the IED and analyze the wire descriptions provided for clues about the correct wire to cut.

Apply Critical Thinking:
Use the assigned rule set to deduce the correct wire.

Take Action:
Use the wire cutters tool to cut the wire you believe will disarm the bomb.

Outcome:
Defused: If the correct wire is cut, the bomb is disarmed, and the area is secure.
Detonated: If the wrong wire is cut, the bomb explodes, resulting in devastating consequences.

Multiplayer Compatibility
Work together with your team in multiplayer scenarios. Provide cover for the EOD specialist as they carefully assess and neutralize the explosive threat. Success depends on teamwork and quick thinking in high-stakes situations.

Future Enhancements
Advanced animations for bomb inspection, wire cutting, and defusal.
Additional IED models and configurations to increase variety and challenge.
New tools, including remote defusal kits and electronic jammers.
Customizable difficulty settings to tailor the gameplay experience for different missions.

EOD: Hand Entry brings the ultimate test of nerves and precision to Arma Reforger, making it perfect for tactical gameplay, custom missions, and Game Master scenarios. Take the challenge, defuse the danger, and save lives in the heat of battle.

License

Arma Public License (APL)

Rating
100%
Version
1.1.32
Game Version
1.2.1.202
Version size
24.16 MB
Downloads
2,445
Created
24.01.2025
Last Modified
15.03.2025
ID
646A1AFB53E782AC

Dependencies