Project Listener 184
by BishopsArch
Contributors
BishopsArch
1.0.17
+Fixed floating rocks on the American Spawn + Fixed holes in the terrain where enbankments met the ground + Fixed floating trees across the map + Updated the Nav Mesh, AI should now use the bridge to the tower and avoid walking in to the lake, as funny as it was.
- Game Version
- 1.2.1.189
- Created
- Fri, 24 Jan 2025 22:37:50 GMT
- Last Modified
- Fri, 24 Jan 2025 22:38:39 GMT
1.0.16
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 18:00:30 GMT
- Last Modified
- Fri, 24 Jan 2025 18:01:12 GMT
1.0.15
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 15:16:00 GMT
- Last Modified
- Fri, 24 Jan 2025 15:16:32 GMT
1.0.14
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 15:00:07 GMT
- Last Modified
- Fri, 24 Jan 2025 15:00:35 GMT
1.0.13
+ Added a bunker system beneath the listening station in the north east.
- Game Version
- 1.2.1.173
- Created
- Fri, 24 Jan 2025 14:41:55 GMT
- Last Modified
- Fri, 24 Jan 2025 14:42:22 GMT
1.0.12
- Game Version
- 1.2.1.173
- Created
- Thu, 16 Jan 2025 18:59:29 GMT
- Last Modified
- Thu, 16 Jan 2025 18:59:53 GMT
1.0.11
+ Added doors to the Hanger in the Soviet FARP + Added a lake west of the control tower by the trenches + Added a river leading from the lake, down to the beach in the north + Added a tunnel for the river that runs under the road leading to the control tower + Added embankments to the sides of the river leading through the woods, this should allow players to move from the beach all the way to the control tower without being spotted
- Game Version
- 1.2.1.173
- Created
- Thu, 16 Jan 2025 18:07:44 GMT
- Last Modified
- Thu, 16 Jan 2025 18:08:03 GMT
1.0.10
+ Added powerlines and lamps to the roads
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 18:27:57 GMT
- Last Modified
- Tue, 14 Jan 2025 18:28:24 GMT
1.0.9
+ Added screenshots of the map
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 14:10:06 GMT
- Last Modified
- Tue, 14 Jan 2025 14:10:26 GMT
1.0.8
+ Added Ambient Noise to the Island. + Added a rudimentary SAT Map (the Island is no longer glows white at range) + Added detailing to attacking forces spawn.
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 13:28:27 GMT
- Last Modified
- Tue, 14 Jan 2025 13:28:37 GMT
1.0.7
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 12:38:21 GMT
- Last Modified
- Tue, 14 Jan 2025 12:38:34 GMT
1.0.6
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 12:34:03 GMT
- Last Modified
- Tue, 14 Jan 2025 12:34:11 GMT
1.0.5
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 11:51:12 GMT
- Last Modified
- Tue, 14 Jan 2025 11:51:24 GMT
1.0.4
+ Fixed the GM Scenario, so the map is now playable.
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 11:34:42 GMT
- Last Modified
- Tue, 14 Jan 2025 11:34:53 GMT
1.0.3
+ Added a small FARP Island to the north western corner for an attack force to start from. + Added a collection of sand banks to the south western corner of the map for some diversity in terrain around the island. + Fixed the AI Nav mesh issue (man it sucked)
- Game Version
- 1.2.1.173
- Created
- Tue, 14 Jan 2025 11:24:11 GMT
- Last Modified
- Tue, 14 Jan 2025 11:24:20 GMT
1.0.1
+ Added 2D Map so you can see where you're going now + Added Terrain Mesh so that vehicles are now drivable
- Game Version
- 1.2.1.173
- Created
- Mon, 13 Jan 2025 00:40:11 GMT
- Last Modified
- Mon, 13 Jan 2025 00:40:19 GMT
1.0.0
- Game Version
- 1.2.1.173
- Created
- Sun, 12 Jan 2025 21:21:09 GMT
- Last Modified
- Sun, 12 Jan 2025 21:21:34 GMT




