ExclusionZone
by BoogieTheUnit
Contributors
BoogieTheUnit
1.1.101
Major update: Terrain changes New towns and settlements Introduction of Radiation Framework & Detection Devices (wip) New enterable historical buildings (wip) - placeholder textures/placeholder stairs for now, interiors furniture etc coming soon 2 types of anomalies - Teleporter and Gravity (this can kill you) New vegitation New terrain surfaces updated textures on some buildings added floors to turbine hall at NPP (wip) added buildings to NPP (wip) changed cooling towers to closer match reality (wip) started layout of Zaton island and settlements/roads on it updated map markers updated paper map updated navmesh updated soundmap major performance pass in Pripyat new underground lighting new underground areas, tunnels, etc changes to forested areas added warning signs to highly radioactive areas & inner cordon wall
- Game Version
- 1.2.1.169
- Created
- Mon, 06 Jan 2025 03:01:51 GMT
- Last Modified
- Mon, 06 Jan 2025 04:31:25 GMT
1.1.100
republishing small patch, forgot a couple things. paper map should be fixed now, for real this time.
- Game Version
- 1.2.1.169
- Created
- Tue, 17 Dec 2024 00:47:27 GMT
- Last Modified
- Tue, 17 Dec 2024 02:08:26 GMT
1.1.99
small patch to fix paper map new rasterization updated roads on topo map new soundmap to reflect area/building changes disabled editablecomponent that was enabled by default on certain buildings, this should help with boot times and performance
- Game Version
- 1.2.1.169
- Created
- Mon, 16 Dec 2024 22:50:23 GMT
- Last Modified
- Tue, 17 Dec 2024 00:12:05 GMT
1.1.98
Terrain update & new navmeshes to compliment. Added some new villages and another POI details pass on some surface masks general polishing of some areas reworked Yantar valley highway entirely new assets introduced 2 new vehicles are now in. Offroad kitted and upgunned "battlemechanic" style vics in unique colors, cosmetics still WIP temporarily deactivated underground probe in some parts of Agroprom underground for rework.
- Game Version
- 1.2.1.169
- Created
- Mon, 16 Dec 2024 07:01:30 GMT
- Last Modified
- Mon, 16 Dec 2024 08:27:30 GMT
1.1.97
small patch to update a dependency
- Game Version
- 1.2.1.169
- Created
- Fri, 13 Dec 2024 22:59:00 GMT
- Last Modified
- Sat, 14 Dec 2024 00:18:00 GMT
1.1.96
hotfix to patch new audio issue with arma reforger that was affecting the radio broadcast fixed time&date settings
- Game Version
- 1.2.1.169
- Created
- Fri, 13 Dec 2024 19:22:21 GMT
- Last Modified
- Fri, 13 Dec 2024 20:40:59 GMT
1.1.95
republishing due to upload network error (again)
- Game Version
- 1.2.1.169
- Created
- Fri, 13 Dec 2024 03:57:26 GMT
- Last Modified
- Fri, 13 Dec 2024 05:13:05 GMT
1.1.91
Minor performance pass Updated soundmap Updated rasterization a few config changes - should be able to save state and load from saved state after server restart now. next update will likely be after the big arma update later this week, should include updated lore-specific factions (these will be based off vanilla factions for now) and start iterating game modes.
- Game Version
- 1.2.0.124
- Created
- Tue, 10 Dec 2024 08:15:13 GMT
- Last Modified
- Tue, 10 Dec 2024 09:30:13 GMT
1.1.90
updates to Pripyat updates to Duga navmesh update
- Game Version
- 1.2.0.124
- Created
- Tue, 10 Dec 2024 05:55:05 GMT
- Last Modified
- Tue, 10 Dec 2024 07:10:30 GMT
1.1.89
terrain tweaks texture changes in a couple spots added historical statues to match the area, still more to come navmesh update first iteration of hotel polissya in pripyat, more buildings in the works for the city fixed a spot where foliage was flickering
- Game Version
- 1.2.0.124
- Created
- Sat, 07 Dec 2024 06:40:46 GMT
- Last Modified
- Sat, 07 Dec 2024 07:55:18 GMT
1.1.88
added roads back to paper map after accidental deletion
- Game Version
- 1.2.0.124
- Created
- Wed, 04 Dec 2024 21:55:36 GMT
- Last Modified
- Wed, 04 Dec 2024 23:07:49 GMT
1.1.87
Removed a 1.5gb dependency containing buildings that had missing occluder geometries, empty spaces for now in their place (not many) but I will be putting my own assets in those spaces soon. Updated Soldiers, BTRLike, and LowRes navmeshes. Server owners should always use navmesh streaming while running this terrain to avoid high ram utilization. Forest geometries update. Soundmap update.
