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TrainWreck-GM
by Badger 2-3
1.0.21
- spawn point updates for buildings
- Game Version
- 1.2.0.124
- Created
- Sun, 20 Oct 2024 19:48:44 GMT
- Last Modified
- Sun, 20 Oct 2024 19:49:57 GMT
1.0.20
- fixed group issues
- Game Version
- 1.2.0.124
- Created
- Sat, 19 Oct 2024 19:02:55 GMT
- Last Modified
- Sat, 19 Oct 2024 19:03:03 GMT
1.0.19
- Tweaked group spawning utility method - Added map manager - WIP composition spawner
- Game Version
- 1.2.0.124
- Created
- Sat, 19 Oct 2024 16:14:12 GMT
- Last Modified
- Sat, 19 Oct 2024 16:14:28 GMT
1.0.18
- Vehicle spawn points added to buildings
- Game Version
- 1.2.0.124
- Created
- Mon, 07 Oct 2024 00:44:46 GMT
- Last Modified
- Mon, 07 Oct 2024 00:44:55 GMT
1.0.17
- Adjusted loiter point to not have action context manager
- Game Version
- 1.2.0.124
- Created
- Thu, 03 Oct 2024 23:24:20 GMT
- Last Modified
- Thu, 03 Oct 2024 23:24:29 GMT
1.0.16
- Loiter point placed under placed spawn points so AI stop wandering around all the time
- Game Version
- 1.2.0.124
- Created
- Thu, 03 Oct 2024 21:58:41 GMT
- Last Modified
- Thu, 03 Oct 2024 21:58:46 GMT
1.0.15
- tweaked server check
- Game Version
- 1.2.0.124
- Created
- Tue, 01 Oct 2024 01:39:39 GMT
- Last Modified
- Tue, 01 Oct 2024 01:39:48 GMT
1.0.14
- util scripts added
- Game Version
- 1.2.0.124
- Created
- Tue, 01 Oct 2024 01:12:51 GMT
- Last Modified
- Tue, 01 Oct 2024 01:13:00 GMT
1.0.13
- Fixed spawn point not being checked for nullability
- Game Version
- 1.2.0.124
- Created
- Sun, 29 Sep 2024 23:36:33 GMT
- Last Modified
- Sun, 29 Sep 2024 23:36:40 GMT
1.0.12
- Fixed grid size not being passed down during resize - Player position monitoring added so downstream mods can tap into position update events (chunks loaded/unloaded) - Utility added for creating a new group for a faction, from list of character prefabs
- Game Version
- 1.2.0.124
- Created
- Sun, 29 Sep 2024 19:52:09 GMT
- Last Modified
- Sun, 29 Sep 2024 19:52:55 GMT
1.0.11
- Game Version
- 1.2.0.124
- Created
- Thu, 26 Sep 2024 23:47:21 GMT
- Last Modified
- Thu, 26 Sep 2024 23:47:33 GMT
1.0.10
- tweaked utility methods for arsenal items
- Game Version
- 1.2.0.124
- Created
- Thu, 26 Sep 2024 18:49:25 GMT
- Last Modified
- Thu, 26 Sep 2024 18:49:32 GMT
1.0.9
Spawn in buildings editor has the following changes - No longer a blackbox in what gets spawned. - When a faction is selected, a list of character prefabs from that factions Catalog will appear - Options are saved - when GM creates another spawn in building entity it will appear with the previously used options already selected
- Game Version
- 1.2.0.124
- Created
- Mon, 23 Sep 2024 03:07:12 GMT
- Last Modified
- Mon, 23 Sep 2024 03:07:17 GMT
1.0.8
- Groups are given default waypoints, with optional overrides - to avoid leaving buildings immediately
- Game Version
- 1.2.0.124
- Created
- Sat, 21 Sep 2024 20:47:22 GMT
- Last Modified
- Sat, 21 Sep 2024 20:47:30 GMT
1.0.7
- Will give preference to randomized character in faction catalog if present, otherwise will use entire character catalog
- Game Version
- 1.2.0.124
- Created
- Sat, 21 Sep 2024 20:15:59 GMT
- Last Modified
- Sat, 21 Sep 2024 20:16:06 GMT
1.0.6
- Faction selector for Spawn in buildings system. Selects random characters from faction manager for selected faction
- Game Version
- 1.2.0.124
- Created
- Sat, 21 Sep 2024 19:48:52 GMT
- Last Modified
- Sat, 21 Sep 2024 19:48:58 GMT
1.0.5
- Fixed bug/QOL where GM would experience a portion of buildings being populated (because we weren't grabbing bordering chunks) - Added additional method for grabbing all spawnpoints within specified chunks
- Game Version
- 1.2.0.102
- Created
- Tue, 06 Aug 2024 23:47:31 GMT
- Last Modified
- Tue, 06 Aug 2024 23:47:34 GMT
1.0.4
- Added some utility functions that can be leveraged from secondary mod
- Game Version
- 1.2.0.102
- Created
- Tue, 06 Aug 2024 23:15:35 GMT
- Last Modified
- Tue, 06 Aug 2024 23:15:39 GMT
1.0.3
- Removed placeable entities from our mod because it deleted ALL compositions from the GM mode... so... gotta figure that out... lame
- Game Version
- 1.2.0.102
- Created
- Thu, 01 Aug 2024 23:21:05 GMT
- Last Modified
- Thu, 01 Aug 2024 23:21:08 GMT
1.0.2
- Fixed ability to set values and active at same time for spawn in buildings system
- Game Version
- 1.2.0.102
- Created
- Thu, 01 Aug 2024 22:01:22 GMT
- Last Modified
- Thu, 01 Aug 2024 22:01:26 GMT
1.0.1
- Added Spawn point system - GM can randomly spawn units in buildings, by specifying amount and radius and faction's appropriate system. By default they are set to defend - Every building has been configured with the Spawn Point System - GM Can disable budgets (Brought in Bacon's system so in event mod is outdated/broken we can fix it on our own if Bacon stops maintaining it)
- Game Version
- 1.2.0.102
- Created
- Thu, 01 Aug 2024 21:13:30 GMT
- Last Modified
- Thu, 01 Aug 2024 21:13:42 GMT
1.0.0
- Game Version
- 1.2.0.98
- Created
- Sun, 28 Jul 2024 16:32:40 GMT
- Last Modified
- Sun, 28 Jul 2024 16:32:42 GMT
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