Attachment Framework
by McTiddies4Lunch3
Contributors
Tonic
1.0.36
Fixed error related to bipod when having a grenade in hand.
- Game Version
- 1.6.0.108
- Created
- Wed, 28 Jan 2026 00:40:13 GMT
- Last Modified
- Wed, 28 Jan 2026 00:40:36 GMT
1.0.35
ADHD brain made me redo parts of the bipod system and animation graph. Should be better, clean and very readable. MCTIDDIES4LUNCH also made the Radius Range finder a bit darker.
- Game Version
- 1.6.0.95
- Created
- Mon, 22 Dec 2025 12:25:00 GMT
- Last Modified
- Mon, 22 Dec 2025 12:25:22 GMT
1.0.34
ADHD brain thought of a better way for stabilizer setup on bipods so yeah.. drastic change... but no more I swear. Not like anyone implemented this one yet.
- Game Version
- 1.6.0.95
- Created
- Fri, 19 Dec 2025 16:07:40 GMT
- Last Modified
- Fri, 19 Dec 2025 16:08:05 GMT
1.0.33
Fixed minor issue with bipod component (all that testing to miss one little thing smh)
- Game Version
- 1.6.0.95
- Created
- Fri, 19 Dec 2025 13:59:07 GMT
- Last Modified
- Fri, 19 Dec 2025 13:59:29 GMT
1.0.32
Added bipod attachment functionality along with one bipod (Leapers UTG). This system requires you to have a bone or memory point with nothing weighted to it. There is an AK-74 setup with it that you can look at as an example ( Rifle_AK74_BIPOD_EXAMPLE ).
- Game Version
- 1.6.0.95
- Created
- Fri, 19 Dec 2025 11:43:11 GMT
- Last Modified
- Fri, 19 Dec 2025 11:43:32 GMT
1.0.31
- Game Version
- 1.6.0.76
- Created
- Fri, 21 Nov 2025 13:06:34 GMT
- Last Modified
- Fri, 21 Nov 2025 13:07:02 GMT
1.0.30
Added Persistence component to prefabs that were missing it as they're made from scratch and not inherited from a base. Slightly toned down the M600V spot cone and brightness (just a little bit)
- Game Version
- 1.6.0.68
- Created
- Tue, 18 Nov 2025 23:38:31 GMT
- Last Modified
- Tue, 18 Nov 2025 23:38:51 GMT
1.0.29
Fixed issue with DynamicSights triggering before entity is ready in replication.
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 10:19:58 GMT
- Last Modified
- Fri, 31 Oct 2025 10:20:24 GMT
1.0.28
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 12:14:58 GMT
- Last Modified
- Thu, 30 Oct 2025 12:15:42 GMT
1.0.27
- Game Version
- 1.4.0.48
- Created
- Sat, 26 Jul 2025 12:23:29 GMT
- Last Modified
- Sat, 26 Jul 2025 12:23:56 GMT
1.0.26
Fixed tiny mistake tehe
- Game Version
- 1.4.0.48
- Created
- Sat, 26 Jul 2025 12:16:31 GMT
- Last Modified
- Sat, 26 Jul 2025 12:16:58 GMT
1.0.25
Moved dynamic sight fliping to its own component (AFW_DynamicSightsComponent) to solve network sync issue for clients that come into replication.
- Game Version
- 1.4.0.48
- Created
- Sat, 26 Jul 2025 11:46:46 GMT
- Last Modified
- Sat, 26 Jul 2025 11:47:14 GMT
1.0.24
Removed remaining traces of Surefire 660, they weren't meant to be there.
- Game Version
- 1.4.0.48
- Created
- Thu, 24 Jul 2025 04:45:27 GMT
- Last Modified
- Thu, 24 Jul 2025 04:45:49 GMT
1.0.23
- Game Version
- 1.4.0.48
- Created
- Sat, 12 Jul 2025 17:52:19 GMT
- Last Modified
- Sat, 12 Jul 2025 17:52:31 GMT
1.0.22
Adjusted Bolt Animation script
- Game Version
- 1.4.0.48
- Created
- Sat, 12 Jul 2025 15:16:48 GMT
- Last Modified
- Sat, 12 Jul 2025 15:17:11 GMT
1.0.21
Changed RailSystem code to support multi-rails. Plan to change this more in the future. Cleaned up some junk code Added new component AFW_BoltAnimationComponent, it's an extension of WeaponAnimateComponent to trigger casing ejection particle effect depending on event. tl;dr it's for bolts not using chungus stuff.
