Summary
Includes towns, forests, swamps, open fields, and a central airbase. Built for PvP, milsim, or survival scenarios.
Sculpted by hand and made entirely with vanilla assets.
Description
Things to know about the map:
- 16 months starting at February/2024 and 1300 hours of work to release the map into 1.0
- 10x10km island.
- Includes 1x1 Incirlik Air Base.
- Over ten highly deatailed Towns and villages. (Some are still WIP)
- Multiple points of interest dotted around the map that includes farms, homesteads, industrial areas and military bases.
- Underground tunnels for intense close quarter fights.
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Future goals by priority:
1. Adding more details to towns (Street signs, Crosswalk, Bus Lines, Fire hydrants etc....)
2. Complete rework of Thornridge, CaelRidge and Pidhorodne and the fields around then to bring them in line with the quality. look and feel of the rest of the map.
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*(After the release of kolguyev island and the assets that comes with it)*
3. Add more points of interest and expand already existing ones.
4. Add Electricity lines and light poles (After the addition of the electric grid)
5. Rework the underground bunkers and tunnels.
6. Add at least one coastal town.
7. Rework the small Harbor and add a bigger port connected to the coastal town.
I had zero experience in map making or anything software related before starting this so, special thanks to everyone at the arma discord #enfusion_terrain channel for being charitable with their time and knowledge.
Satmap was created using Til's Python program.
License
Arma Public License No Derivatives (APL-ND)