Summary
Tweaks and features added to Conflict: Everon to enhance realism.
Description
- 3rd Person disabled for infantry/gunners
3rd person peeking has been disabled for infantry/gunners.
Only drivers and pilots can use 3rd person view.
- Shorter radio ranges (front lines)
Antenna ranges have been shortened to create more of a defined "front line".
- Frontline respawn timer
Bases that receive enemy radio signal are considered on the front lines, so respawn timers have been increased to spawn at these locations.
- Contested base respawn timer
Bases that are under attack have additional time added to the respawn timer to encourage players to spawn elsewhere.
- Supplies add capture time to bases
Supplies are factored in to the capture time for bases, making it worthwhile for logi runners to keep frontline bases stocked, adding more strategy.
- RP/MHQ Spawn timer based on distance from HQ
Mobile HQ and deployed radio spawnpoints have their respawn timers dictated by their distance from Main HQ.
- Preset loadouts
Role based loadouts to reduce cognitive load and encourage players to choose less costly kits.
- Rank based loadout allowances
Saving a custom loadout is determined by the total supply value of your kit, which is scaled based on your rank. Increase your rank to save more in a custom kit.
- Rank based Suppression
Suppression effects have been tweaked from LM Suppression and the intensity scales based on player rank. The higher the rank, the lower the effects.
- Teamwork XP
Earn extra XP and rank up faster by completing most tasks in the proximity of a team mate.
- Death loses XP (restored if near team mate)
To encourage more tactical decisions, players will lose a bit of XP if they die to an enemy. However, that XP is restored if they were near a team mate.
- Death info screen
Get to know who killed you (and other useful tips for the game mode)
- Scaling death respawn timer
Each time you are killed, a small amount of time is added to your respawn timer to encourage more tactical decisions. Penalties are reset to 0 if you stay alive throughout the threshold (20 minutes).
- No uncon VON
Players who are unconscious should not be able to communicate enemy locations and status, and is thus disabled.
- Faster Medics + XP
Anyone who has a Medic Kit within their inventory is considered a medic, and will enjoy double speed for applying bandages, tourniquets, etc. Anyone who helps heal someone (including enemies) will earn some XP to encourage gameplay.
- Slower ADS Speeds
The default ADS speed is 0.35 seconds for most weapons. In real life, it takes an average of 1-2 seconds to raise their rifle and obtain an accurate sight picture.
- Shorter friendly nametag distance
To encourage positively identifying targets before engaging, friendly nametag distance has been reduced so players don't learn to use it as a crutch.
- Slower strafe spam
Strafing speeds is unrealistic and been reduced to discourage strafe-spam tactics when engaging enmemies.
- Increased squad sizes (from 6 to 8)
Squad sizes have been increased to allow for larger groups to work together and stay together.
- No Killfeed
Killfeed has been disabled so that the fog of war remains in effect.
License
Arma Public License (APL)