Stars Weapons - UZI

by Searing Star

1.0.10

- Updated LODs on the magazine, bullets will show from farther ranges (if it has boolet)
- Minor change to animation graph
Game Version
1.6.0.76
Created
Mon, 01 Dec 2025 23:39:03 GMT
Last Modified
Mon, 01 Dec 2025 23:39:13 GMT

1.0.9

- Quick hotfix for Attach Mag bug (just fails and does insert mag animation without actually doing anything), will test later to verify that it actually works as intended.
Game Version
1.6.0.76
Created
Sun, 30 Nov 2025 08:11:28 GMT
Last Modified
Sun, 30 Nov 2025 08:12:37 GMT

1.0.8

- Fixed bottom rail on the UZI Rail version.
Game Version
1.6.0.76
Created
Sun, 30 Nov 2025 05:59:07 GMT
Last Modified
Sun, 30 Nov 2025 06:00:18 GMT

1.0.7

Attempts to fix missing reload audio
Game Version
1.6.0.76
Created
Sun, 30 Nov 2025 03:16:10 GMT
Last Modified
Sun, 30 Nov 2025 03:16:21 GMT

1.0.6

This mod has been split up into a core dependent mod, and separate weapons, where scripts, audio, and boolet models will be kept. If for some reason your UZI stops working, please make sure to download Stars Weapons - Core

- UZI w/ Rails getting lower rail in the bayonet slot, as well the top rail getting replaced with an actual rail
- UZI Bayonet (placeholder, I will model later... maybe)
- Fixed IK Animations for lowered UZI, this may fix the occasional 'left thumb off the hand grip' IK issue, and does fix lowered reload animations being misaligned
- Muzzle velocity increased from 1.03% of base to 1.10% of base (10% increase from M9) utilizing graph data from public sources. Honestly the 3% increase was just a 'eye ball'
- Reload and Gun setup for 'Chambered Ammo = 0', this seems to mimic open bolt, only issue is when you put away any weapon (especially empty ones), it resets the bolt to the forward position (Forces slide reloads on M16 for example)
Adding the argument && Empty in the graph seems to fix this, however since the weapon's bolt isn't actually forward, the weapon's bolt doesn't move during the bolt rack animation...
- Reduced the vertical offset recoil. Making effective recoil lower, slightly increased felt recoil
- Changed sounds, sound is slightly lower pitch, CPW now use the current UZI sounds. Suppressed doesn't sound like a helium huffing M16 anymore.
- Fixed minor de-sync of the bolt rack animation
- Added PhysX to the firing animations
Game Version
1.6.0.76
Created
Sat, 29 Nov 2025 23:17:39 GMT
Last Modified
Sat, 29 Nov 2025 23:17:47 GMT

1.0.5

We shant talk about the RoF of the railed UZI, most of the changes have been adding a new SMG, but not yet complete, coming in TwoWeeks
Game Version
1.6.0.68
Created
Sat, 15 Nov 2025 15:52:13 GMT
Last Modified
Sat, 15 Nov 2025 15:52:25 GMT

1.0.4

Removed animated magazine components, hopefully reduce errors and crashing (from logs)
These were an attempt to get bullet counts animated, but is really weird and broken.
Game Version
1.6.0.54
Created
Sun, 02 Nov 2025 21:05:20 GMT
Last Modified
Sun, 02 Nov 2025 21:06:24 GMT

1.0.3

ACTUALLY APPLIED TEH PREFAB, SAME CHANGES AT 1.0.3 BUT ACTUALLY APPLIED.
Game Version
1.6.0.54
Created
Sun, 02 Nov 2025 03:13:08 GMT
Last Modified
Sun, 02 Nov 2025 03:13:17 GMT

1.0.2

Nerfed floating attachments on the bottom 1913 rail.
Game Version
1.6.0.54
Created
Sun, 02 Nov 2025 03:03:59 GMT
Last Modified
Sun, 02 Nov 2025 03:04:13 GMT

1.0.1

Rotated the 1913 bottom rail attachment point to fix upside down attachments (from attachment framework)
Game Version
1.6.0.54
Created
Sun, 02 Nov 2025 00:59:05 GMT
Last Modified
Sun, 02 Nov 2025 00:59:19 GMT

1.0.0

Game Version
1.6.0.54
Created
Sun, 02 Nov 2025 00:25:45 GMT
Last Modified
Sun, 02 Nov 2025 00:25:59 GMT

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