Summary
Adds Skill/Difficulty, Perception and Combat Type changes for SCR_AmbientPatrolSpawnPointComponent in World Editor
Description
Allows you to change Skill/Difficulty for the patrol that spawns from ambient spawners in the World Editor. I don't know if you should change the skill and difficulty to match each other but probably.
Also able to change Perception and Combat Type such as from normal to suppressive.
Difficulty - Skill
NONE - 0.0
ROOKIE - 0.2
REGULAR - 0.5
VETERAN - 0.7
EXPERT - 0.8
CYCLON - 1.0
Perception is added but doesn't seem like its properly added to the game so this might break later.
########### READ ME ###########
If you want Difficulty, Combat Type to function correctly you need to edit the patrol that spawns that you've selected in the component.
EX: Group_FIA_Base.et || Group_FIA_FireTeam.et
Add component, SCR_AICombatComponent, Apply to Prefab
You can probably apply this to other factions AI as well as long as they are from Ambient Patrol Spawns.
If you have any additions to help me make and can kinda support with code, LMK. discord = diabetic_
License
Arma Public License (APL)