LinearConflictPVE
by Gramps303
1.4.6
- Added safe zone for radio relay towers for the pre cap killer feature
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 04:36:55 GMT
- Last Modified
- Tue, 23 Jun 2026 04:37:05 GMT
1.4.5
- Disabled not needed code for tasks
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 08:29:19 GMT
- Last Modified
- Fri, 05 Jun 2026 08:29:24 GMT
1.4.4
- Corrected/Standardized tags in logs
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 02:38:34 GMT
- Last Modified
- Fri, 05 Jun 2026 02:38:39 GMT
1.4.3
- Added LogLevels to logs - Adjusted logs for consistency
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 02:32:18 GMT
- Last Modified
- Fri, 05 Jun 2026 02:32:23 GMT
1.4.2
- Fixed null pointer issue
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 04:55:50 GMT
- Last Modified
- Fri, 29 May 2026 04:55:55 GMT
1.4.1
- Added debugging for lost tasks on scenario load
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 03:51:12 GMT
- Last Modified
- Fri, 29 May 2026 03:51:17 GMT
1.4.0
- Fixed Task system - Added kill pre-cappers feature - Moved cooldown timer variable into the config file - Update for 1.7 - Updated the mod description
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 20:28:11 GMT
- Last Modified
- Thu, 28 May 2026 20:28:21 GMT
1.3.10
- Fixed the new mission header cooldown timer variable, m_iNewTaskCooldown
- Game Version
- 1.6.0.95
- Created
- Thu, 08 Jan 2026 08:42:55 GMT
- Last Modified
- Thu, 08 Jan 2026 08:42:59 GMT
1.3.9
- Attempted a fix for consile logs getting null pointer on FindClosestBase when loading a save file
- Game Version
- 1.6.0.95
- Created
- Mon, 22 Dec 2025 06:15:03 GMT
- Last Modified
- Mon, 22 Dec 2025 06:15:06 GMT
1.3.8
- Cleaned up prints used for debugging - Attempt at adding server config variable for defining task cooldown timer
- Game Version
- 1.6.0.95
- Created
- Fri, 19 Dec 2025 00:28:36 GMT
- Last Modified
- Fri, 19 Dec 2025 00:28:42 GMT
1.3.7
- Added variable to track the most recently captured point so the next point is selected based on its position
- Game Version
- 1.6.0.76
- Created
- Sun, 23 Nov 2025 03:47:36 GMT
- Last Modified
- Sun, 23 Nov 2025 03:47:40 GMT
1.3.6
- Added 5 minute timer after a point is capped until the next point is selected (Will make this configurable soon)
- Game Version
- 1.6.0.68
- Created
- Fri, 21 Nov 2025 06:06:55 GMT
- Last Modified
- Fri, 21 Nov 2025 06:06:59 GMT
1.3.5
- Script updates for 1.6
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 14:19:37 GMT
- Last Modified
- Thu, 30 Oct 2025 14:19:44 GMT
1.3.4
- Set define variable added in conflict remixed pve scenario
- Game Version
- 1.4.0.38
- Created
- Sat, 14 Jun 2025 02:43:33 GMT
- Last Modified
- Sat, 14 Jun 2025 02:43:37 GMT
1.3.3
- Removed some print scripts from log files - Removed unused variables - Added workbench thumbnail
- Game Version
- 1.4.0.31
- Created
- Thu, 05 Jun 2025 14:46:23 GMT
- Last Modified
- Thu, 05 Jun 2025 14:46:30 GMT
1.3.2
- fixed potential null pointer script error
- Game Version
- 1.3.0.157
- Created
- Sat, 03 May 2025 22:28:35 GMT
- Last Modified
- Sat, 03 May 2025 22:28:52 GMT
1.3.1
- fixed reading the config file - adjusted detection of possible capturable points
- Game Version
- 1.3.0.157
- Created
- Sat, 03 May 2025 18:02:07 GMT
- Last Modified
- Sat, 03 May 2025 18:02:15 GMT
1.3.0
- Update for 1.3.0 - Added save file LCPProgress.json in LinearConflictPVEConfig folder in your server profile folder. This file should be deleted if you restart/end a conflict match.
- Game Version
- 1.3.0.130
- Created
- Thu, 27 Mar 2025 18:35:39 GMT
- Last Modified
- Thu, 27 Mar 2025 18:35:52 GMT
1.2.1
- readme file failed - updated info onto mod description
- Game Version
- 1.2.0.124
- Created
- Thu, 07 Nov 2024 03:46:16 GMT
- Last Modified
- Thu, 07 Nov 2024 03:46:24 GMT
1.2.0
- Added a server config file to configure the numbers used in the scripts - Hard coded values are now the default values, configuration not required - See readme file in the mod folder for more info on custom configuration
- Game Version
- 1.2.0.124
- Created
- Thu, 07 Nov 2024 03:37:08 GMT
- Last Modified
- Thu, 07 Nov 2024 03:37:16 GMT
1.1.9
- potential fix for selecting enemy HQ
- Game Version
- 1.2.0.124
- Created
- Sat, 26 Oct 2024 03:47:58 GMT
- Last Modified
- Sat, 26 Oct 2024 03:48:07 GMT
1.1.8
- Fix for enemy captured vehicles despawning
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 22:57:46 GMT
- Last Modified
- Thu, 24 Oct 2024 22:57:54 GMT
1.1.7
- Moved 4x vehicle patrols map to the main scenario mod
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 08:32:29 GMT
- Last Modified
- Thu, 24 Oct 2024 08:32:37 GMT
1.1.6
- reverted scenario ID change
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 08:07:38 GMT
- Last Modified
- Thu, 24 Oct 2024 08:08:00 GMT
1.1.5
- changed scenario ID for server config files
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 08:02:59 GMT
- Last Modified
- Thu, 24 Oct 2024 08:03:22 GMT
1.1.4
- loading page fix?
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 07:41:28 GMT
- Last Modified
- Thu, 24 Oct 2024 07:41:48 GMT
1.1.3
- loading screen fix?
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 07:30:15 GMT
- Last Modified
- Thu, 24 Oct 2024 07:30:22 GMT
1.1.2
- mission config fix?
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 07:05:19 GMT
- Last Modified
- Thu, 24 Oct 2024 07:05:27 GMT
1.1.1
- Fix for map override
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 06:40:30 GMT
- Last Modified
- Thu, 24 Oct 2024 06:40:38 GMT
1.1.0
- Added 3x more vehicle patrols - Fixed: Counter attacks were spawning in for inactive points - Fixed: Vehicle patrol AI was spawning in before their assigned vehicle was available
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 06:20:17 GMT
- Last Modified
- Thu, 24 Oct 2024 06:20:25 GMT