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ConflictPVERemixedVanilla2.0

by Gramps303

2.2.6

- updated cap points required to 67 to include the new point replacing regina tower
Game Version
1.2.0.124
Created
Tue, 29 Oct 2024 04:49:59 GMT
Last Modified
Tue, 29 Oct 2024 04:51:01 GMT

2.2.5

- Fix for AI vehicle patrol vehicles being deleted on capture
Game Version
1.2.0.124
Created
Sat, 26 Oct 2024 03:49:13 GMT
Last Modified
Sat, 26 Oct 2024 03:50:13 GMT

2.2.4

- Fix for enemy captured vehicles despawning
Game Version
1.2.0.124
Created
Fri, 25 Oct 2024 04:30:53 GMT
Last Modified
Fri, 25 Oct 2024 04:31:55 GMT

2.2.3

- Moved 4x vehicle patrols map for LinerConflictPVE to this mod and gave it its own mission/scenario ID
Game Version
1.2.0.124
Created
Thu, 24 Oct 2024 08:29:46 GMT
Last Modified
Thu, 24 Oct 2024 08:30:45 GMT

2.2.2

- fix for Western Heights name on map
Game Version
1.2.0.124
Created
Thu, 24 Oct 2024 08:17:58 GMT
Last Modified
Thu, 24 Oct 2024 08:18:52 GMT

2.2.1

- Hotfix for Western Heights name on map
Game Version
1.2.0.124
Created
Thu, 24 Oct 2024 07:27:03 GMT
Last Modified
Thu, 24 Oct 2024 07:27:56 GMT

2.2.0

- Fixes for some AI positions
- Removed Entre Deux Tower
- Removed Regina Tower and replaced with a new cap point, Western Heights
- Compatability fixes for LinearConflictPVE mod (counter attacks moved to be children of their parent bases)
- Vehicle patrols renamed
Game Version
1.2.0.124
Created
Thu, 24 Oct 2024 06:13:41 GMT
Last Modified
Thu, 24 Oct 2024 06:14:35 GMT

2.1.3

- New script cleaned up and commented
Game Version
1.2.0.124
Created
Wed, 18 Sep 2024 20:42:29 GMT
Last Modified
Wed, 18 Sep 2024 20:43:30 GMT

2.1.2

- Fix for deleting vehicle patrols with no squad attached?
Game Version
1.2.0.124
Created
Wed, 18 Sep 2024 20:20:15 GMT
Last Modified
Wed, 18 Sep 2024 20:21:16 GMT

2.1.1

- Fix for vehicle patrol spawns spawning on restarts after its squad has been eliminated
Game Version
1.2.0.124
Created
Wed, 18 Sep 2024 19:06:35 GMT
Last Modified
Wed, 18 Sep 2024 19:07:32 GMT

2.1.0

- Edited script to minimize stuck ai for the random counter attack spawns
- Edited save file in an attempt to save counter attack status and vehicle patrol status
- Attempted fix for AI stuck at Airfield
Game Version
1.2.0.124
Created
Wed, 18 Sep 2024 18:25:43 GMT
Last Modified
Wed, 18 Sep 2024 18:26:41 GMT

2.0.17

- Hotfix for vehicle patrol spawns not spawning if not using the optional mods for BMP1, BMP3, & T72
Game Version
1.2.0.124
Created
Sat, 14 Sep 2024 05:25:14 GMT
Last Modified
Sat, 14 Sep 2024 05:26:12 GMT

2.0.16

- Adjusted the chances for modded vehicles for AI driving patrols
Game Version
1.2.0.124
Created
Sat, 14 Sep 2024 03:33:15 GMT
Last Modified
Sat, 14 Sep 2024 03:34:09 GMT

2.0.15

- Attempted fix for AI stuck in Airfield, Perelle, and Skua Point
- Adjusted Vehicle patrol tags to allow custom vehicles to spawn (support for BMP1, BMP3, & T72)
- Changed the mission description for the discord link to be more specific
- Beefed up the islands (more AI)
Game Version
1.2.0.124
Created
Sat, 14 Sep 2024 02:31:27 GMT
Last Modified
Sat, 14 Sep 2024 02:32:21 GMT

2.0.14

- Fixed global fuel consumption bug
- Fixed auto group sizing for vehicle patrols
- Set max speed for ai vehicles to 27kmph
- Added USSR ambulances to Military Hospital and heli spawn in St Pierre military
- Increased chances of ussr arsenal truck spawning
- Adjusted Morton Valley Defend Waypoint
- Removed Airfield starting point (on a hill too steep)
- Adjusted HQ tent in Ghost town, Cheval Gin Lodge, Hornbeam Valley, Tyrone, & Benac
Game Version
1.2.0.124
Created
Fri, 30 Aug 2024 05:12:43 GMT
Last Modified
Fri, 30 Aug 2024 05:13:40 GMT

