TrainWreck-GM
by Badger 2-3
1.0.46
- Fixed editor warning about resource leaks for the UI info. Looks to be fixed according to logs. - Added flag to skip assigning new groups a default waypoint (so other systems can apply their own)
- Game Version
- 1.6.0.76
- Created
- Tue, 02 Dec 2025 00:03:22 GMT
- Last Modified
- Tue, 02 Dec 2025 00:03:30 GMT
1.0.45
- Added AI spawn points to buildings/ruins from 1.6
- Game Version
- 1.6.0.68
- Created
- Wed, 12 Nov 2025 19:05:34 GMT
- Last Modified
- Wed, 12 Nov 2025 19:05:39 GMT
1.0.44
- Fixed 1.6 issue where EnableTypeDiscriminator started requiring a bool value...
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 03:57:27 GMT
- Last Modified
- Thu, 06 Nov 2025 03:57:32 GMT
1.0.43
Since reforger now handles toggling nametags, removed the forceful removal of nametags.
- Game Version
- 1.4.0.48
- Created
- Sun, 03 Aug 2025 15:03:03 GMT
- Last Modified
- Sun, 03 Aug 2025 15:03:08 GMT
1.0.42
- Fixed Spawn in Buildings not spawning units (broke from memoization update)
- Game Version
- 1.4.0.48
- Created
- Wed, 23 Jul 2025 10:29:09 GMT
- Last Modified
- Wed, 23 Jul 2025 10:29:14 GMT
1.0.41
We weren't skipping/ignoring grids that were already collected. Now it's memoized, and we pass around the processed chunks to ensure recursion doesn't process the same chunk. Everon has like 15k spawn points. Before the fix it would return 120k spawn points near the northern airport. With the fix we get around 2k-3k depending on where you are.
- Game Version
- 1.4.0.48
- Created
- Tue, 22 Jul 2025 10:29:15 GMT
- Last Modified
- Tue, 22 Jul 2025 10:29:18 GMT
1.0.40
- Game Version
- 1.4.0.48
- Created
- Sun, 20 Jul 2025 19:44:50 GMT
- Last Modified
- Sun, 20 Jul 2025 19:44:52 GMT
1.0.38
- Game Version
- 1.4.0.48
- Created
- Sun, 20 Jul 2025 19:37:00 GMT
- Last Modified
- Sun, 20 Jul 2025 19:37:03 GMT
1.0.37
I think I must have forgotten to push something cuz spawn thing broke... maybe this fixes it
- Game Version
- 1.4.0.48
- Created
- Sun, 20 Jul 2025 19:33:26 GMT
- Last Modified
- Sun, 20 Jul 2025 19:33:28 GMT
1.0.36
Removed budget code, punting this to other mods
- Game Version
- 1.4.0.48
- Created
- Thu, 17 Jul 2025 23:54:18 GMT
- Last Modified
- Thu, 17 Jul 2025 23:54:20 GMT
1.0.35
- Game Version
- 1.4.0.48
- Created
- Thu, 17 Jul 2025 23:47:25 GMT
- Last Modified
- Thu, 17 Jul 2025 23:47:27 GMT
1.0.34
fixed budget value stuff breaking when disabled
- Game Version
- 1.4.0.48
- Created
- Thu, 17 Jul 2025 23:34:23 GMT
- Last Modified
- Thu, 17 Jul 2025 23:34:26 GMT
1.0.33
## Grid Subscriptions - Refactored `TW_MonitorPositions` class to allow subscribing to a grid and radius ## Spawn System - AntiGridSize has been added back. The Spawn and AntiSpawn grids can now be separated or combined at runtime. - Removed method within `SCR_BaseGameMode` that was used to retrieve the `TW_OnPlayerPositionsChangedInvoker`. Instead, should use `TW_MonitorPositions` to retrieve the invoker. ## TW_AISpawnPoint and TW_VehicleSpawnPoint - Exposed parameter which drives whether a vehicle spawn point gets removed from the world when used or not - Refactored out the grid management for these spawn points into separate classes
- Game Version
- 1.4.0.48
- Created
- Tue, 15 Jul 2025 15:14:01 GMT
- Last Modified
- Tue, 15 Jul 2025 15:14:04 GMT
1.0.32
