Chernarus PVE

by Ludo310

0.5.3

Chernarus PVE – v0.5.3
- Fixed the map cursor coordinates panel not showing: it now appears in the top-right corner of the map with the M777 grid, altitude, distance and azimuth.
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 20:26:11 GMT
Last Modified
Wed, 07 Oct 2026 20:26:51 GMT

0.5.2

Chernarus PVE – v0.5.2

- Fixed: server crash on restart caused by a vehicle flung out of the map being saved. Such entities are now removed on load and before each save, and existing saves load again.
- New: map cursor info box showing grid (10 digits), altitude, and distance/bearing from your position (mils and degrees), in the same format as the M777 fire control tablet.
- Enemy convoys now leave from outside the base, so trucks no longer get stuck between buildings and lose their crew.
- Stuck enemy convoys far from players are put back on their road instead of being lost.
- Convoys reaching a base now also bring under-strength garrison groups back to full strength.
- Player stats: suicides are now counted correctly (a death caused by the enemy is no longer counted as a suicide).
Game Version
1.8.0.13
Created
Wed, 07 Oct 2026 18:55:39 GMT
Last Modified
Wed, 07 Oct 2026 18:56:18 GMT

0.5.1

Chernarus PVE – v0.5.1

- Fixed: enemy convoys no longer get stuck at spawn with an empty crew.
- Friendly AI groups far from players now bring the world to life around them (garrisons, towns, convoys and counter-attacks react to them).
- Added the CH-53E Super Stallion.
- Fixed: helicopter weapons crate and repair service now rearm WCS helicopters and armored vehicles.
- Commander logistics and building tables can now be built (Service tab).
- Fixed: Skyhook hook indicator now sits in the helicopter HUD instead of the screen center.
- View distance in planes raised to 4000 m.
- Added persistent player statistics.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 20:04:17 GMT
Last Modified
Tue, 06 Oct 2026 20:05:04 GMT

0.4.1

Chernarus PVE – v0.4.1

- Added new signs to build mode.
- Fixed: friendly and enemy AI follow move and get-in-vehicle orders again.
- AI with an active order now stay active even far from players.
- Recruited friendly groups no longer despawn when no player is nearby.
- Player crates and vehicles are now kept across server restarts.
- Added a HUD compass and name tags above friendly players.
- Added short admin commands: /help, /ia, /clr, /att, /chasse, /bar, /mor, /conv, /alea, /heure, /msg.
- Updated the welcome briefing.
- Added a server performance log.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 21:02:16 GMT
Last Modified
Mon, 05 Oct 2026 21:02:41 GMT

0.3.2

Chernarus PVE – v0.3.2

- Correction : construire la table radio appui-feu empêchait les joueurs de se connecter au serveur.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 11:23:12 GMT
Last Modified
Mon, 05 Oct 2026 11:23:32 GMT

0.3.0

===== CHANGE NOTES (0.3.0) =====

0.3.0
NEW
- Dynamic enemy AI. The Russian commander now reacts to the number of connected players: more players means more events, more convoys and more escorts. Enemy activity never fully stops, even on an empty server.
  - Supply convoys: trucks drive between enemy bases, sometimes escorted, shown on the map. A convoy that arrives reinforces its destination garrison. Destroy it or steal it to delay the reinforcements; a stolen truck's supplies can be used by players. Intel markers sometimes show where a convoy is.
  - Hunter patrols: an armed vehicle with infantry goes after players operating far from their bases.
  - Roadblocks: temporary checkpoints on roads between US and Russian territory.
  - Mortar strikes: a mortar team shells a US base while players are there. Killing the gunner stops it.
  - Counter-attacks without nearby players are simulated, then switch to real AI as soon as a player comes close.
  - Enemy bases that are out of sight slowly replace their losses.
- Recruit AI in vehicles at the barracks, from 3 new tabs:
  - Logistics: M997 Supply, HEMTT FlatBed, M1083 Ammo, M1083 Repair, M923A1 Tanker.
  - Transport: M998, JLTV, M923A1, M1083.
  - Armed: M1025 M2, JLTV CROWS M2, LAV-25, M2A2 Bradley, Stryker CROWS.
  The crew and passengers spawn inside the vehicle and stay there until you give orders. They count toward the barracks AI budget.
- Buildable US services: armory (full, weapons only, equipment only), light and heavy vehicle depots, helipad, fuel (small and large), repair, vehicle gadget box, helicopter weapons box, medical box and tent, recruitment (small and large), supplies (small and large).
- Base signs: Aviation, Helicopters, Motor Pool, Armor and Barracks (custom), plus US signs for Ammo Storage, Command Post, Field Hospital, Firing Range, Fuel Storage, Material Depot, Vehicle Repair, Base Entrance, Warzone, Flag, Checkpoint and Minefield.
- Furnishing tab: 28 new items (desks, tables, food tables, radio stations, typewriter, spare parts, storage). Helipad ground marking and blue portable runway light also added.
- Multi-Use Drones mod added. The MUD tablet is available in the arsenal.
- New loading screen and scenario image.
- Admin chat command /ennemi: shows enemy AI status and can force a counter-attack, convoy, hunt, roadblock or mortar strike for testing.

