Summary
A possible solution to the 1hr long queues. Hear me out...
Description
Consider this a social experiment.
What if people played the game like their life was worth living? With queues lasting upwards of an hour or more, this mod will theoretically move the queue along by kicking players upon their deaths.
The side effect of such a feature may also be that the server has all of the same intensity of a 1-life event, but on a public drop-in/drop-out game mode.
Players shouldn't be kicked if there is a team killer at the Main Base. However, the team killer will be kicked instead.
To use, add the "SCR_Iron_MeatGrinderQueueManagerComponent" to the Conflict game mode prefab and configure it how you want in your scenario. I have also overwritten the Conflict game mode prefab, so it should also work simply by adding it to your server.
License
Arma Public License (APL)