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---FNG---SUPER---US---

by FNGhere
---FNG---SUPER---US---

Summary

Super U.S. Soldiers. Unlimited stamina, harder to detect by AI. Slower bleeding, faster regen, more effective tourniquets. Reduced fall/vehicle rollover damage.

Description

Search for "FNG" for my other mods. I don't know if Conflict config overrides some of the health stuff, but most of it is still effective, regardless.

SCR_CharacterControllerComponent
-Aiming Speed from 90 to 135 (for super AI)
-Input Aim Limits to 0 and 0 (for super AI, but see if affects player)
-Legs Damage Can Move Threshold to from .5 to .8

PerceptionComponent
-Eyes Sensor Max Range from 750 to 1000
-Eyes Recognition Detect/Identify Decay levels halved
-Ears Max Range from 100 to 250
-Ears Sound intensity from 10 to 1 (for super AI)

SCR_AICombatComponent -AI Skill Default to Expert

Climbing Data Component -Can Climb Over checked to see if you can boost each other

SCR_CharacterDamageManagerComponent
-(Bleeding) -DOT Scale from 1 to .5
-(Regeneration) -Regen Scale from 1 to 2
-(Tourniquets) -Multiplier from .5 to .95
-(Unsorted) Fall damage min/max from 8.85/11.2 to 15/20
-(Unsorted) Collision Velocity Threshold from 1.2 to 5
-(Unsorted) Unconscious Regeneration Scale from .4 to .8

SCR_CharacterPerceivableComponent -Prone/Crouch/Stand/Sound from .2/.4/1/42 to .05/.1/.75/15

SCR_CharacterStaminaComponent
-(Stamina) Regain/Run/Sprint from .07/-.008/-.016 to 1/10/10
-(Encumbrance)  Mass/Min/Max/Drain Max from 90/90/140/-0.1 to 90/1000/1000/1
-(Breathing) From .45/.5/1.1/2.5 to .225/.25/0.55/0.125
-Weapon Partial Lowering Time from 0.5/15 to 6000/6000

License

Arma Public License (APL)

Version
1.0.2
Game Version
1.2.1.173
Version size
2.22 KB
Downloads
147
Created
04.01.2025
Last Modified
12.01.2025
ID
6448092CD70F8D38