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Ambient Patrol Addons

by mizuki_diabetic
Ambient Patrol Addons

Summary

Adds Skill/Difficulty, Perception and Combat Type changes for SCR_AmbientPatrolSpawnPointComponent in World Editor

Description

Allows you to change Skill/Difficulty for the patrol that spawns from ambient spawners in the World Editor. I don't know if you should change the skill and difficulty to match each other but probably.

Also able to change Perception and Combat Type such as from normal to suppressive.


Difficulty - Skill
NONE - 0.0
ROOKIE - 0.2
REGULAR - 0.5
VETERAN - 0.7
EXPERT - 0.8
CYCLON - 1.0


Perception is added but doesn't seem like its properly added to the game so this might break later.

########### READ ME ###########
If you want Difficulty, Combat Type to function correctly you need to edit the patrol that spawns that you've selected in the component.

EX: Group_FIA_Base.et || Group_FIA_FireTeam.et
Add component, SCR_AICombatComponent, Apply to Prefab

You can probably apply this to other factions AI as well as long as they are from Ambient Patrol Spawns.

If you have any additions to help me make and can kinda support with code, LMK. discord = diabetic_

License

Arma Public License (APL)

Rating
100%
Version
1.0.1
Game Version
1.1.0.42
Version size
2.92 KB
Downloads
360
Created
06.05.2024
Last Modified
06.05.2024
ID
614C35C386CA3F6E