Summary
King of the Hill, with respawning AI.
Description
King of the Hill, using Reforger's built-in Capture And Hold system. With AI groups that respawn once the group is dead. US vs USSR around the towns of Chotain, Laruns, Morton, and on the beach by Camurac.
AI spawning script based on work by Joey2498 and Zelik. Many thanks!
v1.0.33
-Added Hammertin mission on Kolguyev Island.
-Tweaked the capture radius and AI spawns for Bovemont mission.
v1.0.32
-Added Bovemont and GreenHill missions on Kolguyev Island.
-Adjusted the Search and Destroy waypoints on several missions to get better movement of AI units, especially when things get quiet.
v1.0.31
-Maybe actually get "Permit Unconsciousness" to stay enabled!
v1.0.30
-Re-enable "Permit Unconsciousness" in the Ulgoldar mission. For some reason it didn't save that option properly last time.
v1.0.29
-Added mission in Ugoldar, on Kolguyev Island.
v1.0.28
-Tweak Kolguyev missions to allow unconsciousness.
-Tweak Kolguyev Langonnet mission waypoints.
v1.0.27
-Added two missions for the new Kolguyev map!
-Langonnet and Kamensk Harbor
v1.0.26
-Updated for latest v1.6 of Arma.
v1.0.25
-Hopefully fix the broken tumbnail images.
v1.0.24
-Adjusted US South spawnpoint in Villeneuf mission.
-Attempt to remove duplicate Marksman loadouts.
v1.0.23
-USSR faction now uses green tracers.
-Added Marksman loadout to both teams (rifle + scope)
v1.0.22
-Edited armored vests so they don't stop bullet damage anymore. This is to try and make fights a bit more deadly.
v1.0.15-1.0.21
Trying to get the random start time and weather to actually work...
v1.0.14
Set all missions to start at random time of day (0600 - 1800).
v1.0.13
Added Villeneuf missions. One starts at 11am, and the other starts at random times of day.
v1.0.12: Removed dependency on the deprecated "Capture & Hold" official mod.
License
Arma Public License (APL)