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Operation Uppercut XCore
by Isaac 039
Contributors
Kurt 051
1.0.30
Added Drive-By dependency and overrode scripts to fix it's errors until the original dev fixes it (may remove since it might put servers in crash loops) Reenabled HUD reticles in first person only
- Game Version
- 1.3.0.157
- Created
- Tue, 22 Apr 2025 22:13:51 GMT
- Last Modified
- Tue, 22 Apr 2025 22:19:57 GMT
1.0.29
Removed some more diagnostic log spam code Added backstop to shield damage in event of excess damage taken
- Game Version
- 1.3.0.144
- Created
- Sat, 12 Apr 2025 17:21:31 GMT
- Last Modified
- Sat, 12 Apr 2025 17:27:36 GMT
1.0.28
Removed Some diagnostic log spam code
- Game Version
- 1.3.0.144
- Created
- Fri, 11 Apr 2025 01:24:40 GMT
- Last Modified
- Fri, 11 Apr 2025 01:35:18 GMT
1.0.27
Adjusted shield managing script for new shield setup (possible fix for shields not recharging glitch)
- Game Version
- 1.3.0.144
- Created
- Thu, 10 Apr 2025 17:36:28 GMT
- Last Modified
- Thu, 10 Apr 2025 17:42:19 GMT
1.0.26
Made sure to delete HQ front door this time
- Game Version
- 1.3.0.130
- Created
- Wed, 09 Apr 2025 16:38:58 GMT
- Last Modified
- Wed, 09 Apr 2025 16:45:06 GMT
1.0.25
Removed front door from armories and HQs until doors can be fixed
- Game Version
- 1.3.0.130
- Created
- Wed, 09 Apr 2025 15:56:30 GMT
- Last Modified
- Wed, 09 Apr 2025 16:02:47 GMT
1.0.24
Completely overhauled ammo counter script
- Game Version
- 1.3.0.130
- Created
- Wed, 09 Apr 2025 13:56:23 GMT
- Last Modified
- Wed, 09 Apr 2025 14:02:25 GMT
1.0.23
Updated shield status sounds to be local to player Improved shield managing script for better shield status sounds and shield availability Reset character scale setting for spartans (until a better method arises) Adjusted HUD script to find shields attached to armor
- Game Version
- 1.3.0.130
- Created
- Wed, 09 Apr 2025 01:54:12 GMT
- Last Modified
- Wed, 09 Apr 2025 02:00:37 GMT
1.0.22
Added special arsenal tag for customization option organization Stability and optimization improvement for automatic door script Added new box attached to UNSC arsenal for customization Added ability to set the activation distance and perma override of automatic doors in GM Added GM placeable UNSC door
- Game Version
- 1.3.0.130
- Created
- Sun, 06 Apr 2025 07:53:43 GMT
- Last Modified
- Sun, 06 Apr 2025 07:59:51 GMT
1.0.21
Added more labels for customization attachment slots
- Game Version
- 1.3.0.130
- Created
- Sat, 05 Apr 2025 19:42:50 GMT
- Last Modified
- Sat, 05 Apr 2025 19:48:47 GMT
1.0.20
Added extra HUD scripting for high ammo capacity weapon magazines Removed conflicting HUD interaction layout override Added new dependency with script modifications for better 3rd person weapon reticles Removed static HUD reticle functions from HUD managing script Added script for pilot controlled turrets
- Game Version
- 1.3.0.130
- Created
- Wed, 02 Apr 2025 02:25:30 GMT
- Last Modified
- Wed, 02 Apr 2025 02:31:22 GMT
1.0.19
Fixed spartan helmet night vision Added non-tracer sniper ammo Reduced Charon class and Halcyon class texture resolutions Improved reserve ammo counter script for HUDs (Fixes server peer freezing on last mag change)
- Game Version
- 1.2.1.202
- Created
- Wed, 26 Mar 2025 04:31:28 GMT
- Last Modified
- Wed, 26 Mar 2025 04:37:27 GMT
1.0.18
Fix attempt
- Game Version
- 1.2.1.202
- Created
- Fri, 21 Mar 2025 10:02:46 GMT
- Last Modified
- Fri, 21 Mar 2025 10:08:37 GMT
1.0.17
Added new script for character scaling Added new ballistics table for no-drop ammo for proper AI utilization Added new vehicle boost script component with new keybinding option Improved the vehicle flip prompt script
- Game Version
- 1.2.1.202
- Created
- Fri, 21 Mar 2025 09:11:20 GMT
- Last Modified
- Fri, 21 Mar 2025 09:17:03 GMT
1.0.16
Updated AI to use new armor variations Possible fix for Covie AI looking at ground
- Game Version
- 1.2.1.202
- Created
- Thu, 27 Feb 2025 22:41:26 GMT
- Last Modified
- Thu, 27 Feb 2025 22:47:07 GMT
