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ChaosToFreedom
by TomKaffekopp
2.4.3
- Added missing respawn tent in Arleville. - Improved some load balancing during despawning entities (vehicles, Ai groups, etc.) - Fixed an exception occurring during civilian Ai vehicle despawn. - Lowered the amount of vehicles (and thus civilian Ai vehicles) that spawns.
- Game Version
- 1.2.0.124
- Created
- Mon, 14 Oct 2024 20:51:36 GMT
- Last Modified
- Mon, 14 Oct 2024 20:51:49 GMT
2.4.2
Workshop publish of 2.4.1 failed, trying again.
- Game Version
- 1.2.0.124
- Created
- Fri, 11 Oct 2024 20:41:16 GMT
- Last Modified
- Fri, 11 Oct 2024 20:41:49 GMT
2.4.1
- Added missing player kill check in Everon, not updating the score.
- Game Version
- 1.2.0.124
- Created
- Fri, 11 Oct 2024 20:35:26 GMT
- Last Modified
- Sat, 12 Oct 2024 20:37:09 GMT
2.4.0
- Added a simple score display: Lose one point upon death or killing a civilian. Lose two points killing friendly FIA. Gain one point killing an enemy. - Fixed too short display of some "text feedbacks" such as reward description, enemy reinforcement arrival, etc. - Fixed Ai group death listener, sometimes it didn't properly "hook on", causing no friendly or enemy reinforcements to appear.
- Game Version
- 1.2.0.124
- Created
- Fri, 11 Oct 2024 20:21:49 GMT
- Last Modified
- Fri, 11 Oct 2024 20:22:16 GMT
2.3.2
- Fixed exception being constantly thrown after capturing an area.
- Game Version
- 1.2.0.124
- Created
- Fri, 11 Oct 2024 15:12:34 GMT
- Last Modified
- Fri, 11 Oct 2024 15:12:41 GMT
2.3.1
- Fixed so that only player killing enemy forces count toward reinforcements.
- Game Version
- 1.2.0.124
- Created
- Fri, 11 Oct 2024 12:40:03 GMT
- Last Modified
- Fri, 11 Oct 2024 12:40:10 GMT
2.3.0
- Fixed player death upon capturing an Ai controlled vehicle and driving it away. - Fixed so that vehicles can be re-used by Ai when they are reloaded. - Made vehicles respawn into different models when they are reloaded. - Increased frequency of civilian Ai vehicles.
- Game Version
- 1.2.0.124
- Created
- Wed, 09 Oct 2024 20:38:11 GMT
- Last Modified
- Wed, 09 Oct 2024 20:38:18 GMT
2.2.0
- Civilian pedestrians can now be encountered - both in occupied areas and otherwise. - Civilian vehicle traffic can now be encountered - albeit not very often. - Friendly FIA AI now patrols around captured areas. - Added some random descriptions for the side missions, for variety's sake. - Improved some load balancing of area tasks (ie. unit spawning, strength update, ai ordering, etc.)
- Game Version
- 1.2.0.124
- Created
- Tue, 08 Oct 2024 22:27:07 GMT
- Last Modified
- Tue, 08 Oct 2024 22:27:17 GMT
2.1.0
- Enemy AI reinforcements may now arrive by vehicles. - Made use of editor waypoints, so that AI's orders are visible in Game Master. - Added a couple missing loot points. - Use correct "explosion" icon for Destroy truck task. (Keeping the new "car" icon for delivery of stolen truck for Steal truck task.) - Again fixing the one free available friendly reinforcements on game start. - Fixed so that enemy reinforcements doesn't occur due to AI spawning only to die or other faults. - AI defenders on side missions now have a Defend order so that they don't leave their post in case of fights near by. - Load-balanced spawning of reinforcements to mitigate some frame stuttering (spawn one unit per second, as "normal" units in areas.)
- Game Version
- 1.2.0.92
- Created
- Thu, 18 Jul 2024 21:53:29 GMT
- Last Modified
- Thu, 18 Jul 2024 21:53:35 GMT
2.0.1
- Fixed so that, after FIA capture, any friendly reinforcements despawn once the last player leaves the area they arrived.
