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IR Laser Light Show
by cosmic10r
0.1.7
- Game Version
- 1.2.0.102
- Created
- Sat, 17 Aug 2024 16:05:56 GMT
- Last Modified
- Sat, 17 Aug 2024 16:42:51 GMT
0.1.6
- Game Version
- 1.2.0.102
- Created
- Fri, 16 Aug 2024 18:03:06 GMT
- Last Modified
- Fri, 16 Aug 2024 18:38:55 GMT
0.1.5
anpeq2 Laser location fix. Thanks to Ozzie for explaining how i can get the file size way down.
- Game Version
- 1.2.0.102
- Created
- Fri, 16 Aug 2024 17:59:13 GMT
- Last Modified
- Sat, 17 Aug 2024 18:01:43 GMT
0.1.4
v0.1.3 is somewhat of a test version. There are 3 prefab pistols with a pistol light and Laser. Ive used the RHS pistols but it has to be a prefab as there is no attachment point. Testing required for pistols with an attachment point. It uses the same buttons (RHS) as any lasers in the pack.
- Game Version
- 1.2.0.102
- Created
- Thu, 15 Aug 2024 16:17:45 GMT
- Last Modified
- Thu, 15 Aug 2024 16:54:24 GMT
0.1.3
- Game Version
- 1.2.0.70
- Created
- Tue, 02 Jul 2024 05:02:25 GMT
- Last Modified
- Tue, 02 Jul 2024 05:37:54 GMT
0.1.2
v0.1.0 - Update for Major Update 1.2 -Added LA5B blk and tan v0.0.9 New - Steiner Otal C - Black and FDE New- Steiner Dbal A2 - Black New - Wilcox Raid Xe - Black and FDE New - Eotech Ngol - Black and Bronze BE Meyers Mawl C1+ Eotech Ngal - FDE Rheinmetall LLM Vario Ray - Black and FDE with and without Button Fixed – All lasers now originate in the correct location for each model Changed – Vario Ray and Dbal have visible white light like in RL. Other models do not like IRL. You need to run a separate light for the other models. Still to do – Animate all the dials properly as they aren’t lined up properly currently. Models – Purchased by me and brought into game by me. All the good stuff done by RHS. Thread for feedback/issues here https://forums.bohemia.net/forums/topic/287579-cosmic10rs-laser-light-show/
- Game Version
- 1.2.0.70
- Created
- Tue, 02 Jul 2024 02:05:01 GMT
- Last Modified
- Tue, 02 Jul 2024 02:41:17 GMT
0.1.1
v0.1.0 - Update for Major Update 1.2 -Added LA5B blk and tan v0.0.9 New - Steiner Otal C - Black and FDE New- Steiner Dbal A2 - Black New - Wilcox Raid Xe - Black and FDE New - Eotech Ngol - Black and Bronze BE Meyers Mawl C1+ Eotech Ngal - FDE Rheinmetall LLM Vario Ray - Black and FDE with and without Button Fixed – All lasers now originate in the correct location for each model Changed – Vario Ray and Dbal have visible white light like in RL. Other models do not like IRL. You need to run a separate light for the other models. Still to do – Animate all the dials properly as they aren’t lined up properly currently. Models – Purchased by me and brought into game by me. All the good stuff done by RHS. Thread for feedback/issues here https://forums.bohemia.net/forums/topic/287579-cosmic10rs-laser-light-show/
- Game Version
- 1.2.0.70
- Created
- Tue, 02 Jul 2024 01:42:14 GMT
- Last Modified
- Wed, 03 Jul 2024 01:43:35 GMT
0.1.0
- Game Version
- 1.2.0.70
- Created
- Sat, 29 Jun 2024 00:12:39 GMT
- Last Modified
- Sat, 29 Jun 2024 00:46:19 GMT
0.0.9
First of all, all credit to RHS for their fantastic laser system. Having the visible lasers is just required for me now as well as having the radial menu and other nice features. Basically this would not exist without the wizardry of the RHS folks so all credit to them. When I saw the models I wondered if I could get them in game to the same functionality that existed and that was only possible due to their system. This pack includes the -Eotech Ngal -B.E. Meyers Mawl -Rheinmetall LLM-VarioRay with and without push button Features -Working spinning button although I have only hooked into the RHS system. The button spins are not lined up to the model properly so that’s a “to do”. I can figure that out. I just haven’t had time. -5 LODs for performance NOTE – These inherit from the ANPEQ15 for laser location. Until I can make my own laser and flashlight function to be properly located to these models it will have to stay that way or the laser is on the wrong side of the gun to the model location. I have managed to create a laser in Blender but haven’t got it working or looking right in game. Currently issued in the USMC, the AN/PEQ-16B helps to consolidate the number of attachments on the hand guards of infantry weapons, including the visible, and infrared lasers, an infrared illuminator, and a white-light illuminator for urban or dark environments where night vision devices may be impractical or not available. The PEQ-16 can be operated via a separate pressure pad or an integrated button pad. The PEQ-16 combines the functions of the previous PEQ-15 with a visible white-light illuminator.[1] Likely coming updates - Eotech OGL - Wilcox Raider - Steiner Dbal A2 Ive been able to start to get my own laser in blender so if I can figure that out I can customize the positions better. Issues – Positioning of the interaction button is a problem when you hold down R and look at your gun. I think I’ve got it worked out but I haven’t tested in on all rails and some attachments overlap a bit. The Mawl was particularly bad and time consuming due to its offset mount. Still worth it lol - Positioning of the Lasers on the rails on certain guns in certain slots. It will be fine on the top rail but look slightly off in the side rail of vice versa. - Positioning of button of Vario ray when gun has no side rail. It hovers. I’m still thinking about how I could address this. I could theoretically have a rail in the model but I just cant have a prefab for every gun in every slot. Obviously not an issue on a full side rail. - Positioning of Mawl and Vario, I had to move this a little bit back in space because I inherited the RHS laser and the model of the Mawl was causing flickering of the laser due to collision issues with the where the light entity is generated. -Positioning of Laser to the specific models exact laser output location. - Im pretty sure the button that spins on the Mawl is not the correct one for the IRL so I will maybe figure out how that one functions and set it up differently as it should be. Note – I’ve tried to follow existing folder structures as well as follow RHS’s setup for LODs in terms of count as best I could. The hope is to have the mod as close to reference structure based on my current ability admittedly limited as it is. Models – Purchased by me and brought into game by me. All the good stuff done by RHS. Thread for feedback/issues here https://forums.bohemia.net/forums/topic/287579-cosmic10rs-laser-light-show/
- Game Version
- 1.1.0.42
- Created
- Sat, 08 Jun 2024 02:05:24 GMT
- Last Modified
- Sat, 08 Jun 2024 02:33:27 GMT
0.0.8
- Game Version
- 1.1.0.42
- Created
- Mon, 27 May 2024 15:20:49 GMT
- Last Modified
- Mon, 27 May 2024 15:30:33 GMT
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