1.0.15
Updated shield check in HUD script Added function to delete shields after death in shield managing script
- Game Version
- 1.2.1.173
- Created
- Sat, 11 Jan 2025 11:44:11 GMT
- Last Modified
- Sat, 11 Jan 2025 12:44:38 GMT
1.0.14
Increased delay timer for 8 gauge buckshot spread to address barrel collision issue Moved HUD script to Core for centralized updating
- Game Version
- 1.2.1.169
- Created
- Thu, 09 Jan 2025 03:53:57 GMT
- Last Modified
- Thu, 09 Jan 2025 04:49:34 GMT
1.0.13
Added sound files Added sound calls to shield managing script
- Game Version
- 1.2.1.169
- Created
- Sun, 05 Jan 2025 15:09:48 GMT
- Last Modified
- Sun, 05 Jan 2025 16:02:56 GMT
1.0.12
Fixed spartan II loadout not spawning with basic items Another fix for a composition placement crash
- Game Version
- 1.2.1.169
- Created
- Sat, 04 Jan 2025 07:18:19 GMT
- Last Modified
- Sat, 04 Jan 2025 08:11:11 GMT
1.0.11
Another fix for a composition not being placeable
- Game Version
- 1.2.1.169
- Created
- Tue, 31 Dec 2024 21:13:19 GMT
- Last Modified
- Tue, 31 Dec 2024 22:07:03 GMT
1.0.10
Another fix for a composition not being placeable
- Game Version
- 1.2.1.169
- Created
- Tue, 31 Dec 2024 19:55:50 GMT
- Last Modified
- Thu, 02 Jan 2025 07:57:00 GMT
1.0.9
Added script for weapon firing signal setting Another fix for a composition placement crash
- Game Version
- 1.2.1.169
- Created
- Tue, 31 Dec 2024 17:50:17 GMT
- Last Modified
- Tue, 31 Dec 2024 18:43:28 GMT
1.0.8
Added new script to manage shields Fixed some compositions not being placeable
- Game Version
- 1.2.1.169
- Created
- Sun, 29 Dec 2024 02:31:00 GMT
- Last Modified
- Sun, 29 Dec 2024 03:24:06 GMT
1.0.7
Fixed UNSC HQ having extra supplies in conflict Fixed Innie faction logo Fixed Innie HQ not having supplies in conflict Fixed M41 rocket inaccuracy at long range Added new script for weapons Added script for making placeable sounds and a sample prefab Added icons for Innie and Covie faction entity filter Adjusted stamina for marine character Added textures for skybox planets Made new UNSC faction emblem Fixed AI group names Added custom AI group icons Possible fix for proximity activated doors getting stuck
- Game Version
- 1.2.1.169
- Created
- Mon, 23 Dec 2024 10:26:33 GMT
- Last Modified
- Mon, 23 Dec 2024 11:25:20 GMT
1.0.6
Fixed UNSC HQ having extra supplies in conflict Fixed Innie faction logo Fixed Innie HQ not having supplies in conflict Fixed M41 rocket inaccuracy at long range Added new script for weapons Added script for making placeable sounds and a sample prefab Added icons for Innie and Covie faction entity filter Adjusted stamina for marine character Added textures for skybox planets Made new UNSC faction emblem Fixed AI group names Added custom AI group icons Possible fix for proximity activated doors getting stuck
- Game Version
- 1.2.1.169
- Created
- Mon, 23 Dec 2024 09:53:55 GMT
- Last Modified
- Tue, 24 Dec 2024 21:58:12 GMT
1.0.5
Fixed Marine loadout inventory being empty Fixed UNSC HQ not having supplies in conflict
- Game Version
- 1.2.1.169
- Created
- Sun, 15 Dec 2024 22:44:58 GMT
- Last Modified
- Sun, 15 Dec 2024 23:44:01 GMT
1.0.4
Properly removed character based HUDs
- Game Version
- 1.2.1.169
- Created
- Thu, 12 Dec 2024 21:06:38 GMT
- Last Modified
- Thu, 12 Dec 2024 22:02:07 GMT
1.0.3
Current public version update
- Game Version
- 1.2.1.169
- Created
- Thu, 12 Dec 2024 17:10:29 GMT
- Last Modified
- Thu, 12 Dec 2024 18:04:22 GMT
1.0.2
Added crashed pelican prop Changed ODST loadout icon in spawn menu Edited Charon and Halcyon class ship textures to add marker lighting Innie file clean up Fixed spawnpoint tagging (should be findable again)
- Game Version
- 1.2.0.124
- Created
- Mon, 16 Sep 2024 07:01:26 GMT
- Last Modified
- Mon, 16 Sep 2024 07:38:02 GMT
1.0.1
Script edits Equipped Innie squad leader with MA2B Disabled Ammo counters again to prevent crashes on consoles
- Game Version
- 1.2.0.124
- Created
- Wed, 28 Aug 2024 21:40:20 GMT
- Last Modified
- Wed, 28 Aug 2024 22:05:48 GMT