2.0.13

- Fixed vehicle patrol in Regina
- scripted variable sizes for vehicle patrol ai groups
	(Modders can now use any vehicle and fill it by how many vehicle slots are available; max 15)
- AI stuck in Erquy lighthouse rock fixed
- AI stuck in Perelle house fixed
- Fixed helipad collision with UH1H
- Removed SCR_AIGoalReaction_GetOutVehicle script edit
	(AI now automatically get back into vehicles after a fight)
Game Version
1.2.0.124
Created
Thu, 22 Aug 2024 19:16:40 GMT
Last Modified
Thu, 22 Aug 2024 19:17:37 GMT

2.0.12

- Adjusted Richemont Vehicle Patrol, now drives through farm instead of supply depot.
- Adjusted Calvary Hill vehicle patrol, now drives through Richemont and by Sawmill as well.
- Deleted tilted crates and added supply tents at sawmill supply point.
- Scripted vehicle consumption for ai vehicles to .0001 and reset to vanilla consumption (8.0) when the ai group is eliminated.
Game Version
1.2.0.102
Created
Mon, 12 Aug 2024 02:40:32 GMT
Last Modified
Mon, 12 Aug 2024 02:41:29 GMT

2.0.11

- Adjusted Castle AI spawn to remove them from under the rocks
- Removed civ clothing from US arsenal, moved to another mod: CivilianClothingInUSArsenal
found here: https://reforger.armaplatform.com/workshop/620C243361C6167F-CivilianClothingInUSArsenal
Game Version
1.2.0.102
Created
Tue, 06 Aug 2024 02:50:50 GMT
Last Modified
Tue, 06 Aug 2024 02:51:36 GMT

2.0.10

- Moved Hedgehog Hill base to Etoupe Gas Station
- scripted null check for group error in crash logs
- Added more loadouts to select from on respawn (MG, Pilot, & Squad Lead)
- Fixed name of Fishermans Cove (from Tillers Find duplicate name on north east coast)
- Allow all groups to respawn on backpacks and allow custom loadouts, no supplies
- Updated mod description
Game Version
1.2.0.102
Created
Sat, 03 Aug 2024 03:44:27 GMT
Last Modified
Sat, 03 Aug 2024 03:45:13 GMT

2.0.9

- Added script to prevent AI from despawning on a point being captured.
- Fixed loadouts, prevented random loadouts from being selected.
- Fixed under map AI in Lancre.
- Required island cap points to win.
Game Version
1.2.0.102
Created
Thu, 01 Aug 2024 20:04:13 GMT
Last Modified
Thu, 01 Aug 2024 20:04:55 GMT

2.0.8

- Added script to prevent AI from despawning on a point being captured.
- Fixed loadouts, prevented random loadouts from being selected.
- Fixed under map AI in Lancre
Game Version
1.2.0.102
Created
Thu, 01 Aug 2024 19:33:58 GMT
Last Modified
Fri, 02 Aug 2024 19:37:54 GMT

2.0.7

hotfix for firing range counter quantity
Game Version
1.2.0.92
Created
Wed, 24 Jul 2024 22:46:15 GMT
Last Modified
Wed, 24 Jul 2024 22:47:01 GMT

2.0.6

- Potential fix for:
scripts/Game/Global/SCR_WorldTools.c:115 Function FindEmptyTerrainPosition
scripts/Game/Components/Locations/CPR_AmbientPatrolSpawnPointComponent.c:124 Function SpawnPatrol
- Potential character stamina fix
- Removed Etoupe starting position
Game Version
1.2.0.92
Created
Tue, 23 Jul 2024 04:16:55 GMT
Last Modified
Tue, 23 Jul 2024 04:17:41 GMT

2.0.5

- added scripts for random counter spawn points
- added counter attacks to most towns
- adjusted waves of counters by town size
- slowed bleed out speed/time
- KLMK and Spetsnaz patrols added to enemies
- fixed error from teleporting ai group to vehicle
- fixed some inventory errors with vanilla characters
- decreased static AI spawns
Game Version
1.2.0.92
Created
Sun, 21 Jul 2024 06:18:04 GMT
Last Modified
Sun, 21 Jul 2024 06:18:47 GMT

2.0.4

Fix for custom radio relays
Game Version
1.2.0.70
Created
Thu, 27 Jun 2024 17:41:16 GMT
Last Modified
Thu, 27 Jun 2024 17:42:09 GMT

2.0.3

scenario fix?
Game Version
1.2.0.70
Created
Wed, 26 Jun 2024 18:51:46 GMT
Last Modified
Wed, 26 Jun 2024 18:52:33 GMT

2.0.2

scenario guid fix?
Game Version
1.2.0.70
Created
Wed, 26 Jun 2024 18:47:17 GMT
Last Modified
Wed, 26 Jun 2024 18:48:07 GMT

2.0.1

scenario fix
Game Version
1.2.0.70
Created
Wed, 26 Jun 2024 18:40:56 GMT
Last Modified
Thu, 27 Jun 2024 18:43:34 GMT

2.0.0

Game Version
1.2.0.70
Created
Wed, 26 Jun 2024 18:16:21 GMT
Last Modified
Wed, 26 Jun 2024 18:17:10 GMT

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