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ConflictPVERemixedVanilla2.0
by Gramps303
2.2.6
- updated cap points required to 67 to include the new point replacing regina tower
- Game Version
- 1.2.0.124
- Created
- Tue, 29 Oct 2024 04:49:59 GMT
- Last Modified
- Tue, 29 Oct 2024 04:51:01 GMT
2.2.5
- Fix for AI vehicle patrol vehicles being deleted on capture
- Game Version
- 1.2.0.124
- Created
- Sat, 26 Oct 2024 03:49:13 GMT
- Last Modified
- Sat, 26 Oct 2024 03:50:13 GMT
2.2.4
- Fix for enemy captured vehicles despawning
- Game Version
- 1.2.0.124
- Created
- Fri, 25 Oct 2024 04:30:53 GMT
- Last Modified
- Fri, 25 Oct 2024 04:31:55 GMT
2.2.3
- Moved 4x vehicle patrols map for LinerConflictPVE to this mod and gave it its own mission/scenario ID
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 08:29:46 GMT
- Last Modified
- Thu, 24 Oct 2024 08:30:45 GMT
2.2.2
- fix for Western Heights name on map
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 08:17:58 GMT
- Last Modified
- Thu, 24 Oct 2024 08:18:52 GMT
2.2.1
- Hotfix for Western Heights name on map
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 07:27:03 GMT
- Last Modified
- Thu, 24 Oct 2024 07:27:56 GMT
2.2.0
- Fixes for some AI positions - Removed Entre Deux Tower - Removed Regina Tower and replaced with a new cap point, Western Heights - Compatability fixes for LinearConflictPVE mod (counter attacks moved to be children of their parent bases) - Vehicle patrols renamed
- Game Version
- 1.2.0.124
- Created
- Thu, 24 Oct 2024 06:13:41 GMT
- Last Modified
- Thu, 24 Oct 2024 06:14:35 GMT
2.1.3
- New script cleaned up and commented
- Game Version
- 1.2.0.124
- Created
- Wed, 18 Sep 2024 20:42:29 GMT
- Last Modified
- Wed, 18 Sep 2024 20:43:30 GMT
2.1.2
- Fix for deleting vehicle patrols with no squad attached?
- Game Version
- 1.2.0.124
- Created
- Wed, 18 Sep 2024 20:20:15 GMT
- Last Modified
- Wed, 18 Sep 2024 20:21:16 GMT
2.1.1
- Fix for vehicle patrol spawns spawning on restarts after its squad has been eliminated
- Game Version
- 1.2.0.124
- Created
- Wed, 18 Sep 2024 19:06:35 GMT
- Last Modified
- Wed, 18 Sep 2024 19:07:32 GMT
2.1.0
- Edited script to minimize stuck ai for the random counter attack spawns - Edited save file in an attempt to save counter attack status and vehicle patrol status - Attempted fix for AI stuck at Airfield
- Game Version
- 1.2.0.124
- Created
- Wed, 18 Sep 2024 18:25:43 GMT
- Last Modified
- Wed, 18 Sep 2024 18:26:41 GMT
2.0.17
- Hotfix for vehicle patrol spawns not spawning if not using the optional mods for BMP1, BMP3, & T72
- Game Version
- 1.2.0.124
- Created
- Sat, 14 Sep 2024 05:25:14 GMT
- Last Modified
- Sat, 14 Sep 2024 05:26:12 GMT
2.0.16
- Adjusted the chances for modded vehicles for AI driving patrols
- Game Version
- 1.2.0.124
- Created
- Sat, 14 Sep 2024 03:33:15 GMT
- Last Modified
- Sat, 14 Sep 2024 03:34:09 GMT
2.0.15
- Attempted fix for AI stuck in Airfield, Perelle, and Skua Point - Adjusted Vehicle patrol tags to allow custom vehicles to spawn (support for BMP1, BMP3, & T72) - Changed the mission description for the discord link to be more specific - Beefed up the islands (more AI)
- Game Version
- 1.2.0.124
- Created
- Sat, 14 Sep 2024 02:31:27 GMT
- Last Modified
- Sat, 14 Sep 2024 02:32:21 GMT
2.0.14
- Fixed global fuel consumption bug - Fixed auto group sizing for vehicle patrols - Set max speed for ai vehicles to 27kmph - Added USSR ambulances to Military Hospital and heli spawn in St Pierre military - Increased chances of ussr arsenal truck spawning - Adjusted Morton Valley Defend Waypoint - Removed Airfield starting point (on a hill too steep) - Adjusted HQ tent in Ghost town, Cheval Gin Lodge, Hornbeam Valley, Tyrone, & Benac
- Game Version
- 1.2.0.124
- Created
- Fri, 30 Aug 2024 05:12:43 GMT
- Last Modified
- Fri, 30 Aug 2024 05:13:40 GMT
2.0.13
- Fixed vehicle patrol in Regina - scripted variable sizes for vehicle patrol ai groups (Modders can now use any vehicle and fill it by how many vehicle slots are available; max 15) - AI stuck in Erquy lighthouse rock fixed - AI stuck in Perelle house fixed - Fixed helipad collision with UH1H - Removed SCR_AIGoalReaction_GetOutVehicle script edit (AI now automatically get back into vehicles after a fight)
- Game Version
- 1.2.0.124
- Created
- Thu, 22 Aug 2024 19:16:40 GMT
- Last Modified
- Thu, 22 Aug 2024 19:17:37 GMT
2.0.12
- Adjusted Richemont Vehicle Patrol, now drives through farm instead of supply depot. - Adjusted Calvary Hill vehicle patrol, now drives through Richemont and by Sawmill as well. - Deleted tilted crates and added supply tents at sawmill supply point. - Scripted vehicle consumption for ai vehicles to .0001 and reset to vanilla consumption (8.0) when the ai group is eliminated.
