CONVICT
by CashewSan
0.1.21
Changes: - Set buried items to be withdrawn from the garbage system - Set unburied items to be inserted to the garbage system IF they are not a placeable entity (Ex. backpacks) - Adjusted searchable containers chance of being lootable (0.25 -> 0.4) - Introduced SCAVENGER faction! A hostile AI faction that roams the map in search for more blood - Updated item randomization algorithm for mission award crates and AI inventory Known issues can be found here: https://discord.gg/9EZp3Ws3Ah
- Game Version
- 1.6.0.119
- Created
- Wed, 01 Apr 2026 08:30:47 GMT
- Last Modified
- Wed, 01 Apr 2026 08:31:13 GMT
0.1.20
Changes: - Fixed `SCR_Faction` related log spam - Added attempt counter to mission award crates in case it fails to fill with items first try (has 6 total attempts, if it fails after those attempts, the crate is queued for deletion) - Fixed crafting key action not properly deleting key blank Known issues can be found here: https://discord.gg/9EZp3Ws3Ah
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Mar 2026 01:12:48 GMT
- Last Modified
- Sat, 21 Mar 2026 01:13:18 GMT
0.1.19
Changes: - Fixed error on `CanInsertItemInActualStorage()` - Fixed Gravette Capture Point not properly spawning - Fixed mission icons not showing on mini maps Known issues can be found here: https://discord.gg/9EZp3Ws3Ah
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Mar 2026 23:20:46 GMT
- Last Modified
- Tue, 17 Mar 2026 23:21:16 GMT
0.1.18
Changes: - Fixed issue where buriable entities would not properly be buried to other clients (this, however, does not solve the actions still being visible despite being buried. Feedback ticket for that here https://feedback.bistudio.com/T196178) - If a mission awards crate is emptied and set for deletion, you can now no longer access it's inventory Known issues can be found here: https://discord.gg/9EZp3Ws3Ah
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Mar 2026 06:57:59 GMT
- Last Modified
- Tue, 17 Mar 2026 06:58:26 GMT
0.1.17
Changes: - Forgot to account for the init mission spawn in the new missions system, oops - Forgot to account for the simultaneous mission count in the new missions system, oops - Fixed a timing bug for mission spawning
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 21:11:32 GMT
- Last Modified
- Mon, 16 Mar 2026 21:12:01 GMT
0.1.16
Changes: - Move from a Missions Entity in the world to a Missions System in the systems config (better performance) - Should now see mission notifications with GPS equipped - GPS should now properly register to the system when equipped and unregister when unequipped - Increased mission spawn init delay (5 seconds -> 30 seconds)
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 02:07:33 GMT
- Last Modified
- Mon, 16 Mar 2026 02:07:57 GMT
0.1.15
Changes: - Further investigating into why vehicles still despawn - Emptying award crates should no longer crash the server (oops)
- Game Version
- 1.6.0.119
- Created
- Sun, 15 Mar 2026 06:29:40 GMT
- Last Modified
- Sun, 15 Mar 2026 06:30:09 GMT
0.1.14
Changes: - Temp fix for gloves not persisting till it's fixed in vanilla, so they will now persist - Mission award crates should no longer persist across restarts - Mission award crates should now delete upon being emptied - Mission award crates should now properly cleanup on mission cleanup - Mission award vehicles for Vehicle Steals will no longer persist if the mission was not completed prior to a server restart - Mission props should now not persist (I recommend wiping your structure persistence, doing so will reset door states) - Vehicles should NOW no longer despawn after being claimed (getting the vehicle key)
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Mar 2026 22:08:03 GMT
- Last Modified
- Thu, 12 Mar 2026 22:08:33 GMT
0.1.13
