TacticalAnimationOverhaul TEST

by Bale'

2.0.69

Updated animation graph for 1.6 update
Game Version
1.6.0.68
Created
Wed, 12 Nov 2025 20:23:01 GMT
Last Modified
Wed, 12 Nov 2025 20:23:10 GMT

2.0.68

New Feature :
Walk speed limits (3 presets)
Integrated with the vanilla Walk action: Settings → Character Controls → Walk.
Holding Walk + Speed Up/Down cycles between Slow Walk, Normal Walk, and Fast Walk.
Presets additonal controls are configurable under TAO Control Settings
The last preset used before releasing Walk is remembered and restored on the next Walk toggle.
----------------
Fixes :
- Reload while canting no longer breaks.
- Weapon deployment will cancels combat features and  blocks their activation.
- M16A2: corrected tilted ADS alignment.
- M16A2: fixed inertia-stop locomotion so end frames match the corresponding idle (forward/back/left/right).
- Jumping now correctly cancels Blind Fire.
- Updated mod description
Game Version
1.4.0.48
Created
Sat, 23 Aug 2025 01:15:03 GMT
Last Modified
Sat, 23 Aug 2025 01:15:13 GMT

2.0.67

- Animation graph is up to date with the latest vanilla update. (Should fix the bug where the grenade get stuck in the hand after successive throw. 
- Added back left blind fire with a new logic to avoid the buttstock colliding in the head. 
- Canting state is retrieved after blind fire. 
- Jumping no longer cancel canting (falling and escalading still cancel the canting).
- Improved aim up of sided blind fire.
- Moving no longer cancel blind fire when crouching. 
- Fixed broken reload during high ready and blind fire.
- The left hand thumb is lowered during the ADS of the AK-74 handling animation, to clear the sight view.
Game Version
1.4.0.48
Created
Mon, 18 Aug 2025 23:52:58 GMT
Last Modified
Mon, 18 Aug 2025 23:53:07 GMT

2.0.66

Fixed incorrect rotation and adjusted the body mechanic of dynamic freelook of weapon lowered stance.
Removed dynamic freelook for the weapon raised stance, was causing too much trouble to adjust for every important situations. 
Adjuted the highready "aim down" for every stances.
Game Version
1.4.0.48
Created
Sun, 10 Aug 2025 15:55:01 GMT
Last Modified
Sun, 10 Aug 2025 15:55:10 GMT

2.0.65

Patch notes:
-Aiming deadzone is enable only during blind fire. Disabled for point shooting and ADS. You can lock the version 2.0.64 to keep playing with full deadzone potential until I find a better solution.
Game Version
1.4.0.48
Created
Fri, 08 Aug 2025 12:53:26 GMT
Last Modified
Fri, 08 Aug 2025 12:53:30 GMT

2.0.64

Patch note :
High Ready is no longer canceled when freelooking.
High Ready is no longer canceled by obstacles.
Experimental aiming deadzone system added. (Testing)
Added new canting animations for machine guns.
Removed left shoulder aiming (not feasible across all weapon types, removed for consistency and fair play).
Reduced transition time for blind bire by 30%.
Reduced Blind Fire transition time (except on machine guns).
Fixed incorrect animations used for adjusted standing locomotion.
Game Version
1.4.0.48
Created
Fri, 08 Aug 2025 00:53:08 GMT
Last Modified
Fri, 08 Aug 2025 00:53:13 GMT

2.0.63

────────────────────────────────────────────────────────────────  
                        CHANGELOG – Version "2.0.63"  
                        Release Date : "07/08/2025"  
────────────────────────────────────────────────────────────────  

1. BLIND FIRE REWORK  
──────────────────────  
Configuration:  
- Introduced a configurable Blind Fire aiming modifier in the MuzzleComponent under the Aiming Modifier section.  
- Controls weapon placement and blend-in/out time.  
- Default configurations applied to base classes: Rifle Base, Machine Guns Base, RPG‑7 Base.  

Animations:  
- New Blind Fire animations for all stances but not "prone":  
    • Vanilla M16 + derived weapons  
    • Main Rifle animation set instance  
    • Machine Guns  

Logic & Controls:  
- Full logic overhaul.  
- Blind Fire is now disabled in third-person view.  
- Canting or High Ready modes cancel Blind Fire automatically.  
- Improved obstacle detection during Blind Fire animations (some weapons still need tweaks).  
- Movement speed threshold for cancelling Blind Fire has been increased to improve consistency.  
- When crouched or lowered:  
    • Walking cancels Blind Fire.  
    • Crouched Adjusted stance no longer allows Blind Fire while walking.  