- Game Version
- 1.2.0.102
- Created
- Mon, 12 Aug 2024 02:40:32 GMT
- Last Modified
- Mon, 12 Aug 2024 02:41:29 GMT
2.0.11
- Adjusted Castle AI spawn to remove them from under the rocks - Removed civ clothing from US arsenal, moved to another mod: CivilianClothingInUSArsenal found here: https://reforger.armaplatform.com/workshop/620C243361C6167F-CivilianClothingInUSArsenal
- Game Version
- 1.2.0.102
- Created
- Tue, 06 Aug 2024 02:50:50 GMT
- Last Modified
- Tue, 06 Aug 2024 02:51:36 GMT
2.0.10
- Moved Hedgehog Hill base to Etoupe Gas Station - scripted null check for group error in crash logs - Added more loadouts to select from on respawn (MG, Pilot, & Squad Lead) - Fixed name of Fishermans Cove (from Tillers Find duplicate name on north east coast) - Allow all groups to respawn on backpacks and allow custom loadouts, no supplies - Updated mod description
- Game Version
- 1.2.0.102
- Created
- Sat, 03 Aug 2024 03:44:27 GMT
- Last Modified
- Sat, 03 Aug 2024 03:45:13 GMT
2.0.9
- Added script to prevent AI from despawning on a point being captured. - Fixed loadouts, prevented random loadouts from being selected. - Fixed under map AI in Lancre. - Required island cap points to win.
- Game Version
- 1.2.0.102
- Created
- Thu, 01 Aug 2024 20:04:13 GMT
- Last Modified
- Thu, 01 Aug 2024 20:04:55 GMT
2.0.8
- Added script to prevent AI from despawning on a point being captured. - Fixed loadouts, prevented random loadouts from being selected. - Fixed under map AI in Lancre
- Game Version
- 1.2.0.102
- Created
- Thu, 01 Aug 2024 19:33:58 GMT
- Last Modified
- Fri, 02 Aug 2024 19:37:54 GMT
2.0.7
hotfix for firing range counter quantity
- Game Version
- 1.2.0.92
- Created
- Wed, 24 Jul 2024 22:46:15 GMT
- Last Modified
- Wed, 24 Jul 2024 22:47:01 GMT
2.0.6
- Potential fix for: scripts/Game/Global/SCR_WorldTools.c:115 Function FindEmptyTerrainPosition scripts/Game/Components/Locations/CPR_AmbientPatrolSpawnPointComponent.c:124 Function SpawnPatrol - Potential character stamina fix - Removed Etoupe starting position
- Game Version
- 1.2.0.92
- Created
- Tue, 23 Jul 2024 04:16:55 GMT
- Last Modified
- Tue, 23 Jul 2024 04:17:41 GMT
2.0.5
- added scripts for random counter spawn points - added counter attacks to most towns - adjusted waves of counters by town size - slowed bleed out speed/time - KLMK and Spetsnaz patrols added to enemies - fixed error from teleporting ai group to vehicle - fixed some inventory errors with vanilla characters - decreased static AI spawns
- Game Version
- 1.2.0.92
- Created
- Sun, 21 Jul 2024 06:18:04 GMT
- Last Modified
- Sun, 21 Jul 2024 06:18:47 GMT
2.0.4
Fix for custom radio relays
- Game Version
- 1.2.0.70
- Created
- Thu, 27 Jun 2024 17:41:16 GMT
- Last Modified
- Thu, 27 Jun 2024 17:42:09 GMT
2.0.3
scenario fix?
- Game Version
- 1.2.0.70
- Created
- Wed, 26 Jun 2024 18:51:46 GMT
- Last Modified
- Wed, 26 Jun 2024 18:52:33 GMT
2.0.2
scenario guid fix?
- Game Version
- 1.2.0.70
- Created
- Wed, 26 Jun 2024 18:47:17 GMT
- Last Modified
- Wed, 26 Jun 2024 18:48:07 GMT
2.0.1
scenario fix
- Game Version
- 1.2.0.70
- Created
- Wed, 26 Jun 2024 18:40:56 GMT
- Last Modified
- Thu, 27 Jun 2024 18:43:34 GMT
2.0.0
- Game Version
- 1.2.0.70
- Created
- Wed, 26 Jun 2024 18:16:21 GMT
- Last Modified
- Wed, 26 Jun 2024 18:17:10 GMT
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