WCS_Everon

by Cyborgmatt

Contributors

TheBanana0rder, Ronno, MrTylerjet, Keller vs Traffic, AkiraSeki, Tonimontana, YouAreBamboozled , FailNot

Scenario image

[WCS] New Everon - AAS #1

#AR-Campaign_GamemodeDesc

Scenario ID
{36CA24F4F666B15D}Missions/WCS_Everon_Conflict_AAS_Layout1.conf
Game mode
#AR-Scenario_GameMode_Campaign
Player count
128
Scenario image

[WCS] New Everon - AAS #2

#AR-Campaign_GamemodeDesc

Scenario ID
{68220DB749EB3F52}Missions/WCS_Everon_Conflict_AAS_Layout2.conf
Game mode
#AR-Scenario_GameMode_Campaign
Player count
128
Scenario image

[WCS] New Everon - AAS #3

#AR-Campaign_GamemodeDesc

Scenario ID
{9C2A4A2F44365726}Missions/WCS_Everon_Conflict_AAS_Layout3.conf
Game mode
#AR-Scenario_GameMode_Campaign
Player count
128
Scenario image

[WCS] New Everon - North/South #1

#AR-Campaign_GamemodeDesc

Scenario ID
{02778C5E44407C03}Missions/WCS_Everon_Conflict_NvS_Layout1.conf
Game mode
#AR-Scenario_GameMode_Campaign
Player count
128
Scenario image

[WCS] New Everon - Invasion #1

Invasion is an attack-and-defend mode where attackers capture objectives in a fixed order, and each captured point is permanently locked and cannot be retaken.

Scenario ID
{82A1CBE8A7DD6B58}Missions/WCS_Everon_Invasion_USSR_Layout1.conf
Game mode
#WCS-Scenario_GameMode_Invasion
Player count
128
Scenario image

[WCS] New Everon - Invasion #1

Invasion is an attack-and-defend mode where attackers capture objectives in a fixed order, and each captured point is permanently locked and cannot be retaken.

Scenario ID
{03DB2B6A18234A8D}Missions/WCS_Everon_Invasion_US_Layout1.conf
Game mode
#WCS-Scenario_GameMode_Invasion
Player count
128