- Game Version
- 1.1.0.42
- Created
- Fri, 26 Apr 2024 16:48:43 GMT
- Last Modified
- Fri, 26 Apr 2024 16:48:48 GMT
2.0.0
- Everon added. - Side mission Ai and assets (trucks) now spawn/despawn only if a player is nearby.
- Game Version
- 1.1.0.42
- Created
- Tue, 23 Apr 2024 22:59:36 GMT
- Last Modified
- Tue, 23 Apr 2024 22:59:42 GMT
1.5.1
- Fixed an incorrect state that caused FIA to always have one friendly reinforcement available from the start.
- Game Version
- 1.1.0.42
- Created
- Mon, 22 Apr 2024 16:38:11 GMT
- Last Modified
- Mon, 22 Apr 2024 16:38:19 GMT
1.5.0
- Fixed vehicles in a "spawn - despawn" loop due to players being too scattered on the map. - Fixed use of correcet navmesh for the AI. - Added back binoculars as standard issue gear (it was accidentally dropped after modifying FIA player character in previous version.) - Improved order giving to Ai so that they patrol before attack (first Ai death) and more agressive orders during attack. - Ai in areas that's not been attacked may now also de-spawn if no players are nearby. - Removed an unlootable scope. ("Optic SPP") - Side missions now give rewards: --- Weaponized vehicles. --- Friendly reinforcements on next attack. This stacks: If you got this twice, the next area and the area after will get the reinforcements.
- Game Version
- 1.1.0.42
- Created
- Sat, 20 Apr 2024 21:07:35 GMT
- Last Modified
- Sat, 20 Apr 2024 21:07:43 GMT
1.4.0
- Fixed so that random loot can actually stack and doesn't have broken icons in the inventory anymore. - Randomize car models that spawn - Implemented a system that only spawns vehicles that are within ~700 meters, despawns those that are out of range. Vehicles that (previously) was occupied will not be despawned. - Couple more cars added to the world.
- Game Version
- 1.1.0.42
- Created
- Thu, 18 Apr 2024 20:21:58 GMT
- Last Modified
- Thu, 18 Apr 2024 20:22:05 GMT
1.3.0
- Revamped all loot placements. - Revamped vehicle locations (Planning in the works for randomizing these as well.) - Fixed loot that seems to "rotate" when approaching it. - Fixed respawning of loot between games. - Added side missions, which for now doesn't add anything other than extra gameplay. -- Steal truck. -- Destroy truck.
- Game Version
- 1.1.0.42
- Created
- Sat, 13 Apr 2024 16:16:36 GMT
- Last Modified
- Sat, 13 Apr 2024 16:16:43 GMT
1.2.0
- New areas in Arland: Bald Ridge Lighthouse, Gull Bay Cabin, Arleville Docks, Heifer Pond. - Randomize which areas to capture for each game. - Randomize which area that FIA (You) begins in. - Arsenals are removed since their presence everywhere is way too overpowered. - Increased loot rates in favour of removal of arsenals. - Improved the random loot: -- Items in general doesn't float around. -- Weapons now spawn together with the approperiate ammo. -- Ammo and medical items comes in multiples. -- Small properties (in which FIA begins at) will always have some weapons, armor and medicals.
- Game Version
- 1.1.0.42
- Created
- Sun, 07 Apr 2024 18:53:11 GMT
- Last Modified
- Sun, 07 Apr 2024 18:53:19 GMT
1.1.0
- Chose loadout arsenal based on the area's faction. - Loadout box added for FIA base. - Added random loot spawns: Weapons, ammo, medicals, wearables and respawn tents.
- Game Version
- 1.1.0.42
- Created
- Sat, 06 Apr 2024 21:14:15 GMT
- Last Modified
- Sat, 06 Apr 2024 21:14:22 GMT
1.0.0
- Game Version
- 1.1.0.42
- Created
- Fri, 05 Apr 2024 18:16:06 GMT
- Last Modified
- Fri, 05 Apr 2024 18:16:12 GMT
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