- Game Version
- 1.4.0.45
- Created
- Sun, 06 Jul 2025 17:40:03 GMT
- Last Modified
- Sun, 06 Jul 2025 17:40:28 GMT
1.0.20
- Game Version
- 1.4.0.45
- Created
- Thu, 26 Jun 2025 16:20:59 GMT
- Last Modified
- Thu, 26 Jun 2025 16:21:19 GMT
1.0.19
Added radial wheel for additional actions/functions Fixed PEQ-01's weight Added missing actions to PEQ-01, LA5B and M600V Added ability to change laser's color through radial menu More adjustments to Range Finder
- Game Version
- 1.4.0.45
- Created
- Wed, 25 Jun 2025 17:32:21 GMT
- Last Modified
- Wed, 25 Jun 2025 17:32:41 GMT
1.0.18
Fixed mistake in range finder, added offset to its ray cast.
- Game Version
- 1.4.0.45
- Created
- Sun, 22 Jun 2025 16:32:01 GMT
- Last Modified
- Sun, 22 Jun 2025 16:32:20 GMT
1.0.17
Changed main attachments from AttachmentRIS1913 to AttachmentRIS1913Short
- Game Version
- 1.4.0.45
- Created
- Sun, 22 Jun 2025 13:04:29 GMT
- Last Modified
- Sun, 22 Jun 2025 13:04:48 GMT
1.0.16
Remade recoil reduction script as old one did not function as intended. Please use AFW_AttachmentRecoilAttribute instead of AFW_WeaponAttachmentRecoilAttributes You also need to change SCR_WeaponStatsManagerComponent to AFW_WeaponStatsManagerComponent to be able to use it. Leave the signal field blank
- Game Version
- 1.4.0.45
- Created
- Sun, 22 Jun 2025 10:51:48 GMT
- Last Modified
- Sun, 22 Jun 2025 10:52:12 GMT
1.0.15
Added new component that extends SCR_WEaponStatsManagerComponent to be used for triggering signals when an optic is attached or detached (Look at Wasteland Weapon Pack's M60/G36K for example)
- Game Version
- 1.4.0.45
- Created
- Sun, 22 Jun 2025 06:20:16 GMT
- Last Modified
- Sun, 22 Jun 2025 06:20:35 GMT
1.0.14
Added a rail like system (Attachment dependencies)
- Game Version
- 1.4.0.45
- Created
- Thu, 19 Jun 2025 23:51:02 GMT
- Last Modified
- Thu, 19 Jun 2025 23:51:24 GMT
1.0.13
- Updated M500 emis material
- Game Version
- 1.4.0.38
- Created
- Wed, 18 Jun 2025 13:08:41 GMT
- Last Modified
- Wed, 18 Jun 2025 13:09:01 GMT
1.0.12
- Fixed base weapon overwrites
- Game Version
- 1.4.0.38
- Created
- Tue, 17 Jun 2025 11:52:29 GMT
- Last Modified
- Tue, 17 Jun 2025 11:52:51 GMT
1.0.11
- Added "Taped flashlight" - Overwrote base gun prefabs to have attatchment slots for the standard barrel mount lights
- Game Version
- 1.4.0.38
- Created
- Tue, 17 Jun 2025 01:57:17 GMT
- Last Modified
- Tue, 17 Jun 2025 01:57:39 GMT
1.0.10
- Added Hierarchy to prefabs - Removed outdated prefabs that are no longer in use due to confusion - Updated config to add new M500 light
- Game Version
- 1.4.0.38
- Created
- Sun, 15 Jun 2025 11:18:38 GMT
- Last Modified
- Sun, 15 Jun 2025 11:19:01 GMT
1.0.9
- Game Version
- 1.4.0.38
- Created
- Sat, 14 Jun 2025 17:42:30 GMT
- Last Modified
- Sat, 14 Jun 2025 17:42:48 GMT
1.0.8
- M500 Light added
- Game Version
- 1.4.0.38
- Created
- Sat, 14 Jun 2025 17:40:05 GMT
- Last Modified
- Sat, 14 Jun 2025 17:40:26 GMT
1.0.7
Updated Radius Range finder model
- Game Version
- 1.4.0.31
- Created
- Thu, 12 Jun 2025 02:43:25 GMT
- Last Modified
- Thu, 12 Jun 2025 02:43:40 GMT