ConflictPVERemixedVanilla2.0
by Gramps303
2.4.17
- Disabled Medical kit refund
- Game Version
- 1.6.0.76
- Created
- Wed, 26 Nov 2025 03:58:49 GMT
- Last Modified
- Wed, 26 Nov 2025 03:59:12 GMT
2.4.16
- Edited mortar script spawns and added checks for trees and rocks - Mortars now target players if inside the cap point - Adjusted starting time to be sunrise instead of starting in the dark
- Game Version
- 1.6.0.68
- Created
- Fri, 21 Nov 2025 06:10:20 GMT
- Last Modified
- Fri, 21 Nov 2025 06:10:45 GMT
2.4.15
- Adjusted Kolguyev starting date to have longer nights (August instead of June) - Persistence fix?
- Game Version
- 1.6.0.68
- Created
- Thu, 20 Nov 2025 20:28:08 GMT
- Last Modified
- Thu, 20 Nov 2025 20:29:49 GMT
2.4.14
- Synced MSAR with maximum supply allowed for each rank - Fixed map locations for Kolguyev to not say Everon - Copied Everon radio config for Kolguyev so it plays music and chat
- Game Version
- 1.6.0.68
- Created
- Wed, 19 Nov 2025 20:54:34 GMT
- Last Modified
- Wed, 19 Nov 2025 20:54:58 GMT
2.4.13
- Fixed the radio system on the original Everon scenario (non 4x) - Updated the mod description
- Game Version
- 1.6.0.68
- Created
- Mon, 17 Nov 2025 03:40:56 GMT
- Last Modified
- Mon, 17 Nov 2025 03:41:20 GMT
2.4.12
- Removed player persistence if player does not reconnect before the reconnect timer expires
- Game Version
- 1.6.0.68
- Created
- Thu, 13 Nov 2025 14:58:07 GMT
- Last Modified
- Thu, 13 Nov 2025 14:58:26 GMT
2.4.11
- Lowered default win match timer to 5 minutes on all three scenarios
- Game Version
- 1.6.0.68
- Created
- Wed, 12 Nov 2025 06:34:25 GMT
- Last Modified
- Wed, 12 Nov 2025 06:34:44 GMT
2.4.10
- Update for 1.6.0.68 removed 'Is Rennegade' checkbox in an attempt to make saved loadouts available earlier
- Game Version
- 1.6.0.68
- Created
- Tue, 11 Nov 2025 16:15:06 GMT
- Last Modified
- Tue, 11 Nov 2025 16:15:30 GMT
2.4.9
- Fixed radio range to reach islands so they can gain supplies on both Everon and Kolguyev
- Game Version
- 1.6.0.54
- Created
- Sat, 08 Nov 2025 02:16:12 GMT
- Last Modified
- Sat, 08 Nov 2025 02:16:32 GMT
2.4.8
- Added condition to prevent civilians from capturing bases
- Game Version
- 1.6.0.54
- Created
- Fri, 07 Nov 2025 18:33:56 GMT
- Last Modified
- Fri, 07 Nov 2025 18:34:21 GMT
2.4.7
- More debugging counter attack persistence
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 21:15:49 GMT
- Last Modified
- Thu, 06 Nov 2025 21:16:15 GMT
2.4.6
- Adjusted serializer script and added debugging prints
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 20:51:54 GMT
- Last Modified
- Thu, 06 Nov 2025 20:52:13 GMT
2.4.5
- Added world systems config for everon mission persistence - Attempted another script for loading counter attack waves
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 19:45:31 GMT
- Last Modified
- Thu, 06 Nov 2025 19:45:49 GMT
2.4.4
- Retrying counter waves persistence
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 05:10:02 GMT
- Last Modified
- Thu, 06 Nov 2025 05:10:21 GMT
2.4.3
- Removed stamina from vanilla loadouts - Added script for saving/loading number of counter attack waves and elimination status
- Game Version
- 1.6.0.54
- Created
- Thu, 06 Nov 2025 03:13:04 GMT
- Last Modified
- Thu, 06 Nov 2025 03:13:23 GMT
2.4.2
- Made the islands control points, requiring them to win
- Game Version
- 1.6.0.54
- Created
- Sat, 01 Nov 2025 01:38:45 GMT
- Last Modified
- Sat, 01 Nov 2025 01:40:53 GMT
2.4.1
- Enabled supply regeneration at supply depots on all maps - Disabled commander role due to bugs (Might re-enable later on)
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 04:58:49 GMT
- Last Modified
- Fri, 31 Oct 2025 04:59:10 GMT
2.4.0
- Update for 1.6 - New PVE scenario for Kolguyev
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 14:24:17 GMT
- Last Modified
- Thu, 30 Oct 2025 14:24:37 GMT
2.3.20
- Updated Artillery spawns to despawn once the point is captured, the AI team is eliminated, and players are no longer near. - Removed vehicle waypoints on the small islands near Scythe - Moved counter spawnpoints further away from Quarry, Ghost town, Pennants pass, and Larue to fix counter spawning issue from players within proximity
- Game Version
- 1.4.0.55
- Created
- Fri, 19 Sep 2025 03:29:21 GMT
- Last Modified
- Fri, 19 Sep 2025 03:29:38 GMT
2.3.19
- Potential fix for 'infinite' counter attack waves
- Game Version
- 1.4.0.48
- Created
- Wed, 13 Aug 2025 18:46:05 GMT
- Last Modified
- Wed, 13 Aug 2025 18:46:29 GMT
2.3.18
- Added checks for if AI is in combat then its not considered stuck - Added group size persistence when respawning a stuck group
- Game Version
- 1.4.0.45
- Created
- Fri, 04 Jul 2025 04:25:32 GMT
- Last Modified
- Fri, 04 Jul 2025 04:25:48 GMT
2.3.17
- Adjusted script to delete latestSave json file in saved sessions on round end - Added check for too steep a terrain tp spawn group - Added check for stuck AI counter attacks to respawn them - Potentially disabled vehicle patrols from spawning when their related group has been eliminated - Shortened player distance check. This will make it easier to find a spawnpoint for counters and artillery, but also more likely to spawn in view of players.
