LinearConflictPVE
by Gramps303
1.3.7
- Added variable to track the most recently captured point so the next point is selected based on its position
- Game Version
- 1.6.0.76
- Created
- Sun, 23 Nov 2025 03:47:36 GMT
- Last Modified
- Sun, 23 Nov 2025 03:47:40 GMT
1.3.6
- Added 5 minute timer after a point is capped until the next point is selected (Will make this configurable soon)
- Game Version
- 1.6.0.68
- Created
- Fri, 21 Nov 2025 06:06:55 GMT
- Last Modified
- Fri, 21 Nov 2025 06:06:59 GMT
1.3.5
- Script updates for 1.6
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 14:19:37 GMT
- Last Modified
- Thu, 30 Oct 2025 14:19:44 GMT
1.3.4
- Set define variable added in conflict remixed pve scenario
- Game Version
- 1.4.0.38
- Created
- Sat, 14 Jun 2025 02:43:33 GMT
- Last Modified
- Sat, 14 Jun 2025 02:43:37 GMT
1.3.3
- Removed some print scripts from log files - Removed unused variables - Added workbench thumbnail
- Game Version
- 1.4.0.31
- Created
- Thu, 05 Jun 2025 14:46:23 GMT
- Last Modified
- Thu, 05 Jun 2025 14:46:30 GMT
1.3.2
- fixed potential null pointer script error
- Game Version
- 1.3.0.157
- Created
- Sat, 03 May 2025 22:28:35 GMT
- Last Modified
- Sat, 03 May 2025 22:28:52 GMT
1.3.1
- fixed reading the config file - adjusted detection of possible capturable points
- Game Version
- 1.3.0.157
- Created
- Sat, 03 May 2025 18:02:07 GMT
- Last Modified
- Sat, 03 May 2025 18:02:15 GMT
1.3.0
- Update for 1.3.0 - Added save file LCPProgress.json in LinearConflictPVEConfig folder in your server profile folder. This file should be deleted if you restart/end a conflict match.
- Game Version
- 1.3.0.130
- Created
- Thu, 27 Mar 2025 18:35:39 GMT
- Last Modified
- Thu, 27 Mar 2025 18:35:52 GMT
1.2.1
- readme file failed - updated info onto mod description
- Game Version
- 1.2.0.124
- Created
- Thu, 07 Nov 2024 03:46:16 GMT
- Last Modified
- Thu, 07 Nov 2024 03:46:24 GMT
1.2.0
- Added a server config file to configure the numbers used in the scripts - Hard coded values are now the default values, configuration not required - See readme file in the mod folder for more info on custom configuration
- Game Version
- 1.2.0.124
- Created
- Thu, 07 Nov 2024 03:37:08 GMT
- Last Modified
- Thu, 07 Nov 2024 03:37:16 GMT
1.1.9
- potential fix for selecting enemy HQ
- Game Version
- 1.2.0.124
- Created
- Sat, 26 Oct 2024 03:47:58 GMT
- Last Modified
- Sat, 26 Oct 2024 03:48:07 GMT
1.1.8
- Fix for enemy captured vehicles despawning
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 22:57:46 GMT
- Last Modified
- Thu, 24 Oct 2024 22:57:54 GMT
1.1.7
- Moved 4x vehicle patrols map to the main scenario mod
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 08:32:29 GMT
- Last Modified
- Thu, 24 Oct 2024 08:32:37 GMT
1.1.6
- reverted scenario ID change
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 08:07:38 GMT
- Last Modified
- Thu, 24 Oct 2024 08:08:00 GMT
1.1.5
- changed scenario ID for server config files
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 08:02:59 GMT
- Last Modified
- Thu, 24 Oct 2024 08:03:22 GMT
1.1.4
- loading page fix?
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 07:41:28 GMT
- Last Modified
- Thu, 24 Oct 2024 07:41:48 GMT
1.1.3
- loading screen fix?
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 07:30:15 GMT
- Last Modified
- Thu, 24 Oct 2024 07:30:22 GMT
1.1.2
- mission config fix?
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 07:05:19 GMT
- Last Modified
- Thu, 24 Oct 2024 07:05:27 GMT
1.1.1
- Fix for map override
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 06:40:30 GMT
- Last Modified
- Thu, 24 Oct 2024 06:40:38 GMT
1.1.0
- Added 3x more vehicle patrols - Fixed: Counter attacks were spawning in for inactive points - Fixed: Vehicle patrol AI was spawning in before their assigned vehicle was available
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 06:20:17 GMT
- Last Modified
- Thu, 24 Oct 2024 06:20:25 GMT
1.0.6
- Attempted fix for enemy HQ being selected for capture
- Game Version
- 1.2.0.124
- Created
- Thu, 17 Oct 2024 22:29:16 GMT
- Last Modified
- Thu, 17 Oct 2024 22:29:25 GMT
1.0.5
HOTFIX: - Fixed bug where the enemy HQ could be selected for an objective
- Game Version
- 1.2.0.124
- Created
- Tue, 15 Oct 2024 02:44:14 GMT
- Last Modified
- Tue, 15 Oct 2024 02:44:22 GMT
1.0.4
- If a point is recaptured by the enemy it will automatically be added back to the sieze objectives list. (No new tasks will be assigned until all points in the list are taken)
- Game Version
- 1.2.0.124
- Created
- Thu, 10 Oct 2024 20:51:38 GMT
- Last Modified
- Thu, 10 Oct 2024 20:51:48 GMT
1.0.3
- Disallow radio tower reconfiguring unless it's an assigned task - Fixed a bug with tasks - Fixed 3rd point calculation
- Game Version
- 1.2.0.124
- Created
- Thu, 10 Oct 2024 19:19:10 GMT
- Last Modified
- Thu, 10 Oct 2024 19:19:20 GMT
1.0.1
- Added rule to auto-spawn points within 500m of each other - Added scaling of multiple points dependent on player count
- Game Version
- 1.2.0.124
- Created
- Wed, 09 Oct 2024 20:04:48 GMT
- Last Modified
- Wed, 09 Oct 2024 20:04:58 GMT
1.0.0
- Updated from unlisted to Public - Removed dependency on Bacon Linear Conflict PVE mod and included his code in this mod (with permission of course)
- Game Version
- 1.2.0.124
- Created
- Sat, 05 Oct 2024 19:24:41 GMT
- Last Modified
- Sat, 05 Oct 2024 19:25:08 GMT
0.8.1
- hotfix
- Game Version
- 1.2.0.124
- Created
- Fri, 04 Oct 2024 02:34:10 GMT
- Last Modified
- Fri, 04 Oct 2024 02:34:17 GMT
0.8.0
- Game Version
- 1.2.0.124
- Created
- Thu, 03 Oct 2024 23:33:12 GMT
- Last Modified
- Thu, 03 Oct 2024 23:33:20 GMT
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