- Game Version
- 1.2.0.124
- Created
- Wed, 04 Dec 2024 18:04:52 GMT
- Last Modified
- Wed, 04 Dec 2024 19:20:29 GMT
1.1.86
Dependency update: Wolf's building pack now has a dependency for rail generator which had been a planned addition, this week I will be looking to possibly remove "map maker only assets" as a dependency it's 1.5gb and I'm only really using a few assets for now as placeholders while I model new buildings. few minor tweaks first optimization pass on lighting in Rostok updated soundmap
- Game Version
- 1.2.0.124
- Created
- Mon, 02 Dec 2024 17:36:14 GMT
- Last Modified
- Mon, 02 Dec 2024 18:48:20 GMT
1.1.85
added 2 custom wreck models: T72 and Mi-24 Hind added first iteration of Wish Granter model, still needs its final texture Hind wrecks added to match STALKER lore locations Agroprom underground will be replaced with a custom asset next patch, which should fix the lighting once and for all and better fit the lore. added bridge supports to the larger bridges a few tank wrecks added along historical route of 2022 russian incursion game-year updated to 2030, should fix declination&sun positioning
- Game Version
- 1.2.0.124
- Created
- Mon, 02 Dec 2024 01:28:14 GMT
- Last Modified
- Mon, 02 Dec 2024 02:39:51 GMT
1.1.84
Started expansion of Rostok First implementations of Megascans on some custom objects (much more to come) continued construction in many areas fixed vegitation poking through a bunch of buildings fixed a power pole that was in the middle of a road new navmesh to reflect building and forest changes hopefully fixed the mystery light probe in agroprom underground changes to 100 rads bar changes to Pripyat underpass and tunnels under Jupiter factory will be looking to replace dummy/non enterable buildings with custom assets in one of the next updates in order to remove a dependency.
- Game Version
- 1.2.0.124
- Created
- Sun, 01 Dec 2024 06:58:57 GMT
- Last Modified
- Sun, 01 Dec 2024 08:09:45 GMT
1.1.83
testing some scripts, fixed some floating vegitation
- Game Version
- 1.2.0.124
- Created
- Wed, 27 Nov 2024 03:37:53 GMT
- Last Modified
- Wed, 27 Nov 2024 04:45:48 GMT
1.1.82
small update testing some tweaks to the agroprom underground lighting/will likely redo the problematic area with a custom asset instead checking to see if the generic dev-texture of a new area is still showing in multiplayer sessions
- Game Version
- 1.2.0.124
- Created
- Tue, 26 Nov 2024 09:36:06 GMT
- Last Modified
- Tue, 26 Nov 2024 10:44:05 GMT
1.1.81
Fixed a bunch of textures added pripyat concrete signage underground lighting tweaks for testing adjusted building heights for some structures and added walkways to others
- Game Version
- 1.2.0.124
- Created
- Tue, 26 Nov 2024 02:17:59 GMT
- Last Modified
- Tue, 26 Nov 2024 03:26:15 GMT
1.1.80
Test patch to check an override, next actual update will be later today
- Game Version
- 1.2.0.124
- Created
- Mon, 25 Nov 2024 19:22:07 GMT
- Last Modified
- Mon, 25 Nov 2024 20:30:02 GMT
1.1.79
Started further iteration of custom structures for the NPP: added first part of interior structure containing auxillary reactor, testing for performance and UV/occluder issues, added first iteration of exterior shell for the spent fuel processing building, the layout of the NPP area is subject to a lot of change as I complete the assets. fixed a misaligned interior probe in the long building, added a couple doors and ladders to facilitate movement within the complex. will likely wait to do a navmesh update for the NPP until more of the custom assets are in place, this is to minimize the size of the mod.
- Game Version
- 1.2.0.124
- Created
- Mon, 25 Nov 2024 00:32:39 GMT
- Last Modified
- Mon, 25 Nov 2024 01:40:41 GMT