────────────────────────────────────────────────────────────────  
2. HIGH READY REWORK  
────────────────────────  
Configuration:  
- Configurable aiming modifier with axis-specific curves:  
    • Rotation/translation transition in/out  
    • Weapon idle rotation  
    • Left arm tweak  
    • Animation factor  
    • Additive ADS timing  

Animations:  
- New High Ready animations for all rifles and stances.  
- Fully supports procedural lean (left/right).  
- Seamless synchronization with ADS animations.  
- Weapon-specific High Ready animation plays during weapon obstruction.  
- Dynamic upward-aim animations.  

Logic & Fixes:  
- Firing or entering ADS cancels High Ready.  
- Fixed left-hand misalignment.  
- Eliminated “snappy” ADS bug wherever present; transitions are consistently smooth.  

────────────────────────────────────────────────────────────────  
3. CANTING REWORK  
────────────────────  
Animations:  
- New canting animations for all stances.  
- Dynamic upward-aim variants.  
- Optic/no-optic specific animation differences.  

Indirect Effects:  
- Extented time of tactical sprint  (currently only for weapons under vanilla M16 hierarchy).  

────────────────────────────────────────────────────────────────  
4. FREE LOOK DYNAMIC ANIMATIONS (WIP FEATURE)  
──────────────────────────────────────────────  
- The player’s body now dynamically rotates to face the free look direction  

────────────────────────────────────────────────────────────────  
5. OTHER FIXES & TWEAKS  
──────────────────────────────────────  
- Eliminated “twitching” during idle-to-movement transitions due to aiming desynchronization, an issue that was only visible from another player's perspective.  
- M16 vanilla:  
    • Removed incomplete modded lowered idle animations (run idle variant retained).  
- Fixed compass "Focused" misalignment when standing and crouching.  
- Removed ADS movement speed tweaks for M16 vanilla and AK‑74.  
- Removed sway tweak on the AK‑74.  

_________________________________________________________________  

Everything is inspired by the vanilla Arma Reforger animation system.
Game Version
1.4.0.48
Created
Thu, 07 Aug 2025 14:40:16 GMT
Last Modified
Thu, 07 Aug 2025 14:40:20 GMT

2.0.62

Changed : Using ADS button after entering in ADS and the high ready was active will make the weapon return in high ready.
Using de High ready button will cancel the ADS if High ready was active before entering in ADS.

Fixed : Grenade idle animation bug when pressing high ready button.

Fixed : High ready of pistols was canceled when walking fast.
Game Version
1.3.0.170
Created
Tue, 20 May 2025 19:13:13 GMT
Last Modified
Tue, 20 May 2025 19:13:32 GMT

2.0.61

- Fixed T pose when dropping the weapon while having the weapon canted
- Fixed source of bug regarding RHS: StatuQuo because of character graph override.
Game Version
1.3.0.170
Created
Wed, 14 May 2025 23:56:36 GMT
Last Modified
Wed, 14 May 2025 23:56:49 GMT

2.0.60

Test of high ready animations system for rifles type and pistols type. 
- QOL improvement for the usage of canting and blind fire.
- Canceling the tactial sprint will automatically raise the weapon if it was partially lowered.
- Animation logic improvements.
- Tweaked the upperbody motion of the animation "Run forward weapon raised" 
- New modded script to regroup all keybinds and commands. Foundations of future features.

Some bug may happen, report them on TAO discord and I will try to fix them in a next patch.

If there is anything making the game unplayable DM me I will revert to the precedent version if necessary.
Game Version
1.3.0.170
Created
Wed, 14 May 2025 21:48:32 GMT
Last Modified
Wed, 14 May 2025 21:48:50 GMT

2.0.59

- Removed scope/sight prefabs override
Game Version
1.3.0.157
Created
Fri, 25 Apr 2025 18:05:49 GMT
Last Modified
Fri, 25 Apr 2025 18:06:02 GMT

2.0.58

- Updated to 1.3	
- Fixed weapons packs mods broken by TAO 
- Fixed camera first person was too high for ground and air vehicles
- Lot of tweaks and bug fix in anim graph, script and prefabs configs
Game Version
1.3.0.130
Created
Fri, 04 Apr 2025 17:58:29 GMT
Last Modified
Fri, 04 Apr 2025 17:58:37 GMT

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