- Fixed script error, sorry folks. It worked if used with another mod like loot or spawn settings, but now this works standalone
- Game Version
- 1.4.0.48
- Created
- Sun, 13 Jul 2025 14:52:52 GMT
- Last Modified
- Sun, 13 Jul 2025 14:52:54 GMT
1.0.31
- Refactored player monitoring to centralize logic for player monitoring, instead of having duplicate efforts in different mods
- Game Version
- 1.4.0.48
- Created
- Sun, 13 Jul 2025 12:11:00 GMT
- Last Modified
- Sun, 13 Jul 2025 12:11:04 GMT
1.0.30
Added some utility methods to assist with recent efforts
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 02:33:26 GMT
- Last Modified
- Sun, 29 Jun 2025 02:33:29 GMT
1.0.29
- Potential fix (verified locally with peer tool) -> Character selection for Spawn in Building system working
- Game Version
- 1.3.0.130
- Created
- Mon, 31 Mar 2025 21:56:30 GMT
- Last Modified
- Mon, 31 Mar 2025 21:56:45 GMT
1.0.28
- changed category this mod appears in
- Game Version
- 1.3.0.130
- Created
- Thu, 27 Mar 2025 20:01:26 GMT
- Last Modified
- Thu, 27 Mar 2025 20:01:29 GMT
1.0.27
- Game Version
- 1.3.0.130
- Created
- Thu, 27 Mar 2025 20:00:54 GMT
- Last Modified
- Thu, 27 Mar 2025 20:01:04 GMT
1.0.26
- No changes to mod itself. Updating summary to include how to reach/find us. Can create a GH Issue for bugs/feature requests
- Game Version
- 1.2.1.189
- Created
- Fri, 31 Jan 2025 23:19:43 GMT
- Last Modified
- Fri, 31 Jan 2025 23:19:49 GMT
1.0.25
- No changes to mod itself. Updating summary to include how to reach/find us. Can create a GH Issue for bugs/feature requests
- Game Version
- 1.2.1.189
- Created
- Fri, 31 Jan 2025 23:18:38 GMT
- Last Modified
- Fri, 31 Jan 2025 23:18:44 GMT
1.0.24
- Utility methods added for saving/loading json - Added struct for min/max
- Game Version
- 1.2.1.169
- Created
- Tue, 17 Dec 2024 01:44:12 GMT
- Last Modified
- Tue, 17 Dec 2024 01:44:22 GMT
1.0.23
- Introduced a new approach towards initializing our mods. Hopefully it addresses some weirdness we've identified
- Game Version
- 1.2.1.169
- Created
- Fri, 13 Dec 2024 00:13:19 GMT
- Last Modified
- Fri, 13 Dec 2024 00:13:27 GMT
1.0.22
- Adjusted some stuff based on new SpawnEntityPrefab Signature
- Game Version
- 1.2.1.169
- Created
- Thu, 12 Dec 2024 13:28:52 GMT
- Last Modified
- Thu, 12 Dec 2024 13:28:58 GMT
1.0.21
- spawn point updates for buildings
- Game Version
- 1.2.0.124
- Created
- Sun, 20 Oct 2024 19:48:44 GMT
- Last Modified
- Sun, 20 Oct 2024 19:49:57 GMT
1.0.20
- fixed group issues
- Game Version
- 1.2.0.124
- Created
- Sat, 19 Oct 2024 19:02:55 GMT
- Last Modified
- Sat, 19 Oct 2024 19:03:03 GMT
1.0.19
- Tweaked group spawning utility method - Added map manager - WIP composition spawner
- Game Version
- 1.2.0.124
- Created
- Sat, 19 Oct 2024 16:14:12 GMT
- Last Modified
- Sat, 19 Oct 2024 16:14:28 GMT
1.0.18
- Vehicle spawn points added to buildings
- Game Version
- 1.2.0.124
- Created
- Mon, 07 Oct 2024 00:44:46 GMT
- Last Modified
- Mon, 07 Oct 2024 00:44:55 GMT
1.0.17
- Adjusted loiter point to not have action context manager
- Game Version
- 1.2.0.124
- Created
- Thu, 03 Oct 2024 23:24:20 GMT
- Last Modified
- Thu, 03 Oct 2024 23:24:29 GMT
1.0.16
- Loiter point placed under placed spawn points so AI stop wandering around all the time
- Game Version
- 1.2.0.124
- Created
- Thu, 03 Oct 2024 21:58:41 GMT
- Last Modified
- Thu, 03 Oct 2024 21:58:46 GMT




