ExclusionZone

by BoogieTheUnit

Contributors

BoogieTheUnit

1.1.101

Major update: 
Terrain changes
New towns and settlements
Introduction of Radiation Framework & Detection Devices (wip)
New enterable historical buildings (wip) - placeholder textures/placeholder stairs for now, interiors furniture etc coming soon
2 types of anomalies - Teleporter and Gravity (this can kill you)
New vegitation
New terrain surfaces
updated textures on some buildings
added floors to turbine hall at NPP (wip)
added buildings to NPP (wip)
changed cooling towers to closer match reality (wip)
started layout of Zaton island and settlements/roads on it
updated map markers
updated paper map
updated navmesh
updated soundmap
major performance pass in Pripyat
new underground lighting
new underground areas, tunnels, etc
changes to forested areas
added warning signs to highly radioactive areas & inner cordon wall
Game Version
1.2.1.169
Created
Mon, 06 Jan 2025 03:01:51 GMT
Last Modified
Mon, 06 Jan 2025 04:31:25 GMT

1.1.100

republishing small patch, forgot a couple things.
paper map should be fixed now, for real this time.
Game Version
1.2.1.169
Created
Tue, 17 Dec 2024 00:47:27 GMT
Last Modified
Tue, 17 Dec 2024 02:08:26 GMT

1.1.99

small patch to fix paper map
new rasterization
updated roads on topo map
new soundmap to reflect area/building changes

disabled editablecomponent that was enabled by default on certain buildings, this should help with boot times and performance
Game Version
1.2.1.169
Created
Mon, 16 Dec 2024 22:50:23 GMT
Last Modified
Tue, 17 Dec 2024 00:12:05 GMT

1.1.98

Terrain update & new navmeshes to compliment.
Added some new villages and another POI
details pass on some surface masks
general polishing of some areas
reworked Yantar valley highway entirely
new assets introduced

2 new vehicles are now in. Offroad kitted and upgunned "battlemechanic" style vics in unique colors, cosmetics still WIP

temporarily deactivated underground probe in some parts of Agroprom underground for rework.
Game Version
1.2.1.169
Created
Mon, 16 Dec 2024 07:01:30 GMT
Last Modified
Mon, 16 Dec 2024 08:27:30 GMT

1.1.97

small patch to update a dependency
Game Version
1.2.1.169
Created
Fri, 13 Dec 2024 22:59:00 GMT
Last Modified
Sat, 14 Dec 2024 00:18:00 GMT

1.1.96

hotfix to patch new audio issue with arma reforger that was affecting the radio broadcast
fixed time&date settings
Game Version
1.2.1.169
Created
Fri, 13 Dec 2024 19:22:21 GMT
Last Modified
Fri, 13 Dec 2024 20:40:59 GMT

1.1.95

republishing due to upload network error (again)
Game Version
1.2.1.169
Created
Fri, 13 Dec 2024 03:57:26 GMT
Last Modified
Fri, 13 Dec 2024 05:13:05 GMT

1.1.91

Minor performance pass
Updated soundmap
Updated rasterization
a few config changes - should be able to save state and load from saved state after server restart now.

next update will likely be after the big arma update later this week, should include updated lore-specific factions (these will be based off vanilla factions for now) and start iterating game modes.
Game Version
1.2.0.124
Created
Tue, 10 Dec 2024 08:15:13 GMT
Last Modified
Tue, 10 Dec 2024 09:30:13 GMT

1.1.90

updates to Pripyat
updates to Duga
navmesh update
Game Version
1.2.0.124
Created
Tue, 10 Dec 2024 05:55:05 GMT
Last Modified
Tue, 10 Dec 2024 07:10:30 GMT

1.1.89

terrain tweaks
texture changes in a couple spots
added historical statues to match the area, still more to come
navmesh update
first iteration of hotel polissya in pripyat, more buildings in the works for the city
fixed a spot where foliage was flickering
Game Version
1.2.0.124
Created
Sat, 07 Dec 2024 06:40:46 GMT
Last Modified
Sat, 07 Dec 2024 07:55:18 GMT

1.1.88

added roads back to paper map after accidental deletion
Game Version
1.2.0.124
Created
Wed, 04 Dec 2024 21:55:36 GMT
Last Modified
Wed, 04 Dec 2024 23:07:49 GMT

1.1.87

Removed a 1.5gb dependency containing buildings that had missing occluder geometries, empty spaces for now in their place (not many) but I will be putting my own assets in those spaces soon.