- Game Version
- 1.4.0.45
- Created
- Thu, 03 Jul 2025 11:23:40 GMT
- Last Modified
- Thu, 03 Jul 2025 11:23:57 GMT
2.3.16
- Removed any edits to ai limits
- Game Version
- 1.4.0.45
- Created
- Thu, 26 Jun 2025 23:13:34 GMT
- Last Modified
- Thu, 26 Jun 2025 23:13:54 GMT
2.3.15
- Added more comments to explain scripts - Rewrote some scripts considering performance and those not using the linear mod - Should also honor the ai limit set by server owners now - Reuploaded as the previous version did not complete properly
- Game Version
- 1.4.0.45
- Created
- Thu, 26 Jun 2025 21:42:24 GMT
- Last Modified
- Thu, 26 Jun 2025 21:42:38 GMT
2.3.13
- Compatability fix for Civ extraction mod
- Game Version
- 1.4.0.45
- Created
- Thu, 19 Jun 2025 19:06:50 GMT
- Last Modified
- Thu, 19 Jun 2025 19:07:09 GMT
2.3.12
- Increased probability of AT in counters - Fixed counters in non-4x version - Added script for counters in case linear mod is not used - Added bool to determine if linear mod is used (set in linear mod)
- Game Version
- 1.4.0.38
- Created
- Sat, 14 Jun 2025 02:48:18 GMT
- Last Modified
- Sat, 14 Jun 2025 02:48:36 GMT
2.3.11
- Reworked counter attacks to use a large group prefab and set the size of the group still using the multiplier, but a new method. If you use a group for counters that is maxed out at 4 characters, you will not get a group any larger than that unless you update your group with more characters. My default counter group is maxed out at 100 characters (or a multiplier of 25). - Added check box to designate a counter group in AmbientPatrolSpawnpointComponent - Fixed counter attacks despawning when players leave a cap point - Fixed some Everon counters that were spawning in and not moving to their waypoint - Adjusted some points hq tents positions for Everon - Added vehicle patrol in Villeneuf area - Added back warcrimes but disabled Character perceived faction outfit type - Added workbench thumbnail - Cleaned up some scripts, removing unused code - Latest save file deleted on match end after 15 sec to prevent pre built buildings from the previous session loading on a fresh start - removed auto shutdown script on match end It is now highly suggested to use the following startup parameters when running your server to avoid any issues restarting the match: ArmaReforgerServer.exe -autoreload 30 -autoshutdown
- Game Version
- 1.4.0.31
- Created
- Thu, 05 Jun 2025 14:59:08 GMT
- Last Modified
- Thu, 05 Jun 2025 14:59:26 GMT
2.3.10
- added auto shutdown on round end after 30sec - removed warcrimes - fixed a script error on the arsenal boxes
- Game Version
- 1.3.0.170
- Created
- Wed, 14 May 2025 18:51:50 GMT
- Last Modified
- Wed, 14 May 2025 18:52:18 GMT
2.3.9
- removed auto shutdown script on match end It is now highly suggested to use the following startup parameters when running your server to avoid any issues restarting the match: ArmaReforgerServer.exe -autoreload 30 -autoshutdown
- Game Version
- 1.3.0.157
- Created
- Mon, 05 May 2025 00:55:14 GMT
- Last Modified
- Mon, 05 May 2025 00:55:38 GMT
2.3.8
- gave civs bandages and removed name tags - potential fix for artillery random cease fires - disabled all starting point AI spawnpoints - script edit to keep counter attacks from despawning
- Game Version
- 1.3.0.157
- Created
- Sat, 03 May 2025 22:49:59 GMT
- Last Modified
- Sat, 03 May 2025 22:50:15 GMT