Changes: - GPS equipped status no longer carries across death - Some general bug fixes with GPS persistence - Increased item's lifetime in the Garbage System (300 sec -> 1200 sec) - Increased item's 'Check Player Distance' in the Garbage System (3.5m -> 20m) - Increased dead character's lifetime in the Garbage System (600 sec -> 1200 sec) - Increased dead character's 'Check Player Distance' in the Garbage System (3.5m -> 20m) - Increased vehicle's lifetime in the Garbage System (1200 sec -> 1800 sec)
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Mar 2026 08:20:06 GMT
- Last Modified
- Thu, 12 Mar 2026 08:20:32 GMT
0.1.12
Changes: - Workbench is dumb and a bunch of overrides were broken, should be fixed now
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Mar 2026 20:25:23 GMT
- Last Modified
- Wed, 11 Mar 2026 20:25:53 GMT
0.1.11
Changes: - Fixed weapon optic rails spawning and floating (still does not align correctly, unfortunately. I created a feedback ticket)
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Mar 2026 18:53:38 GMT
- Last Modified
- Wed, 11 Mar 2026 18:54:08 GMT
0.1.10
Changes: - If key was taken from vehicle, the vehicle will now not despawn via the garbage system - Adjusted volume and weight of food items
- Game Version
- 1.6.0.119
- Created
- Wed, 11 Mar 2026 00:14:50 GMT
- Last Modified
- Wed, 11 Mar 2026 00:15:12 GMT
0.1.9
Changes: - Edits to mission header
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 06:11:19 GMT
- Last Modified
- Tue, 10 Mar 2026 06:11:45 GMT
0.1.8
Changes: - Default tier got reset to nothing for some reason, no idea why but it's set back to tier 2 now :^)
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 05:45:55 GMT
- Last Modified
- Tue, 10 Mar 2026 05:46:30 GMT
0.1.7
Changes: - Moved to custom auto-save for persistence to hopefully fix character saving (thanks @BoogieTheUnit!). It is now handled through the CONVICT_AutoSaveSystem in the systems config
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 05:38:52 GMT
- Last Modified
- Tue, 10 Mar 2026 05:39:18 GMT
0.1.6
Changes: - Gallows Hill Military now has Tier 2 loot spawning (Originally Tier 3) - Levie Military now has Tier 2 loot spawning (Originally Tier 3) - Changed how unconsciousness is handled - Fixed respawn being broken on 0 health while uncon
- Game Version
- 1.6.0.119
- Created
- Sat, 07 Mar 2026 02:06:43 GMT
- Last Modified
- Sat, 07 Mar 2026 02:07:12 GMT
0.1.5
Changes: - Removed a debug log print spam
- Game Version
- 1.6.0.119
- Created
- Fri, 06 Mar 2026 01:05:38 GMT
- Last Modified
- Fri, 06 Mar 2026 01:06:07 GMT
0.1.4
Fixes: - Defibrillator animation now properly plays and applies defibrillation - Missions properly requeue now
- Game Version
- 1.6.0.119
- Created
- Thu, 05 Mar 2026 00:31:57 GMT
- Last Modified
- Thu, 05 Mar 2026 00:32:21 GMT
0.1.3
Fixes: - Updated mission spawning frequency to every 7-15 mins (Originally every 20-25mins) - Removed gas mask screen effect - Zoomed out mini map further (Originally 4x, now 1.75x) - Upped mission reward crate item potential item count (Originally spawned 1-6 items, now spawns 4-10 items) - Added air vehicle spawns to world - Capture Point area mesh should now properly update colors
- Game Version
- 1.6.0.119
- Created
- Wed, 04 Mar 2026 07:53:40 GMT
- Last Modified
- Wed, 04 Mar 2026 07:54:19 GMT
0.1.2
Fixes: - Vehicles are now set to spawn within the CE config - Vehicle key lock will now persist across restarts - Resolved minor persistence config override error Known Issues: - Drinking and eating sounds not playing when performing actions - Mission notifications are not being sent
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Mar 2026 23:51:50 GMT
- Last Modified
- Tue, 03 Mar 2026 23:52:20 GMT
0.1.1
Fixes: - Resolved some errors in logs - Removed gauze from CE spawning config Known Issues: - Drinking and eating sounds not playing when performing actions
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Mar 2026 21:19:59 GMT
- Last Modified
- Tue, 03 Mar 2026 21:20:39 GMT
0.1.0
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Mar 2026 04:50:58 GMT
- Last Modified
- Tue, 03 Mar 2026 04:51:28 GMT
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