Updated Soldiers, BTRLike, and LowRes navmeshes. Server owners should always use navmesh streaming while running this terrain to avoid high ram utilization.

Forest geometries update.
Soundmap update.
Game Version
1.2.0.124
Created
Wed, 04 Dec 2024 18:04:52 GMT
Last Modified
Wed, 04 Dec 2024 19:20:29 GMT

1.1.86

Dependency update:
Wolf's building pack now has a dependency for rail generator which had been a planned addition, this week I will be looking to possibly remove "map maker only assets" as a dependency it's 1.5gb and I'm only really using a few assets for now as placeholders while I model new buildings.

few minor tweaks
first optimization pass on lighting in Rostok
updated soundmap
Game Version
1.2.0.124
Created
Mon, 02 Dec 2024 17:36:14 GMT
Last Modified
Mon, 02 Dec 2024 18:48:20 GMT

1.1.85

added 2 custom wreck models: T72 and Mi-24 Hind
added first iteration of Wish Granter model, still needs its final texture
Hind wrecks added to match STALKER lore locations
Agroprom underground will be replaced with a custom asset next patch, which should fix the lighting once and for all and better fit the lore.
added bridge supports to the larger bridges
a few tank wrecks added along historical route of 2022 russian incursion
game-year updated to 2030, should fix declination&sun positioning
Game Version
1.2.0.124
Created
Mon, 02 Dec 2024 01:28:14 GMT
Last Modified
Mon, 02 Dec 2024 02:39:51 GMT

1.1.84

Started expansion of Rostok
First implementations of Megascans on some custom objects (much more to come)
continued construction in many areas
fixed vegitation poking through a bunch of buildings
fixed a power pole that was in the middle of a road
new navmesh to reflect building and forest changes
hopefully fixed the mystery light probe in agroprom underground
changes to 100 rads bar
changes to Pripyat underpass and tunnels under Jupiter factory

will be looking to replace dummy/non enterable buildings with custom assets in one of the next updates in order to remove a dependency.
Game Version
1.2.0.124
Created
Sun, 01 Dec 2024 06:58:57 GMT
Last Modified
Sun, 01 Dec 2024 08:09:45 GMT

1.1.83

testing some scripts, fixed some floating vegitation
Game Version
1.2.0.124
Created
Wed, 27 Nov 2024 03:37:53 GMT
Last Modified
Wed, 27 Nov 2024 04:45:48 GMT

1.1.82

small update testing some tweaks to the agroprom underground lighting/will likely redo the problematic area with a custom asset instead
checking to see if the generic dev-texture of a new area is still showing in multiplayer sessions
Game Version
1.2.0.124
Created
Tue, 26 Nov 2024 09:36:06 GMT
Last Modified
Tue, 26 Nov 2024 10:44:05 GMT

1.1.81

Fixed a bunch of textures
added pripyat concrete signage
underground lighting tweaks for testing
adjusted building heights for some structures and added walkways to others
Game Version
1.2.0.124
Created
Tue, 26 Nov 2024 02:17:59 GMT
Last Modified
Tue, 26 Nov 2024 03:26:15 GMT

1.1.80

Test patch to check an override, next actual update will be later today
Game Version
1.2.0.124
Created
Mon, 25 Nov 2024 19:22:07 GMT
Last Modified
Mon, 25 Nov 2024 20:30:02 GMT

1.1.79

Started further iteration of custom structures for the NPP:
added first part of interior structure containing auxillary reactor, testing for performance and UV/occluder issues, added first iteration of exterior shell for the spent fuel processing building, the layout of the NPP area is subject to a lot of change as I complete the assets.
fixed a misaligned interior probe in the long building,
added a couple doors and ladders to facilitate movement within the complex.

will likely wait to do a navmesh update for the NPP until more of the custom assets are in place, this is to minimize the size of the mod.
Game Version
1.2.0.124
Created
Mon, 25 Nov 2024 00:32:39 GMT
Last Modified
Mon, 25 Nov 2024 01:40:41 GMT

Showing 31 to 50 of 50 results

Rows per page