CHANGES
- Construction prompt now shows "Build 100%", since one shovel hit finishes the build.
- Airfield aircraft service points can no longer be dismantled by players.
- More allied AI can be placed in build mode: 20 per base, 30 at the MOB (vanilla 10).

SERVER ADMINS
- New Enemy_* keys in CPVE_Settings.cfg for intensity, convoys, hunts, roadblocks, mortars and simulated attacks. An existing file is not overwritten, so missing keys use their default values. To get every key with its description, rename or delete the file and restart.
- New Build_AIBudgetBase / Build_AIBudgetHQ keys.

---
FR
- IA ennemie dynamique : son intensité suit le nombre de joueurs. Elle ajoute des convois de ravitaillement (visibles sur la carte et volables), des patrouilles de chasse, des barrages routiers et des tirs de mortier sur les bases. Les contre-attaques sont simulées quand aucun joueur n'est proche.
- Recrutement d'IA en véhicule à la caserne (3 onglets : logistique, transport, armé) : M997, HEMTT, M1083, M923A1, M998, JLTV, M1025 M2, LAV-25, M2A2 Bradley, Stryker CROWS.
- Services US constructibles : armurerie, dépôts véhicules, hélipad, carburant, réparation, médical, recrutement, supply.
- Pancartes de base, 28 nouveaux objets d'aménagement, marquage hélipad, balise de piste bleue.
- Mod Multi-Use Drones ajouté (tablette MUD dans l'arsenal).
- Nouvel écran de chargement.
- Commande admin /ennemi.
- Construction : affiche « Build 100% ». Les services avion des aérodromes ne peuvent plus être démontés. Budget d'IA alliées plaçables : 20 par base, 30 à la MOB.
- Admins : nouvelles clés Enemy_* et Build_AIBudget* dans CPVE_Settings.cfg. Le fichier existant n'est pas réécrit : supprimez-le pour le régénérer avec toutes les clés.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 17:14:06 GMT
Last Modified
Sun, 04 Oct 2026 17:14:31 GMT

0.2.1

===== CHANGE NOTES (0.2.1) =====

0.2.1
NEW
- Clear vegetation with the shovel: "Remove" action on trees (2 s, tree falls, stump disappears) and bushes/stumps (1 s). Synced for all players, including late joiners.
- Helicopters added to the US vehicle request list: H-47, H-60 family, UH-60 SRG, MH-60 Supply, UH-1Y (Lee's and Sage's versions), with Skyhook and Sling Load Framework for cargo transport. Helicopter ammo added to the arsenal.
- New welcome briefing: satellite map of Chernarus, French / English (flags in the top-right corner; default follows the game language).
- Server settings file: $profile:ChernarusPVE/CPVE_Settings.cfg (created with default values on first start). Tunes AI per group, active AI limit, radios per group, vehicles per player, construction budgets, ambient patrols/vehicles, and enemy AI (density, activation distances, garrisons, counter-attacks).
- Optional server performance log (CSV in $profile:ChernarusPVE/perf/).

CHANGES
- US MOB services layout updated.

---
FR
- Retrait de la végétation à la pelle (arbres, buissons, souches).
- Hélicoptères ajoutés au dépôt US (H-47, H-60, UH-60 SRG, MH-60 Supply, UH-1Y) + Skyhook / élingue. Munitions hélico dans l'arsenal.
- Nouveau briefing : vue satellite, français / anglais.
- Fichier de réglages serveur CPVE_Settings.cfg (IA, radios, véhicules, budgets de construction, IA ennemie).
- Log de performances serveur optionnel.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 18:09:14 GMT
Last Modified
Sat, 03 Oct 2026 18:09:27 GMT

0.1.0

Game Version
1.8.0.13
Created
Fri, 02 Oct 2026 22:14:17 GMT
Last Modified
Fri, 02 Oct 2026 22:14:30 GMT

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