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W.I.P Fulda Gap V1.0.12

by FlyingLucarius

1.0.12

Removed the Arma terrain core dependency
Game Version
1.2.1.173
Created
Wed, 15 Jan 2025 16:08:28 GMT
Last Modified
Wed, 15 Jan 2025 16:12:13 GMT

1.0.11

Game Version
1.2.1.173
Created
Wed, 15 Jan 2025 15:02:08 GMT
Last Modified
Wed, 15 Jan 2025 15:05:58 GMT

1.0.10

Attempt at fixing the broken gamemaster gamemode
Game Version
1.2.1.173
Created
Wed, 15 Jan 2025 14:32:45 GMT
Last Modified
Wed, 15 Jan 2025 14:36:33 GMT

1.0.9

Fulda Gap Update 1.0.9
Date: 15.01.2025
Time Spent: 8 hours...
It is still not recommended to play this map, as it’s in an early state. Play at your own risk.
The original creator of this map can’t continue their work for private reasons, leaving me to continue it. Expect slow progress!

--Gelritz Village--
Windows have been fixed.
Numerous props have been added to the village.
The industrial area received a minor rework, more to come.
--Infrastructure--
The dirt road connection between Koningen and Diesing has been changed to asphalt. It is now visible as a major road on the minimap.
--Other--
The map is actually 6km x 6km (Somehow remembered it as 4x4?! Stupid brain).
New GM subscene/scenario, which hopefully works now after it was broken due to a map update.
Started adding the forest area to the minimap using an empty forest generator.
Diesing map marker added.
Straben village map marker added.
Koningen map marker added.
O̵͇͙̫̖͋͘ͅR̵̥̩̣͚̗̓̃͝B̴͉̀̓̀
--W.I.P--
Diesing village is still in a bare state. Work on it will resume once other areas are more fleshed out.
Roads and dirt trails may have some objects obstructing them.
Most roads are missing speed limits, signs, and road barriers.
All lakes are missing underwater effects (God have mercy if I can’t find a way to fix that).
The electrical grid still needs to be expanded.
The eastern part of the map is still lacking in detail and has many issues regarding its roads and forest areas.
Due to a mistake in my custom rock and stone brush, many rocks were placed under the map, which may affect performance.
Some forest areas might be missing from the minimap.
Improving my grammar (literally a skill issue).
Major forests will get a map marker and name.
Still working on making villages look gorgeous (somehow).
Due to a mistake, some forest areas may have trees colliding with each other or being too close together, making it impossible for vehicles to pass through.
Koningen village needs further work.
Plans to add more variation to Fulda Gap are in the works. The aim is to improve the map and reward players who explore it.
--While working on this update, I broke:--
Minimap
Navmesh generation
Gamemaster scenario
Conflict testing scenario
My will to live
Game Version
1.2.1.173
Created
Wed, 15 Jan 2025 14:20:28 GMT
Last Modified
Wed, 15 Jan 2025 14:24:42 GMT

1.0.8

--Minor changes--

All "Salix_cinerea_medium_01_1" plants were removed to allow Vehicles easier travel, in the already restricted Terrain.

Minor changes to villages/Terrain

More to come
Game Version
1.2.1.173
Created
Mon, 13 Jan 2025 18:55:21 GMT
Last Modified
Mon, 13 Jan 2025 18:58:15 GMT

1.0.7

Game Version
1.2.0.76
Created
Wed, 03 Jul 2024 19:08:44 GMT
Last Modified
Wed, 03 Jul 2024 19:11:14 GMT

1.0.6

Game Version
1.2.0.70
Created
Mon, 01 Jul 2024 17:43:58 GMT
Last Modified
Mon, 01 Jul 2024 17:46:08 GMT

1.0.5

Game Version
1.2.0.70
Created
Sun, 30 Jun 2024 18:44:07 GMT
Last Modified
Sun, 30 Jun 2024 18:46:23 GMT

1.0.4

Game Version
1.2.0.70
Created
Sun, 30 Jun 2024 16:58:59 GMT
Last Modified
Mon, 01 Jul 2024 16:59:06 GMT

1.0.3

Game Version
1.2.0.70
Created
Sat, 29 Jun 2024 10:58:06 GMT
Last Modified
Sat, 29 Jun 2024 11:00:26 GMT

1.0.2

Game Version
1.2.0.70
Created
Sat, 29 Jun 2024 09:37:46 GMT
Last Modified
Sat, 29 Jun 2024 09:40:02 GMT

1.0.1

Game Version
1.2.0.70
Created
Sat, 29 Jun 2024 06:39:31 GMT
Last Modified
Sat, 29 Jun 2024 06:41:52 GMT

1.0.0

Game Version
1.2.0.70
Created
Fri, 28 Jun 2024 22:10:03 GMT
Last Modified
Fri, 28 Jun 2024 22:14:06 GMT

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