R8 Events

by Chief_99

0.1.14

New match type: Spleef. Eight floors of breakable concrete slabs in a chain-link cage at the floor arena; everyone starts on the top floor with a pistol (endless ammo) and 2 grenades, nobody can hurt anyone, and the last one on a floor takes the round; first to 3 rounds. The floors start crumbling by themselves after 2:00. Also: a match everyone has left ends at once; the F5 events tool lists the floor arena when Spleef is picked and shows Spleef's settings under Modes and vote. (0.1.13 went out without the lobby fonts and textures; this is the complete build.)
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 01:55:19 GMT
Last Modified
Sat, 07 Nov 2026 01:55:26 GMT

0.1.13

New match type: Spleef. Eight floors of breakable concrete slabs in a chain-link cage at the floor arena; everyone starts on the top floor with a pistol (endless ammo) and 2 grenades, nobody can hurt anyone, and the last one on a floor takes the round; first to 3 rounds. The floors start crumbling by themselves after 2:00. Also: a match everyone has left ends at once; the F5 events tool lists the floor arena when Spleef is picked and shows Spleef's settings under Modes and vote.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 01:53:33 GMT
Last Modified
Sat, 07 Nov 2026 01:53:37 GMT

0.1.12

New match types: capture the flag (bring the enemy flag to your stand while your own is home; first to 3 captures or the most in 10 minutes) and king of the hill (a point a second while your team alone holds the hill; first to 120 or the most in 10 minutes; the hill moves every 60 s). Both are in the next-match vote and the F5 tool, with their own HUD, on-screen markers, scoreboard and lobby panel pages.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 11:17:17 GMT
Last Modified
Fri, 06 Nov 2026 11:30:09 GMT

0.1.11

New match types: free-for-all (first to 20 kills or 10 minutes), gun game (12 weapons; each kill moves you up one, a melee kill knocks your victim back one) and last man standing (one kit for everyone, the area closes in). All three are in the next-match vote and the F5 tool, with their own HUD, scoreboard and lobby panel pages. Joining a free-for-all or gun game mid-match puts you straight in. Spawn security tightened.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 08:06:50 GMT
Last Modified
Fri, 06 Nov 2026 08:07:03 GMT

0.1.10

Fix for Arma 1.9: match spawns were refused (players stayed lobby civilians). New: players vote for the next match at match end (3 choices sized for the players on, 30 s; rotation when nobody votes; staff's F5 pick first). Free-for-all spawn points in every arena (for the coming FFA modes).
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 20:55:09 GMT
Last Modified
Thu, 05 Nov 2026 21:07:32 GMT

0.1.9

0.1.9: NATO and Russia show their faction icons again in Game Master (they were blank white tiles in 0.1.8).
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 15:10:02 GMT
Last Modified
Thu, 05 Nov 2026 15:10:11 GMT

0.1.8

0.1.8: No longer needs RHS. Teams play on the base game's US and USSR factions (NATO "US Army" and Russia "Soviet Army" on the lobby boards). Built for Arma Reforger 1.9.
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 14:02:22 GMT
Last Modified
Thu, 05 Nov 2026 14:02:27 GMT

0.1.7

0.1.7: Fix. A staff member controlling a soldier through Game Master no longer gets sent to the lobby as a civilian when that soldier dies: the editor comes back, as in the base game.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 01:29:39 GMT
Last Modified
Tue, 03 Nov 2026 01:29:45 GMT

0.1.6

0.1.6: the lobby panel. Press F4 (it also opens when you join): pick a side, see the teams, the arena and the round live from the lobby, with down marks for watchers (players in the match see them at round end). A LOADOUTS card when the R8 Events Arsenal add-on is loaded. A staff move to the lobby out of a running match counts like a leave.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 13:48:14 GMT
Last Modified
Mon, 02 Nov 2026 13:48:25 GMT

0.1.5

0.1.5: fairness fixes. Leaving a running match (/leave or disconnecting) counts as a death, and you can't join a team or watch from the lobby until that match ends. Staff moving you to the lobby can't be undone with /join. Teams can only be joined with /join (no other way round the team rules). Safer watching.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 22:23:51 GMT
Last Modified
Sun, 01 Nov 2026 22:23:55 GMT

0.1.4

0.1.4: the player flow. No deploy screen: you join as a civilian in the lobby and the server spawns you. Join a team in chat with /join nato, /join russia or /join auto; /leave goes back to the lobby. NATO and Russia use the RHS factions (now a dependency). Dead players watch living team mates in first person ([ and ] switch); lobby players can /watch the match.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 18:13:07 GMT
Last Modified
Sun, 01 Nov 2026 18:13:12 GMT

0.1.3

Knocked-out players stay in an elimination round and can get back up. If everyone left on a team is down at once, the team has 20 seconds (setting events.elimination.downedSeconds) for someone to get up, then it is out.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 12:38:55 GMT
Last Modified
Sun, 01 Nov 2026 12:39:04 GMT

0.1.2

Players who join over the network are now moved to the waiting area after a match and held on their spawn strip during the countdown (before, only the host was). Scoreboard and events tool say "1 player" instead of "1 players".
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 12:23:33 GMT
Last Modified
Sun, 01 Nov 2026 12:23:35 GMT

0.1.1

Two-player test fixes: a survivor respawned on the same spot no longer loses the new character (round 2 ended at once); a tap of P closes the scoreboard instead of opening the Group Menu; F5 and P keep working after rejoining; the waiting scoreboard no longer says First to 0 rounds.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 02:04:25 GMT
Last Modified
Sun, 01 Nov 2026 02:04:31 GMT

0.1.0

Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 01:35:29 GMT
Last Modified
Sun, 01 Nov 2026 01:35:33 GMT

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